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  1. #include "PrismModulesPrinter.h"
  2. #include <map>
  3. #include <string>
  4. #define NOFAULT -1
  5. #define LEFT 0
  6. #define RIGHT 1
  7. #define FORWARD 2
  8. std::string northUpdate(const AgentName &a) { return "(y"+a+"'=y"+a+"-1)"; }
  9. std::string southUpdate(const AgentName &a) { return "(y"+a+"'=y"+a+"+1)"; }
  10. std::string eastUpdate(const AgentName &a) { return "(x"+a+"'=x"+a+"+1)"; }
  11. std::string westUpdate(const AgentName &a) { return "(x"+a+"'=x"+a+"-1)"; }
  12. namespace prism {
  13. PrismModulesPrinter::PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const std::map<std::string, cells> &slipperyTiles, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float probIntended, const float faultyProbability)
  14. : os(os), modelType(modelType), maxBoundaries(maxBoundaries), boxes(boxes), balls(balls), lockedDoors(lockedDoors), unlockedDoors(unlockedDoors), keys(keys), slipperyTiles(slipperyTiles), agentNameAndPositionMap(agentNameAndPositionMap), configuration(config), probIntended(probIntended), faultyProbability(faultyProbability), viewDirectionMapping({{0, "East"}, {1, "South"}, {2, "West"}, {3, "North"}}) {
  15. numberOfPlayer = agentNameAndPositionMap.size();
  16. size_t index = 0;
  17. for(auto begin = agentNameAndPositionMap.begin(); begin != agentNameAndPositionMap.end(); begin++, index++) {
  18. agentIndexMap[begin->first] = index;
  19. }
  20. }
  21. std::ostream& PrismModulesPrinter::printModelType(const ModelType &modelType) {
  22. switch(modelType) {
  23. case(ModelType::MDP):
  24. os << "mdp";
  25. break;
  26. case(ModelType::SMG):
  27. os << "smg";
  28. break;
  29. }
  30. os << "\n\n";
  31. return os;
  32. }
  33. std::ostream& PrismModulesPrinter::print() {
  34. for(const auto &key : keys) {
  35. printPortableObjectModule(key);
  36. }
  37. for(const auto &ball : balls) {
  38. printPortableObjectModule(ball);
  39. }
  40. for(const auto &box : boxes) {
  41. printPortableObjectModule(box);
  42. }
  43. for(const auto &door : unlockedDoors) {
  44. printDoorModule(door, true);
  45. }
  46. for(const auto &door : lockedDoors) {
  47. printDoorModule(door, false);
  48. }
  49. for(const auto [agentName, initialPosition] : agentNameAndPositionMap) {
  50. printRobotModule(agentName, initialPosition);
  51. }
  52. return os;
  53. }
  54. std::ostream& PrismModulesPrinter::printConfiguration(std::ostream& os, const std::vector<Configuration>& configurations) {
  55. for (auto& configuration : configurations) {
  56. if (configuration.overwrite_ || configuration.type_ == ConfigType::Module) {
  57. continue;
  58. }
  59. os << configuration.expression_ << std::endl;
  60. }
  61. return os;
  62. }
  63. std::ostream& PrismModulesPrinter::printConstants(std::ostream &os, const std::vector<std::string> &constants) {
  64. for (auto& constant : constants) {
  65. os << constant << std::endl;
  66. }
  67. return os;
  68. }
  69. std::ostream& PrismModulesPrinter::printInitStruct(std::ostream &os, const AgentNameAndPositionMap &agents, const KeyNameAndPositionMap &keys, const cells &lockedDoors, const cells &unlockedDoors, prism::ModelType modelType) {
  70. /*
  71. os << "init\n";
  72. os << "\t";
  73. bool first = true;
  74. for (auto const& agent : agents) {
  75. if (first) first = false;
  76. else os << " & ";
  77. os << "(!" << agent.first << "IsInGoal & !" << agent.first << "IsInLava & !" << agent.first << "Done & !" << agent.first << "IsOnWall & ";
  78. os << "x" << agent.first << "=" << agent.second.second << " & y" << agent.first << "=" << agent.second.first << ")";
  79. os << " & !" << agent.first << "_is_carrying_object";
  80. // os << " & ( !AgentIsOnSlippery ) ";
  81. }
  82. for (auto const& key : keys) {
  83. os << " & ( !" << agent.first << "_has_" << key.first << "_key )";
  84. }
  85. }
  86. for (auto const& key : keys) {
  87. os << " & ( xKey" << key.first << "="<< key.second.second<< ")";
  88. os << " & ( yKey" << key.first << "=" << key.second.first << ")";
  89. }
  90. for (auto const& locked : lockedDoors) {
  91. os << " & (Door" << locked.getColor() << "locked & !Door" << locked.getColor() << "open)";
  92. }
  93. for (auto const& unlocked : unlockedDoors) {
  94. os << " & (!Door" << unlocked.getColor() << "locked & !Door" << unlocked.getColor() << "open)";
  95. }
  96. if (modelType == ModelType::SMG) {
  97. os << " & move=0";
  98. }
  99. os << "\nendinit\n\n";
  100. */
  101. return os;
  102. }
  103. void PrismModulesPrinter::printPortableObjectModule(const cell &object) {
  104. std::string identifier = capitalize(object.getColor()) + object.getType();
  105. os << "\nmodule " << identifier << std::endl;
  106. os << "\tx" << identifier << " : [-1.." << maxBoundaries.second << "] init " << object.column << ";\n";
  107. os << "\ty" << identifier << " : [-1.." << maxBoundaries.first << "] init " << object.row << ";\n";
  108. os << "\t" << identifier << "PickedUp : bool;\n";
  109. os << "\n";
  110. for(const auto [name, position] : agentNameAndPositionMap) {
  111. printPortableObjectActions(name, identifier);
  112. }
  113. os << "endmodule\n\n";
  114. }
  115. void PrismModulesPrinter::printPortableObjectActions(const std::string &agentName, const std::string &identifier) {
  116. os << "\t[" << agentName << "_pickup_" << identifier << "]\ttrue -> (x" << identifier << "'=-1) & (y" << identifier << "'=-1) & (" << identifier << "PickedUp'=true);\n";
  117. os << "\t[" << agentName << "_drop_" << identifier << "_north]\ttrue -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "-1) & (" << identifier << "PickedUp'=false);\n";
  118. os << "\t[" << agentName << "_drop_" << identifier << "_west]\ttrue -> (x" << identifier << "'=x" << agentName << "-1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n";
  119. os << "\t[" << agentName << "_drop_" << identifier << "_south]\ttrue -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "+1) & (" << identifier << "PickedUp'=false);\n";
  120. os << "\t[" << agentName << "_drop_" << identifier << "_east]\ttrue -> (x" << identifier << "'=x" << agentName << "+1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n";
  121. }
  122. void PrismModulesPrinter::printDoorModule(const cell &door, const bool &opened) {
  123. std::string identifier = capitalize(door.getColor()) + door.getType();
  124. os << "\nmodule " << identifier << std::endl;
  125. os << "\t" << identifier << "Open : bool init false;\n";
  126. os << "\n";
  127. if(opened) {
  128. for(const auto [name, position] : agentNameAndPositionMap) {
  129. printUnlockedDoorActions(name, identifier);
  130. }
  131. } else {
  132. for(const auto [name, position] : agentNameAndPositionMap) {
  133. printLockedDoorActions(name, identifier);
  134. }
  135. }
  136. os << "endmodule\n\n";
  137. }
  138. void PrismModulesPrinter::printLockedDoorActions(const std::string &agentName, const std::string &identifier) {
  139. os << "\t[" << agentName << "_unlock_" << identifier << "] !" << identifier << "Open -> (" << identifier << "Open'=true);\n";
  140. os << "\t[" << agentName << "_close_" << identifier << "] " << identifier << "Open -> (" << identifier << "Open'=false);\n";
  141. }
  142. void PrismModulesPrinter::printUnlockedDoorActions(const std::string &agentName, const std::string &identifier) {
  143. os << "\t[" << agentName << "_open_" << identifier << "] !" << identifier << "Open -> (" << identifier << "Open'=true);\n";
  144. os << "\t[" << agentName << "_close_" << identifier << "] " << identifier << "Open -> (" << identifier << "Open'=false);\n";
  145. }
  146. void PrismModulesPrinter::printRobotModule(const AgentName &agentName, const coordinates &initialPosition) {
  147. os << "\nmodule " << agentName << std::endl;
  148. os << "\tx" << agentName << " : [0.." << maxBoundaries.second << "] init " << initialPosition.second << ";\n";
  149. os << "\ty" << agentName << " : [0.." << maxBoundaries.first << "] init " << initialPosition.first << ";\n";
  150. os << "\tview" << agentName << " : [0..3] init 1;\n";
  151. if(faultyBehaviour()) os << "\tpreviousAction" << agentName << " : [-1..2] init -1;\n";
  152. printTurnActionsForRobot(agentName);
  153. printMovementActionsForRobot(agentName);
  154. if(slipperyBehaviour()) printSlipperyMovementActionsForRobot(agentName);
  155. for(const auto &door : unlockedDoors) {
  156. std::string identifier = capitalize(door.getColor()) + door.getType();
  157. printUnlockedDoorActionsForRobot(agentName, identifier);
  158. }
  159. for(const auto &door : lockedDoors) {
  160. std::string identifier = capitalize(door.getColor()) + door.getType();
  161. std::string key = capitalize(door.getColor()) + "Key";
  162. printLockedDoorActionsForRobot(agentName, identifier, key);
  163. }
  164. for(const auto &key : keys) {
  165. std::string identifier = capitalize(key.getColor()) + key.getType();
  166. os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n";
  167. printPortableObjectActionsForRobot(agentName, identifier);
  168. }
  169. for(const auto &ball : balls) {
  170. std::string identifier = capitalize(ball.getColor()) + ball.getType();
  171. os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n";
  172. printPortableObjectActionsForRobot(agentName, identifier);
  173. }
  174. for(const auto &box : boxes) {
  175. std::string identifier = capitalize(box.getColor()) + box.getType();
  176. os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n";
  177. printPortableObjectActionsForRobot(agentName, identifier);
  178. }
  179. os << "\n" << actionStream.str();
  180. actionStream.str(std::string());
  181. os << "endmodule\n\n";
  182. }
  183. void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) {
  184. actionStream << "\t[" << a << "_pickup_" << i << "] " << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << " !" << a << "IsCarrying & " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n";
  185. actionStream << "\t[" << a << "_drop_" << i << "_north]\t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n";
  186. actionStream << "\t[" << a << "_drop_" << i << "_west] \t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n";
  187. actionStream << "\t[" << a << "_drop_" << i << "_south]\t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n";
  188. actionStream << "\t[" << a << "_drop_" << i << "_east] \t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n";
  189. actionStream << "\n";
  190. }
  191. void PrismModulesPrinter::printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier) {
  192. actionStream << "\t[" << agentName << "_open_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "CannotMove" << identifier << " -> true;\n";
  193. actionStream << "\t[" << agentName << "_close_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "IsNextTo" << identifier << " -> true;\n";
  194. actionStream << "\n";
  195. }
  196. void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) {
  197. actionStream << "\t[" << agentName << "_unlock_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n";
  198. actionStream << "\t[" << agentName << "_close_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n";
  199. actionStream << "\n";
  200. }
  201. void PrismModulesPrinter::printTurnActionsForRobot(const AgentName &a) {
  202. actionStream << printTurnGuard(a, "right", RIGHT, "true") << printTurnUpdate(a, {1.0, "(view"+a+"'=mod(view"+a+"+1,4))"}, RIGHT);
  203. actionStream << printTurnGuard(a, "left", LEFT, "view"+a+">0") << printTurnUpdate(a, {1.0, "(view"+a+"'=view"+a+"-1)"}, LEFT);
  204. actionStream << printTurnGuard(a, "left", LEFT, "view"+a+"=0") << printTurnUpdate(a, {1.0, "(view"+a+"'=3)"}, LEFT);
  205. }
  206. void PrismModulesPrinter::printMovementActionsForRobot(const AgentName &a) {
  207. actionStream << printMovementGuard(a, "North", 3) << printMovementUpdate(a, {1.0, "(y"+a+"'=y"+a+"-1)"});
  208. actionStream << printMovementGuard(a, "East", 0) << printMovementUpdate(a, {1.0, "(x"+a+"'=x"+a+"+1)"});
  209. actionStream << printMovementGuard(a, "South", 1) << printMovementUpdate(a, {1.0, "(y"+a+"'=y"+a+"+1)"});
  210. actionStream << printMovementGuard(a, "West", 2) << printMovementUpdate(a, {1.0, "(x"+a+"'=x"+a+"-1)"});
  211. }
  212. std::string PrismModulesPrinter::printMovementGuard(const AgentName &a, const std::string &direction, const size_t &viewDirection) const {
  213. return "\t[" + a + "_move_" + direction + "]" + moveGuard(a) + viewVariable(a, viewDirection) + faultyBehaviourGuard(a, FORWARD) + " !" + a + "IsOnSlippery & !" + a + "IsOnLava & !" + a + "IsOnGoal & !" + a + "CannotMove" + direction + "Wall &!" + a + "CannotMoveConditionally -> ";
  214. }
  215. std::string PrismModulesPrinter::printMovementUpdate(const AgentName &a, const update &u) const {
  216. if(!faultyBehaviour()) {
  217. return updateToString(u) + ";\n";
  218. } else {
  219. update nonFaultyUpdate = {u.first - faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, NOFAULT)};
  220. update faultyUpdate = {faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, FORWARD)};
  221. return updateToString(nonFaultyUpdate) + " + " + updateToString(faultyUpdate) + ";\n";
  222. }
  223. }
  224. std::string PrismModulesPrinter::printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond) const {
  225. return "\t[" + a + "_turn_" + direction + "]" + moveGuard(a) + faultyBehaviourGuard(a, actionId) + cond + " -> ";
  226. }
  227. std::string PrismModulesPrinter::printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const {
  228. if(!faultyBehaviour()) {
  229. return updateToString(u) + ";\n";
  230. } else {
  231. update nonFaultyUpdate = {u.first - faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, NOFAULT)};
  232. update faultyUpdate = {faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, actionId)};
  233. return updateToString(nonFaultyUpdate) + " + " + updateToString(faultyUpdate) + ";\n";
  234. }
  235. }
  236. void PrismModulesPrinter::printSlipperyMovementActionsForRobot(const AgentName &a) {
  237. if(!slipperyTiles.at("North").empty()) {
  238. printSlipperyMovementActionsForNorth(a);
  239. printSlipperyTurnActionsForNorth(a);
  240. }
  241. if(!slipperyTiles.at("East").empty()) {
  242. printSlipperyMovementActionsForEast(a) ;
  243. printSlipperyTurnActionsForEast(a);
  244. }
  245. if(!slipperyTiles.at("South").empty()) {
  246. printSlipperyMovementActionsForSouth(a);
  247. printSlipperyTurnActionsForSouth(a);
  248. }
  249. if(!slipperyTiles.at("West").empty()) {
  250. printSlipperyMovementActionsForWest(a) ;
  251. printSlipperyTurnActionsForWest(a);
  252. }
  253. }
  254. void PrismModulesPrinter::printSlipperyMovementActionsForNorth(const AgentName &a) {
  255. actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended) * 1/2, northUpdate(a)+"&"+eastUpdate(a)}, {(1 - probIntended) * 1/2, northUpdate(a)+"&"+westUpdate(a)} }) << "\n";
  256. actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1/2, northUpdate(a)+"&"+eastUpdate(a)}, {1/2, northUpdate(a)+"&"+westUpdate(a)} });
  257. actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "!CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended), northUpdate(a)+"&"+westUpdate(a)} }) << "\n";
  258. actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended), northUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
  259. actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "!CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)+"&"+westUpdate(a) } }) << "\n";
  260. actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "!CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)} }) << "\n";
  261. actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
  262. actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "!CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
  263. actionStream << printSlipperyMovementGuard(a, "North", 2, { "CanSlipWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, westUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  264. actionStream << printSlipperyMovementGuard(a, "North", 2, {"!CanSlipWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  265. actionStream << printSlipperyMovementGuard(a, "North", 2, { "CanSlipWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, westUpdate(a) } }) << "\n";
  266. actionStream << printSlipperyMovementGuard(a, "North", 2, {"!CanSlipWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
  267. actionStream << printSlipperyMovementGuard(a, "North", 0, { "CanSlipEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, eastUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  268. actionStream << printSlipperyMovementGuard(a, "North", 0, {"!CanSlipEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {1, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  269. actionStream << printSlipperyMovementGuard(a, "North", 0, { "CanSlipEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {1, eastUpdate(a) } }) << "\n";
  270. actionStream << printSlipperyMovementGuard(a, "North", 0, {"!CanSlipEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
  271. actionStream << printSlipperyMovementGuard(a, "North", 1, { "CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, southUpdate(a) }, {1 - probIntended, northUpdate(a)} }) << "\n";
  272. actionStream << printSlipperyMovementGuard(a, "North", 1, {"!CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)} }) << "\n";
  273. actionStream << printSlipperyMovementGuard(a, "North", 1, { "CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {1, southUpdate(a)} }) << "\n";
  274. actionStream << printSlipperyMovementGuard(a, "North", 1, {"!CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
  275. }
  276. void PrismModulesPrinter::printSlipperyMovementActionsForEast(const AgentName &a) {
  277. actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended) * 1/2, eastUpdate(a)+"&"+southUpdate(a)}, {(1 - probIntended) * 1/2, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  278. actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1/2, eastUpdate(a)+"&"+southUpdate(a)}, {1/2, eastUpdate(a)+"&"+northUpdate(a)} });
  279. actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "!CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended), eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  280. actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended), eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  281. actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "!CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+northUpdate(a) } }) << "\n";
  282. actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "!CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)} }) << "\n";
  283. actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  284. actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "!CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
  285. actionStream << printSlipperyMovementGuard(a, "East", 3, { "CanSlipNorth", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, northUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  286. actionStream << printSlipperyMovementGuard(a, "East", 3, {"!CanSlipNorth", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  287. actionStream << printSlipperyMovementGuard(a, "East", 3, { "CanSlipNorth", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, northUpdate(a) } }) << "\n";
  288. actionStream << printSlipperyMovementGuard(a, "East", 3, {"!CanSlipNorth", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
  289. actionStream << printSlipperyMovementGuard(a, "East", 1, { "CanSlipSouth", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, southUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  290. actionStream << printSlipperyMovementGuard(a, "East", 1, {"!CanSlipSouth", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  291. actionStream << printSlipperyMovementGuard(a, "East", 1, { "CanSlipSouth", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, southUpdate(a) } }) << "\n";
  292. actionStream << printSlipperyMovementGuard(a, "East", 1, {"!CanSlipSouth", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
  293. actionStream << printSlipperyMovementGuard(a, "East", 2, { "CanSlipWest", "CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a) }, {1 - probIntended, westUpdate(a)} }) << "\n";
  294. actionStream << printSlipperyMovementGuard(a, "East", 2, {"!CanSlipWest", "CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)} }) << "\n";
  295. actionStream << printSlipperyMovementGuard(a, "East", 2, { "CanSlipWest", "!CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {1, westUpdate(a)} }) << "\n";
  296. actionStream << printSlipperyMovementGuard(a, "East", 2, {"!CanSlipWest", "!CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
  297. }
  298. void PrismModulesPrinter::printSlipperyMovementActionsForSouth(const AgentName &a) {
  299. actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended) * 1/2, southUpdate(a)+"&"+eastUpdate(a)}, {(1 - probIntended) * 1/2, southUpdate(a)+"&"+westUpdate(a)} }) << "\n";
  300. actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1/2, southUpdate(a)+"&"+eastUpdate(a)}, {1/2, southUpdate(a)+"&"+westUpdate(a)} });
  301. actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "!CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended), southUpdate(a)+"&"+westUpdate(a)} }) << "\n";
  302. actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended), southUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
  303. actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "!CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)+"&"+westUpdate(a) } }) << "\n";
  304. actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "!CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)} }) << "\n";
  305. actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
  306. actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "!CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
  307. actionStream << printSlipperyMovementGuard(a, "South", 2, { "CanSlipWest", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, westUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  308. actionStream << printSlipperyMovementGuard(a, "South", 2, {"!CanSlipWest", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  309. actionStream << printSlipperyMovementGuard(a, "South", 2, { "CanSlipWest", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, westUpdate(a) } }) << "\n";
  310. actionStream << printSlipperyMovementGuard(a, "South", 2, {"!CanSlipWest", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
  311. actionStream << printSlipperyMovementGuard(a, "South", 0, { "CanSlipEast", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, eastUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  312. actionStream << printSlipperyMovementGuard(a, "South", 0, {"!CanSlipEast", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  313. actionStream << printSlipperyMovementGuard(a, "South", 0, { "CanSlipEast", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {1, eastUpdate(a) } }) << "\n";
  314. actionStream << printSlipperyMovementGuard(a, "South", 0, {"!CanSlipEast", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
  315. actionStream << printSlipperyMovementGuard(a, "South", 3, { "CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a) }, {1 - probIntended, northUpdate(a)} }) << "\n";
  316. actionStream << printSlipperyMovementGuard(a, "South", 3, {"!CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {1, northUpdate(a)} }) << "\n";
  317. actionStream << printSlipperyMovementGuard(a, "South", 3, { "CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)} }) << "\n";
  318. actionStream << printSlipperyMovementGuard(a, "South", 3, {"!CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
  319. }
  320. void PrismModulesPrinter::printSlipperyMovementActionsForWest(const AgentName &a) {
  321. actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended) * 1/2, westUpdate(a)+"&"+southUpdate(a)}, {(1 - probIntended) * 1/2, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  322. actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1/2, westUpdate(a)+"&"+southUpdate(a)}, {1/2, westUpdate(a)+"&"+northUpdate(a)} });
  323. actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "!CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended), westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  324. actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended), westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  325. actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "!CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+northUpdate(a) } }) << "\n";
  326. actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "!CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)} }) << "\n";
  327. actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  328. actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "!CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
  329. actionStream << printSlipperyMovementGuard(a, "West", 3, { "CanSlipNorth", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, northUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  330. actionStream << printSlipperyMovementGuard(a, "West", 3, {"!CanSlipNorth", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
  331. actionStream << printSlipperyMovementGuard(a, "West", 3, { "CanSlipNorth", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a) } }) << "\n";
  332. actionStream << printSlipperyMovementGuard(a, "West", 3, {"!CanSlipNorth", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
  333. actionStream << printSlipperyMovementGuard(a, "West", 1, { "CanSlipSouth", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, southUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  334. actionStream << printSlipperyMovementGuard(a, "West", 1, {"!CanSlipSouth", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
  335. actionStream << printSlipperyMovementGuard(a, "West", 1, { "CanSlipSouth", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, southUpdate(a) } }) << "\n";
  336. actionStream << printSlipperyMovementGuard(a, "West", 1, {"!CanSlipSouth", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
  337. actionStream << printSlipperyMovementGuard(a, "West", 0, { "CanSlipEast", "CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a) }, {1 - probIntended, eastUpdate(a)} }) << "\n";
  338. actionStream << printSlipperyMovementGuard(a, "West", 0, {"!CanSlipEast", "CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)} }) << "\n";
  339. actionStream << printSlipperyMovementGuard(a, "West", 0, { "CanSlipEast", "!CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {1, eastUpdate(a)} }) << "\n";
  340. actionStream << printSlipperyMovementGuard(a, "West", 0, {"!CanSlipEast", "!CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
  341. }
  342. void PrismModulesPrinter::printSlipperyTurnActionsForNorth(const AgentName &a) {
  343. actionStream << printSlipperyTurnGuard(a, "right", { "CanSlipNorth"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, northUpdate(a)} }) << "\n";
  344. actionStream << printSlipperyTurnGuard(a, "right", {"!CanSlipNorth"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
  345. actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipNorth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, northUpdate(a)} }) << "\n";
  346. actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipNorth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, northUpdate(a)} }) << "\n";
  347. actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipNorth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
  348. actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipNorth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n";
  349. }
  350. void PrismModulesPrinter::printSlipperyTurnActionsForEast(const AgentName &a) {
  351. actionStream << printSlipperyTurnGuard(a, "right", { "CanSlipEast"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, eastUpdate(a)} }) << "\n";
  352. actionStream << printSlipperyTurnGuard(a, "right", {"!CanSlipEast"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
  353. actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipEast"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, eastUpdate(a)} }) << "\n";
  354. actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipEast"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, eastUpdate(a)} }) << "\n";
  355. actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipEast"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
  356. actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipEast"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n";
  357. }
  358. void PrismModulesPrinter::printSlipperyTurnActionsForSouth(const AgentName &a) {
  359. actionStream << printSlipperyTurnGuard(a, "right", { "CanSlipSouth"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, southUpdate(a)} }) << "\n";
  360. actionStream << printSlipperyTurnGuard(a, "right", {"!CanSlipSouth"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
  361. actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipSouth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, southUpdate(a)} }) << "\n";
  362. actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipSouth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, southUpdate(a)} }) << "\n";
  363. actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipSouth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
  364. actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipSouth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n";
  365. }
  366. void PrismModulesPrinter::printSlipperyTurnActionsForWest(const AgentName &a) {
  367. actionStream << printSlipperyTurnGuard(a, "right", { "CanSlipWest"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, westUpdate(a)} }) << "\n";
  368. actionStream << printSlipperyTurnGuard(a, "right", {"!CanSlipWest"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
  369. actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipWest"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, westUpdate(a)} }) << "\n";
  370. actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipWest"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, westUpdate(a)} }) << "\n";
  371. actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipWest"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
  372. actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipWest"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n";
  373. }
  374. std::string PrismModulesPrinter::printSlipperyMovementGuard(const AgentName &a, const std::string &direction, const ViewDirection &viewDirection, const std::vector<std::string> &guards) const {
  375. return "\t[" + a + "_move_" + direction + "] " + moveGuard(a) + viewVariable(a, viewDirection) + faultyBehaviourGuard(a, FORWARD) + a + "IsOnSlippery" + direction + " & " + buildConjunction(a, guards) + " -> ";
  376. }
  377. std::string PrismModulesPrinter::printSlipperyMovementUpdate(const AgentName &a, const std::string &direction, const updates &u) const {
  378. return updatesToString(u, a, FORWARD);
  379. }
  380. std::string PrismModulesPrinter::printSlipperyTurnGuard(const AgentName &a, const std::string &direction, const std::vector<std::string> &guards, const std::string &cond) const {
  381. return "\t[" + a + "_turn_" + direction + "] " + buildConjunction(a, guards) + " & " + cond + " -> ";
  382. }
  383. std::string PrismModulesPrinter::printSlipperyTurnUpdate(const AgentName &a, const updates &u) {
  384. return updatesToString(u, a, NOFAULT);
  385. }
  386. std::ostream& PrismModulesPrinter::printConfiguredActions(std::ostream &os, const AgentName &agentName) {
  387. for (auto& config : configuration) {
  388. if (config.type_ == ConfigType::Module && !config.overwrite_ && agentName == config.module_) {
  389. os << config.expression_ ;
  390. }
  391. }
  392. os << "\n";
  393. return os;
  394. }
  395. std::ostream& PrismModulesPrinter::printDoneActions(std::ostream &os, const AgentName &agentName) {
  396. os << "\t[" << agentName << "_done]" << moveGuard(agentName) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n";
  397. return os;
  398. }
  399. std::ostream& PrismModulesPrinter::printPlayerStruct(std::ostream &os, const AgentName &agentName, const bool agentWithView, const std::vector<float> &probabilities, const std::set<std::string> &slipperyActions) {
  400. os << "player " << agentName << "\n\t";
  401. bool first = true;
  402. std::list<std::string> allActions = { "_move_north", "_move_east", "_move_south", "_move_west" };
  403. std::list<std::string> movementActions = allActions;
  404. for(auto const& probability : probabilities) {
  405. std::string percentageString = std::to_string((int)(100 * probability));
  406. for(auto const& movement : movementActions) {
  407. allActions.push_back(movement + "_" + percentageString);
  408. }
  409. }
  410. if(agentWithView) {
  411. allActions.push_back("_turn_left");
  412. allActions.push_back("_turn_right");
  413. } else {
  414. allActions.push_back("_turns");
  415. }
  416. for(auto const& action : allActions) {
  417. if(first) first = false; else os << ", ";
  418. os << "[" << agentName << action << "]";
  419. }
  420. for(auto const& action : slipperyActions) {
  421. os << ", " << action;
  422. }
  423. os << ", [" << agentName << "_done]";
  424. os << "\nendplayer\n";
  425. return os;
  426. }
  427. std::ostream& PrismModulesPrinter::printGlobalMoveVariable(std::ostream &os, const size_t &numberOfPlayer) {
  428. os << "\nglobal move : [0.." << std::to_string(numberOfPlayer - 1) << "];\n\n";
  429. return os;
  430. }
  431. std::ostream& PrismModulesPrinter::printRewards(std::ostream &os, const AgentName &agentName, const std::map<coordinates, float> &stateRewards, const cells &lava, const cells &goals, const std::map<Color, cells> &backgroundTiles) {
  432. if(lava.size() != 0) {
  433. os << "rewards \"" << agentName << "SafetyNoBFS\"\n";
  434. os << "\t" <<agentName << "IsInLavaAndNotDone: -100;\n";
  435. os << "endrewards\n";
  436. }
  437. if (!goals.empty() || !lava.empty()) {
  438. os << "rewards \"" << agentName << "SafetyNoBFSAndGoal\"\n";
  439. if(goals.size() != 0) os << "\t" << agentName << "IsInGoalAndNotDone: 100;\n";
  440. if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n";
  441. os << "endrewards\n";
  442. }
  443. os << "rewards \"" << agentName << "Time\"\n";
  444. os << "\t!" << agentName << "IsInGoal : -1;\n";
  445. if(goals.size() != 0) os << "\t" << agentName << "IsInGoalAndNotDone: 100;\n";
  446. if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n";
  447. os << "endrewards\n";
  448. if(stateRewards.size() > 0) {
  449. os << "rewards \"" << agentName << "SafetyWithBFS\"\n";
  450. if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n";
  451. for(auto const [coordinates, reward] : stateRewards) {
  452. os << "\txAgent=" << coordinates.first << "&yAgent=" << coordinates.second << " : " << reward << ";\n";
  453. }
  454. os << "endrewards\n";
  455. }
  456. if(stateRewards.size() > 0) {
  457. os << "rewards \"" << agentName << "SafetyWithBFSAndGoal\"\n";
  458. if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone: 100;\n";
  459. if(lava.size() != 0) os << "\tAgentIsInLavaAndNotDone: -100;\n";
  460. for(auto const [coordinates, reward] : stateRewards) {
  461. os << "\txAgent=" << coordinates.first << "&yAgent=" << coordinates.second << " : " << reward << ";\n";
  462. }
  463. os << "endrewards\n";
  464. }
  465. for(auto const entry : backgroundTiles)
  466. {
  467. std::cout << getColor(entry.first) << " ";
  468. for(auto const cell : entry.second){
  469. std::cout << cell.getCoordinates().first << " " << cell.getCoordinates().second << std::endl;
  470. }
  471. }
  472. if(backgroundTiles.size() > 0) {
  473. os << "rewards \"TaxiReward\"\n";
  474. os << "\t!AgentIsInGoal : -1;\n";
  475. std::string allPassengersPickedUp = "";
  476. bool first = true;
  477. for(auto const [color, cells] : backgroundTiles) {
  478. if(cells.size() == 0) continue;
  479. if(first) first = false; else allPassengersPickedUp += "&";
  480. std::string c = getColor(color);
  481. c.at(0) = std::toupper(c.at(0));
  482. std::string visitedLabel = agentName + "_picked_up_" + c;
  483. allPassengersPickedUp += visitedLabel;
  484. os << "[" << agentName << "_pickup_" << c << "] true : 100;\n";
  485. }
  486. if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone & " << allPassengersPickedUp << " : 100;\n";
  487. if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone & !(" << allPassengersPickedUp << ") : -100;\n";
  488. os << "endrewards";
  489. }
  490. return os;
  491. }
  492. std::string PrismModulesPrinter::moveGuard(const AgentName &agentName) const {
  493. return isGame() ? " move=" + std::to_string(agentIndexMap.at(agentName)) + " & " : " ";
  494. }
  495. std::string PrismModulesPrinter::faultyBehaviourGuard(const AgentName &agentName, const ActionId &actionId) const {
  496. if(faultyBehaviour()) {
  497. if(actionId == NOFAULT) {
  498. return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + ") & ";
  499. } else {
  500. return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + " | previousAction" + agentName + "=" + std::to_string(actionId) + ") & ";
  501. }
  502. } else {
  503. return "";
  504. }
  505. }
  506. std::string PrismModulesPrinter::faultyBehaviourUpdate(const AgentName &agentName, const ActionId &actionId) const {
  507. return "(previousAction" + agentName + "'=" + std::to_string(actionId) + ")";
  508. }
  509. std::string PrismModulesPrinter::moveUpdate(const AgentName &agentName) const {
  510. size_t agentIndex = agentIndexMap.at(agentName);
  511. return isGame() ?
  512. (agentIndex == numberOfPlayer - 1) ?
  513. " & (move'=0) " :
  514. " & (move'=" + std::to_string(agentIndex + 1) + ") " :
  515. "";
  516. }
  517. std::string PrismModulesPrinter::updatesToString(const updates &updates, const AgentName &a, const ActionId &actionId) const {
  518. if(updates.empty()) return "true";
  519. std::string updatesString = "";
  520. bool first = true;
  521. for(auto const update : updates) {
  522. if(first) first = false;
  523. else updatesString += " + ";
  524. updatesString += updateToString(update);
  525. //if(faultyBehaviour()) updatesString += "&" + faultyBehaviourUpdate(a, actionId);
  526. }
  527. return updatesString;
  528. }
  529. std::string PrismModulesPrinter::updateToString(const update &u) const {
  530. return std::to_string(u.first) + ": " + u.second;
  531. }
  532. std::string PrismModulesPrinter::viewVariable(const AgentName &agentName, const size_t &agentDirection, const bool agentWithView) const {
  533. return agentWithView ? " view" + agentName + "=" + std::to_string(agentDirection) + " & " : " ";
  534. }
  535. bool PrismModulesPrinter::anyPortableObject() const {
  536. return !keys.empty() || !boxes.empty() || !balls.empty();
  537. }
  538. bool PrismModulesPrinter::faultyBehaviour() const {
  539. return faultyProbability > 0.0f;
  540. }
  541. bool PrismModulesPrinter::slipperyBehaviour() const {
  542. return !slipperyTiles.at("North").empty() || !slipperyTiles.at("East").empty() || !slipperyTiles.at("South").empty() || !slipperyTiles.at("West").empty();
  543. }
  544. bool PrismModulesPrinter::isGame() const {
  545. return modelType == ModelType::SMG;
  546. }
  547. std::string PrismModulesPrinter::buildConjunction(const AgentName &a, std::vector<std::string> formulae) const {
  548. if(formulae.empty()) return "true";
  549. std::string conjunction = "";
  550. bool first = true;
  551. for(auto const formula : formulae) {
  552. if(first) first = false;
  553. else conjunction += " & ";
  554. conjunction += formula;
  555. }
  556. return conjunction;
  557. }
  558. }