sp
|
82849e5f67
|
changed NOFAULT constant
|
10 months ago |
sp
|
8cc2b0c4da
|
portable objects are now traversable
This is also changes keys to not be dropable anymore.
|
10 months ago |
sp
|
43aebc463c
|
add nonmovement action to modules
This is needed to correctly shield when staying at a certain place
should not be allowed
|
10 months ago |
sp
|
7d7649bd06
|
include all action with indices
|
10 months ago |
sp
|
bd8bf2eca5
|
print collision formula when other agents present
|
10 months ago |
sp
|
cfb0d5da6f
|
add done actions for smg models
|
10 months ago |
sp
|
af2ee862e6
|
objects are initially not picked up
|
10 months ago |
sp
|
a1ac41b01b
|
fix bug with conditional movement formulas
|
10 months ago |
sp
|
ec5480f670
|
use init struct
We do not know the view direction of all of the agents, hence we
iterate over all possible combinations as initial states
|
10 months ago |
sp
|
4b8444f6aa
|
the agent cannot turn in lava
|
10 months ago |
sp
|
ba348a95f2
|
fixed bugs in slippery updates
|
10 months ago |
sp
|
969dd87ada
|
changed behaviour of slippery tiles
|
10 months ago |
sp
|
5d373c5cb8
|
remove debug printout to std::cout
|
10 months ago |
sp
|
8c5ff31ad3
|
NOFAULT is 3 instead of -1
|
10 months ago |
sp
|
11658eb01f
|
fixed multiple column row issues
|
10 months ago |
sp
|
370740349c
|
fixed turn guards regarding IsOnSlippery
|
10 months ago |
sp
|
fd2cc9e07f
|
set defaults for probIntended and faultyProb
|
10 months ago |
sp
|
eda22afaa9
|
removed some ws
|
10 months ago |
sp
|
12b08ab068
|
set modelType based on the amount of agents
|
10 months ago |
sp
|
aa6fd9219e
|
removed GridOptions
|
10 months ago |
sp
|
e65a46e99a
|
fixed indentation
|
10 months ago |