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661 lines
46 KiB
661 lines
46 KiB
#include "PrismModulesPrinter.h"
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#include <map>
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#include <string>
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#define NOFAULT -1
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#define LEFT 0
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#define RIGHT 1
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#define FORWARD 2
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std::string northUpdate(const AgentName &a) { return "(y"+a+"'=y"+a+"-1)"; }
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std::string southUpdate(const AgentName &a) { return "(y"+a+"'=y"+a+"+1)"; }
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std::string eastUpdate(const AgentName &a) { return "(x"+a+"'=x"+a+"+1)"; }
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std::string westUpdate(const AgentName &a) { return "(x"+a+"'=x"+a+"-1)"; }
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namespace prism {
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PrismModulesPrinter::PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const std::map<std::string, cells> &slipperyTiles, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float probIntended, const float faultyProbability)
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: os(os), modelType(modelType), maxBoundaries(maxBoundaries), boxes(boxes), balls(balls), lockedDoors(lockedDoors), unlockedDoors(unlockedDoors), keys(keys), slipperyTiles(slipperyTiles), agentNameAndPositionMap(agentNameAndPositionMap), configuration(config), probIntended(probIntended), faultyProbability(faultyProbability), viewDirectionMapping({{0, "East"}, {1, "South"}, {2, "West"}, {3, "North"}}) {
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numberOfPlayer = agentNameAndPositionMap.size();
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size_t index = 0;
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for(auto begin = agentNameAndPositionMap.begin(); begin != agentNameAndPositionMap.end(); begin++, index++) {
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agentIndexMap[begin->first] = index;
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}
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}
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std::ostream& PrismModulesPrinter::printModelType(const ModelType &modelType) {
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switch(modelType) {
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case(ModelType::MDP):
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os << "mdp";
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break;
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case(ModelType::SMG):
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os << "smg";
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break;
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}
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os << "\n\n";
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return os;
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}
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std::ostream& PrismModulesPrinter::print() {
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for(const auto &key : keys) {
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printPortableObjectModule(key);
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}
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for(const auto &ball : balls) {
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printPortableObjectModule(ball);
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}
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for(const auto &box : boxes) {
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printPortableObjectModule(box);
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}
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for(const auto &door : unlockedDoors) {
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printDoorModule(door, true);
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}
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for(const auto &door : lockedDoors) {
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printDoorModule(door, false);
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}
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for(const auto [agentName, initialPosition] : agentNameAndPositionMap) {
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printRobotModule(agentName, initialPosition);
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}
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return os;
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}
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std::ostream& PrismModulesPrinter::printConfiguration(std::ostream& os, const std::vector<Configuration>& configurations) {
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for (auto& configuration : configurations) {
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if (configuration.overwrite_ || configuration.type_ == ConfigType::Module) {
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continue;
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}
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os << configuration.expression_ << std::endl;
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}
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return os;
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}
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std::ostream& PrismModulesPrinter::printConstants(std::ostream &os, const std::vector<std::string> &constants) {
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for (auto& constant : constants) {
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os << constant << std::endl;
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}
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return os;
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}
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std::ostream& PrismModulesPrinter::printInitStruct(std::ostream &os, const AgentNameAndPositionMap &agents, const KeyNameAndPositionMap &keys, const cells &lockedDoors, const cells &unlockedDoors, prism::ModelType modelType) {
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/*
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os << "init\n";
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os << "\t";
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bool first = true;
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for (auto const& agent : agents) {
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if (first) first = false;
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else os << " & ";
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os << "(!" << agent.first << "IsInGoal & !" << agent.first << "IsInLava & !" << agent.first << "Done & !" << agent.first << "IsOnWall & ";
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os << "x" << agent.first << "=" << agent.second.second << " & y" << agent.first << "=" << agent.second.first << ")";
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os << " & !" << agent.first << "_is_carrying_object";
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// os << " & ( !AgentIsOnSlippery ) ";
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}
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for (auto const& key : keys) {
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os << " & ( !" << agent.first << "_has_" << key.first << "_key )";
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}
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}
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for (auto const& key : keys) {
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os << " & ( xKey" << key.first << "="<< key.second.second<< ")";
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os << " & ( yKey" << key.first << "=" << key.second.first << ")";
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}
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for (auto const& locked : lockedDoors) {
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os << " & (Door" << locked.getColor() << "locked & !Door" << locked.getColor() << "open)";
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}
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for (auto const& unlocked : unlockedDoors) {
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os << " & (!Door" << unlocked.getColor() << "locked & !Door" << unlocked.getColor() << "open)";
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}
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if (modelType == ModelType::SMG) {
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os << " & move=0";
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}
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os << "\nendinit\n\n";
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*/
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return os;
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}
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void PrismModulesPrinter::printPortableObjectModule(const cell &object) {
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std::string identifier = capitalize(object.getColor()) + object.getType();
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os << "\nmodule " << identifier << std::endl;
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os << "\tx" << identifier << " : [-1.." << maxBoundaries.second << "] init " << object.column << ";\n";
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os << "\ty" << identifier << " : [-1.." << maxBoundaries.first << "] init " << object.row << ";\n";
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os << "\t" << identifier << "PickedUp : bool;\n";
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os << "\n";
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for(const auto [name, position] : agentNameAndPositionMap) {
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printPortableObjectActions(name, identifier);
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}
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os << "endmodule\n\n";
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}
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void PrismModulesPrinter::printPortableObjectActions(const std::string &agentName, const std::string &identifier) {
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os << "\t[" << agentName << "_pickup_" << identifier << "]\ttrue -> (x" << identifier << "'=-1) & (y" << identifier << "'=-1) & (" << identifier << "PickedUp'=true);\n";
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os << "\t[" << agentName << "_drop_" << identifier << "_north]\ttrue -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "-1) & (" << identifier << "PickedUp'=false);\n";
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os << "\t[" << agentName << "_drop_" << identifier << "_west]\ttrue -> (x" << identifier << "'=x" << agentName << "-1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n";
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os << "\t[" << agentName << "_drop_" << identifier << "_south]\ttrue -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "+1) & (" << identifier << "PickedUp'=false);\n";
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os << "\t[" << agentName << "_drop_" << identifier << "_east]\ttrue -> (x" << identifier << "'=x" << agentName << "+1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n";
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}
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void PrismModulesPrinter::printDoorModule(const cell &door, const bool &opened) {
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std::string identifier = capitalize(door.getColor()) + door.getType();
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os << "\nmodule " << identifier << std::endl;
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os << "\t" << identifier << "Open : bool init false;\n";
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os << "\n";
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if(opened) {
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for(const auto [name, position] : agentNameAndPositionMap) {
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printUnlockedDoorActions(name, identifier);
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}
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} else {
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for(const auto [name, position] : agentNameAndPositionMap) {
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printLockedDoorActions(name, identifier);
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}
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}
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os << "endmodule\n\n";
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}
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void PrismModulesPrinter::printLockedDoorActions(const std::string &agentName, const std::string &identifier) {
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os << "\t[" << agentName << "_unlock_" << identifier << "] !" << identifier << "Open -> (" << identifier << "Open'=true);\n";
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os << "\t[" << agentName << "_close_" << identifier << "] " << identifier << "Open -> (" << identifier << "Open'=false);\n";
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}
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void PrismModulesPrinter::printUnlockedDoorActions(const std::string &agentName, const std::string &identifier) {
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os << "\t[" << agentName << "_open_" << identifier << "] !" << identifier << "Open -> (" << identifier << "Open'=true);\n";
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os << "\t[" << agentName << "_close_" << identifier << "] " << identifier << "Open -> (" << identifier << "Open'=false);\n";
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}
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void PrismModulesPrinter::printRobotModule(const AgentName &agentName, const coordinates &initialPosition) {
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os << "\nmodule " << agentName << std::endl;
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os << "\tx" << agentName << " : [0.." << maxBoundaries.second << "] init " << initialPosition.second << ";\n";
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os << "\ty" << agentName << " : [0.." << maxBoundaries.first << "] init " << initialPosition.first << ";\n";
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os << "\tview" << agentName << " : [0..3] init 1;\n";
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if(faultyBehaviour()) os << "\tpreviousAction" << agentName << " : [-1..2] init -1;\n";
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printTurnActionsForRobot(agentName);
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printMovementActionsForRobot(agentName);
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if(slipperyBehaviour()) printSlipperyMovementActionsForRobot(agentName);
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for(const auto &door : unlockedDoors) {
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std::string identifier = capitalize(door.getColor()) + door.getType();
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printUnlockedDoorActionsForRobot(agentName, identifier);
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}
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for(const auto &door : lockedDoors) {
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std::string identifier = capitalize(door.getColor()) + door.getType();
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std::string key = capitalize(door.getColor()) + "Key";
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printLockedDoorActionsForRobot(agentName, identifier, key);
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}
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for(const auto &key : keys) {
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std::string identifier = capitalize(key.getColor()) + key.getType();
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os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n";
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printPortableObjectActionsForRobot(agentName, identifier);
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}
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for(const auto &ball : balls) {
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std::string identifier = capitalize(ball.getColor()) + ball.getType();
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os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n";
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printPortableObjectActionsForRobot(agentName, identifier);
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}
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for(const auto &box : boxes) {
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std::string identifier = capitalize(box.getColor()) + box.getType();
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os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n";
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printPortableObjectActionsForRobot(agentName, identifier);
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}
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os << "\n" << actionStream.str();
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actionStream.str(std::string());
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os << "endmodule\n\n";
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}
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void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) {
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actionStream << "\t[" << a << "_pickup_" << i << "] " << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << " !" << a << "IsCarrying & " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n";
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actionStream << "\t[" << a << "_drop_" << i << "_north]\t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n";
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actionStream << "\t[" << a << "_drop_" << i << "_west] \t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n";
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actionStream << "\t[" << a << "_drop_" << i << "_south]\t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n";
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actionStream << "\t[" << a << "_drop_" << i << "_east] \t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n";
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actionStream << "\n";
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}
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void PrismModulesPrinter::printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier) {
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actionStream << "\t[" << agentName << "_open_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "CannotMove" << identifier << " -> true;\n";
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actionStream << "\t[" << agentName << "_close_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "IsNextTo" << identifier << " -> true;\n";
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actionStream << "\n";
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}
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void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) {
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actionStream << "\t[" << agentName << "_unlock_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n";
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actionStream << "\t[" << agentName << "_close_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n";
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actionStream << "\n";
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}
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void PrismModulesPrinter::printTurnActionsForRobot(const AgentName &a) {
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actionStream << printTurnGuard(a, "right", RIGHT, "true") << printTurnUpdate(a, {1.0, "(view"+a+"'=mod(view"+a+"+1,4))"}, RIGHT);
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actionStream << printTurnGuard(a, "left", LEFT, "view"+a+">0") << printTurnUpdate(a, {1.0, "(view"+a+"'=view"+a+"-1)"}, LEFT);
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actionStream << printTurnGuard(a, "left", LEFT, "view"+a+"=0") << printTurnUpdate(a, {1.0, "(view"+a+"'=3)"}, LEFT);
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}
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void PrismModulesPrinter::printMovementActionsForRobot(const AgentName &a) {
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actionStream << printMovementGuard(a, "North", 3) << printMovementUpdate(a, {1.0, "(y"+a+"'=y"+a+"-1)"});
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actionStream << printMovementGuard(a, "East", 0) << printMovementUpdate(a, {1.0, "(x"+a+"'=x"+a+"+1)"});
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actionStream << printMovementGuard(a, "South", 1) << printMovementUpdate(a, {1.0, "(y"+a+"'=y"+a+"+1)"});
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actionStream << printMovementGuard(a, "West", 2) << printMovementUpdate(a, {1.0, "(x"+a+"'=x"+a+"-1)"});
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}
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std::string PrismModulesPrinter::printMovementGuard(const AgentName &a, const std::string &direction, const size_t &viewDirection) const {
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return "\t[" + a + "_move_" + direction + "]" + moveGuard(a) + viewVariable(a, viewDirection) + faultyBehaviourGuard(a, FORWARD) + " !" + a + "IsOnSlippery & !" + a + "IsOnLava & !" + a + "IsOnGoal & !" + a + "CannotMove" + direction + "Wall &!" + a + "CannotMoveConditionally -> ";
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}
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std::string PrismModulesPrinter::printMovementUpdate(const AgentName &a, const update &u) const {
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if(!faultyBehaviour()) {
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return updateToString(u) + ";\n";
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} else {
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update nonFaultyUpdate = {u.first - faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, NOFAULT)};
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update faultyUpdate = {faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, FORWARD)};
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return updateToString(nonFaultyUpdate) + " + " + updateToString(faultyUpdate) + ";\n";
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}
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}
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std::string PrismModulesPrinter::printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond) const {
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return "\t[" + a + "_turn_" + direction + "]" + moveGuard(a) + faultyBehaviourGuard(a, actionId) + cond + " -> ";
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}
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std::string PrismModulesPrinter::printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const {
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if(!faultyBehaviour()) {
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return updateToString(u) + ";\n";
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} else {
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update nonFaultyUpdate = {u.first - faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, NOFAULT)};
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update faultyUpdate = {faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, actionId)};
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return updateToString(nonFaultyUpdate) + " + " + updateToString(faultyUpdate) + ";\n";
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}
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}
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void PrismModulesPrinter::printSlipperyMovementActionsForRobot(const AgentName &a) {
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if(!slipperyTiles.at("North").empty()) {
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printSlipperyMovementActionsForNorth(a);
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printSlipperyTurnActionsForNorth(a);
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}
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if(!slipperyTiles.at("East").empty()) {
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printSlipperyMovementActionsForEast(a) ;
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printSlipperyTurnActionsForEast(a);
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}
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if(!slipperyTiles.at("South").empty()) {
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printSlipperyMovementActionsForSouth(a);
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printSlipperyTurnActionsForSouth(a);
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}
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if(!slipperyTiles.at("West").empty()) {
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printSlipperyMovementActionsForWest(a) ;
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printSlipperyTurnActionsForWest(a);
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}
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}
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void PrismModulesPrinter::printSlipperyMovementActionsForNorth(const AgentName &a) {
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actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended) * 1/2, northUpdate(a)+"&"+eastUpdate(a)}, {(1 - probIntended) * 1/2, northUpdate(a)+"&"+westUpdate(a)} }) << "\n";
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actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1/2, northUpdate(a)+"&"+eastUpdate(a)}, {1/2, northUpdate(a)+"&"+westUpdate(a)} });
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actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "!CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended), northUpdate(a)+"&"+westUpdate(a)} }) << "\n";
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actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended), northUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
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actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "!CanSlipNorthEast", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)+"&"+westUpdate(a) } }) << "\n";
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actionStream << printSlipperyMovementGuard(a, "North", 3, { "CanSlipNorth", "!CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)} }) << "\n";
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actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
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actionStream << printSlipperyMovementGuard(a, "North", 3, {"!CanSlipNorth", "!CanSlipNorthEast", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
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actionStream << printSlipperyMovementGuard(a, "North", 2, { "CanSlipWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, westUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
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actionStream << printSlipperyMovementGuard(a, "North", 2, {"!CanSlipWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
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actionStream << printSlipperyMovementGuard(a, "North", 2, { "CanSlipWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, westUpdate(a) } }) << "\n";
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actionStream << printSlipperyMovementGuard(a, "North", 2, {"!CanSlipWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
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actionStream << printSlipperyMovementGuard(a, "North", 0, { "CanSlipEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, eastUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
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|
actionStream << printSlipperyMovementGuard(a, "North", 0, {"!CanSlipEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {1, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "North", 0, { "CanSlipEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {1, eastUpdate(a) } }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "North", 0, {"!CanSlipEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
|
|
|
|
actionStream << printSlipperyMovementGuard(a, "North", 1, { "CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, southUpdate(a) }, {1 - probIntended, northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "North", 1, {"!CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "North", 1, { "CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {1, southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "North", 1, {"!CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "North", {}) << "\n";
|
|
}
|
|
|
|
void PrismModulesPrinter::printSlipperyMovementActionsForEast(const AgentName &a) {
|
|
actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended) * 1/2, eastUpdate(a)+"&"+southUpdate(a)}, {(1 - probIntended) * 1/2, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1/2, eastUpdate(a)+"&"+southUpdate(a)}, {1/2, eastUpdate(a)+"&"+northUpdate(a)} });
|
|
actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "!CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended), eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended), eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "!CanSlipSouthEast", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+northUpdate(a) } }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 0, { "CanSlipEast", "!CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!CanSlipEast", "!CanSlipSouthEast", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
|
|
|
|
actionStream << printSlipperyMovementGuard(a, "East", 3, { "CanSlipNorth", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, northUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 3, {"!CanSlipNorth", "CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 3, { "CanSlipNorth", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, northUpdate(a) } }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 3, {"!CanSlipNorth", "!CanSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
|
|
|
|
actionStream << printSlipperyMovementGuard(a, "East", 1, { "CanSlipSouth", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, southUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 1, {"!CanSlipSouth", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 1, { "CanSlipSouth", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, southUpdate(a) } }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 1, {"!CanSlipSouth", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
|
|
|
|
actionStream << printSlipperyMovementGuard(a, "East", 2, { "CanSlipWest", "CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a) }, {1 - probIntended, westUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 2, {"!CanSlipWest", "CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 2, { "CanSlipWest", "!CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {1, westUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "East", 2, {"!CanSlipWest", "!CanSlipEast"}) << printSlipperyMovementUpdate(a, "East", {}) << "\n";
|
|
}
|
|
|
|
void PrismModulesPrinter::printSlipperyMovementActionsForSouth(const AgentName &a) {
|
|
actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended) * 1/2, southUpdate(a)+"&"+eastUpdate(a)}, {(1 - probIntended) * 1/2, southUpdate(a)+"&"+westUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1/2, southUpdate(a)+"&"+eastUpdate(a)}, {1/2, southUpdate(a)+"&"+westUpdate(a)} });
|
|
actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "!CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended), southUpdate(a)+"&"+westUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended), southUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "!CanSlipSouthEast", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)+"&"+westUpdate(a) } }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 1, { "CanSlipSouth", "!CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)+"&"+eastUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!CanSlipSouth", "!CanSlipSouthEast", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
|
|
|
|
actionStream << printSlipperyMovementGuard(a, "South", 2, { "CanSlipWest", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, westUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 2, {"!CanSlipWest", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 2, { "CanSlipWest", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, westUpdate(a) } }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 2, {"!CanSlipWest", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
|
|
|
|
actionStream << printSlipperyMovementGuard(a, "South", 0, { "CanSlipEast", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, eastUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 0, {"!CanSlipEast", "CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 0, { "CanSlipEast", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {1, eastUpdate(a) } }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 0, {"!CanSlipEast", "!CanSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
|
|
|
|
actionStream << printSlipperyMovementGuard(a, "South", 3, { "CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a) }, {1 - probIntended, northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 3, {"!CanSlipSouth", "CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {1, northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 3, { "CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "South", 3, {"!CanSlipSouth", "!CanSlipNorth"}) << printSlipperyMovementUpdate(a, "South", {}) << "\n";
|
|
}
|
|
|
|
void PrismModulesPrinter::printSlipperyMovementActionsForWest(const AgentName &a) {
|
|
actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended) * 1/2, westUpdate(a)+"&"+southUpdate(a)}, {(1 - probIntended) * 1/2, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1/2, westUpdate(a)+"&"+southUpdate(a)}, {1/2, westUpdate(a)+"&"+northUpdate(a)} });
|
|
actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "!CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended), westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended), westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "!CanSlipSouthWest", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+northUpdate(a) } }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 2, { "CanSlipWest", "!CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!CanSlipWest", "!CanSlipSouthWest", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
|
|
|
|
actionStream << printSlipperyMovementGuard(a, "West", 3, { "CanSlipNorth", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, northUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 3, {"!CanSlipNorth", "CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 3, { "CanSlipNorth", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a) } }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 3, {"!CanSlipNorth", "!CanSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
|
|
|
|
actionStream << printSlipperyMovementGuard(a, "West", 1, { "CanSlipSouth", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, southUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 1, {"!CanSlipSouth", "CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 1, { "CanSlipSouth", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, southUpdate(a) } }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 1, {"!CanSlipSouth", "!CanSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
|
|
|
|
actionStream << printSlipperyMovementGuard(a, "West", 0, { "CanSlipEast", "CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a) }, {1 - probIntended, eastUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 0, {"!CanSlipEast", "CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 0, { "CanSlipEast", "!CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {1, eastUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyMovementGuard(a, "West", 0, {"!CanSlipEast", "!CanSlipWest"}) << printSlipperyMovementUpdate(a, "West", {}) << "\n";
|
|
}
|
|
|
|
void PrismModulesPrinter::printSlipperyTurnActionsForNorth(const AgentName &a) {
|
|
actionStream << printSlipperyTurnGuard(a, "right", { "CanSlipNorth"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "right", {"!CanSlipNorth"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
|
|
|
|
actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipNorth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipNorth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, northUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipNorth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipNorth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n";
|
|
}
|
|
|
|
void PrismModulesPrinter::printSlipperyTurnActionsForEast(const AgentName &a) {
|
|
actionStream << printSlipperyTurnGuard(a, "right", { "CanSlipEast"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, eastUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "right", {"!CanSlipEast"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
|
|
|
|
actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipEast"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, eastUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipEast"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, eastUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipEast"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipEast"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n";
|
|
}
|
|
|
|
void PrismModulesPrinter::printSlipperyTurnActionsForSouth(const AgentName &a) {
|
|
actionStream << printSlipperyTurnGuard(a, "right", { "CanSlipSouth"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "right", {"!CanSlipSouth"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
|
|
|
|
actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipSouth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipSouth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, southUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipSouth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipSouth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n";
|
|
}
|
|
|
|
void PrismModulesPrinter::printSlipperyTurnActionsForWest(const AgentName &a) {
|
|
actionStream << printSlipperyTurnGuard(a, "right", { "CanSlipWest"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, westUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "right", {"!CanSlipWest"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
|
|
|
|
actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipWest"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"-1)"}, {1 - probIntended, westUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", { "CanSlipWest"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"=3)"}, {1 - probIntended, westUpdate(a)} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipWest"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << "\n";
|
|
actionStream << printSlipperyTurnGuard(a, "left", {"!CanSlipWest"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"=3)"} }) << "\n";
|
|
}
|
|
|
|
std::string PrismModulesPrinter::printSlipperyMovementGuard(const AgentName &a, const std::string &direction, const ViewDirection &viewDirection, const std::vector<std::string> &guards) const {
|
|
return "\t[" + a + "_move_" + direction + "] " + moveGuard(a) + viewVariable(a, viewDirection) + faultyBehaviourGuard(a, FORWARD) + a + "IsOnSlippery" + direction + " & " + buildConjunction(a, guards) + " -> ";
|
|
}
|
|
|
|
std::string PrismModulesPrinter::printSlipperyMovementUpdate(const AgentName &a, const std::string &direction, const updates &u) const {
|
|
return updatesToString(u, a, FORWARD);
|
|
}
|
|
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std::string PrismModulesPrinter::printSlipperyTurnGuard(const AgentName &a, const std::string &direction, const std::vector<std::string> &guards, const std::string &cond) const {
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return "\t[" + a + "_turn_" + direction + "] " + buildConjunction(a, guards) + " & " + cond + " -> ";
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}
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std::string PrismModulesPrinter::printSlipperyTurnUpdate(const AgentName &a, const updates &u) {
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return updatesToString(u, a, NOFAULT);
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}
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std::ostream& PrismModulesPrinter::printConfiguredActions(std::ostream &os, const AgentName &agentName) {
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for (auto& config : configuration) {
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if (config.type_ == ConfigType::Module && !config.overwrite_ && agentName == config.module_) {
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os << config.expression_ ;
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}
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}
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os << "\n";
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return os;
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}
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|
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std::ostream& PrismModulesPrinter::printDoneActions(std::ostream &os, const AgentName &agentName) {
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os << "\t[" << agentName << "_done]" << moveGuard(agentName) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n";
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return os;
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}
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|
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std::ostream& PrismModulesPrinter::printPlayerStruct(std::ostream &os, const AgentName &agentName, const bool agentWithView, const std::vector<float> &probabilities, const std::set<std::string> &slipperyActions) {
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os << "player " << agentName << "\n\t";
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bool first = true;
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std::list<std::string> allActions = { "_move_north", "_move_east", "_move_south", "_move_west" };
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std::list<std::string> movementActions = allActions;
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for(auto const& probability : probabilities) {
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std::string percentageString = std::to_string((int)(100 * probability));
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for(auto const& movement : movementActions) {
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allActions.push_back(movement + "_" + percentageString);
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}
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|
}
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|
if(agentWithView) {
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|
allActions.push_back("_turn_left");
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|
allActions.push_back("_turn_right");
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} else {
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|
allActions.push_back("_turns");
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|
}
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|
|
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for(auto const& action : allActions) {
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|
if(first) first = false; else os << ", ";
|
|
os << "[" << agentName << action << "]";
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|
}
|
|
for(auto const& action : slipperyActions) {
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|
os << ", " << action;
|
|
}
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|
|
|
os << ", [" << agentName << "_done]";
|
|
os << "\nendplayer\n";
|
|
return os;
|
|
}
|
|
|
|
std::ostream& PrismModulesPrinter::printGlobalMoveVariable(std::ostream &os, const size_t &numberOfPlayer) {
|
|
os << "\nglobal move : [0.." << std::to_string(numberOfPlayer - 1) << "];\n\n";
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|
return os;
|
|
}
|
|
|
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std::ostream& PrismModulesPrinter::printRewards(std::ostream &os, const AgentName &agentName, const std::map<coordinates, float> &stateRewards, const cells &lava, const cells &goals, const std::map<Color, cells> &backgroundTiles) {
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|
if(lava.size() != 0) {
|
|
os << "rewards \"" << agentName << "SafetyNoBFS\"\n";
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|
os << "\t" <<agentName << "IsInLavaAndNotDone: -100;\n";
|
|
os << "endrewards\n";
|
|
}
|
|
|
|
if (!goals.empty() || !lava.empty()) {
|
|
os << "rewards \"" << agentName << "SafetyNoBFSAndGoal\"\n";
|
|
if(goals.size() != 0) os << "\t" << agentName << "IsInGoalAndNotDone: 100;\n";
|
|
if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n";
|
|
os << "endrewards\n";
|
|
}
|
|
|
|
os << "rewards \"" << agentName << "Time\"\n";
|
|
os << "\t!" << agentName << "IsInGoal : -1;\n";
|
|
if(goals.size() != 0) os << "\t" << agentName << "IsInGoalAndNotDone: 100;\n";
|
|
if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n";
|
|
os << "endrewards\n";
|
|
|
|
if(stateRewards.size() > 0) {
|
|
os << "rewards \"" << agentName << "SafetyWithBFS\"\n";
|
|
if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n";
|
|
for(auto const [coordinates, reward] : stateRewards) {
|
|
os << "\txAgent=" << coordinates.first << "&yAgent=" << coordinates.second << " : " << reward << ";\n";
|
|
}
|
|
os << "endrewards\n";
|
|
}
|
|
if(stateRewards.size() > 0) {
|
|
os << "rewards \"" << agentName << "SafetyWithBFSAndGoal\"\n";
|
|
if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone: 100;\n";
|
|
if(lava.size() != 0) os << "\tAgentIsInLavaAndNotDone: -100;\n";
|
|
for(auto const [coordinates, reward] : stateRewards) {
|
|
os << "\txAgent=" << coordinates.first << "&yAgent=" << coordinates.second << " : " << reward << ";\n";
|
|
}
|
|
os << "endrewards\n";
|
|
}
|
|
|
|
for(auto const entry : backgroundTiles)
|
|
{
|
|
std::cout << getColor(entry.first) << " ";
|
|
for(auto const cell : entry.second){
|
|
std::cout << cell.getCoordinates().first << " " << cell.getCoordinates().second << std::endl;
|
|
}
|
|
}
|
|
if(backgroundTiles.size() > 0) {
|
|
os << "rewards \"TaxiReward\"\n";
|
|
os << "\t!AgentIsInGoal : -1;\n";
|
|
std::string allPassengersPickedUp = "";
|
|
bool first = true;
|
|
for(auto const [color, cells] : backgroundTiles) {
|
|
if(cells.size() == 0) continue;
|
|
if(first) first = false; else allPassengersPickedUp += "&";
|
|
std::string c = getColor(color);
|
|
c.at(0) = std::toupper(c.at(0));
|
|
std::string visitedLabel = agentName + "_picked_up_" + c;
|
|
allPassengersPickedUp += visitedLabel;
|
|
os << "[" << agentName << "_pickup_" << c << "] true : 100;\n";
|
|
}
|
|
if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone & " << allPassengersPickedUp << " : 100;\n";
|
|
if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone & !(" << allPassengersPickedUp << ") : -100;\n";
|
|
os << "endrewards";
|
|
}
|
|
return os;
|
|
}
|
|
|
|
std::string PrismModulesPrinter::moveGuard(const AgentName &agentName) const {
|
|
return isGame() ? " move=" + std::to_string(agentIndexMap.at(agentName)) + " & " : " ";
|
|
}
|
|
|
|
std::string PrismModulesPrinter::faultyBehaviourGuard(const AgentName &agentName, const ActionId &actionId) const {
|
|
if(faultyBehaviour()) {
|
|
if(actionId == NOFAULT) {
|
|
return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + ") & ";
|
|
} else {
|
|
return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + " | previousAction" + agentName + "=" + std::to_string(actionId) + ") & ";
|
|
}
|
|
} else {
|
|
return "";
|
|
}
|
|
}
|
|
|
|
std::string PrismModulesPrinter::faultyBehaviourUpdate(const AgentName &agentName, const ActionId &actionId) const {
|
|
return "(previousAction" + agentName + "'=" + std::to_string(actionId) + ")";
|
|
}
|
|
|
|
std::string PrismModulesPrinter::moveUpdate(const AgentName &agentName) const {
|
|
size_t agentIndex = agentIndexMap.at(agentName);
|
|
return isGame() ?
|
|
(agentIndex == numberOfPlayer - 1) ?
|
|
" & (move'=0) " :
|
|
" & (move'=" + std::to_string(agentIndex + 1) + ") " :
|
|
"";
|
|
}
|
|
|
|
std::string PrismModulesPrinter::updatesToString(const updates &updates, const AgentName &a, const ActionId &actionId) const {
|
|
if(updates.empty()) return "true";
|
|
std::string updatesString = "";
|
|
bool first = true;
|
|
for(auto const update : updates) {
|
|
if(first) first = false;
|
|
else updatesString += " + ";
|
|
updatesString += updateToString(update);
|
|
//if(faultyBehaviour()) updatesString += "&" + faultyBehaviourUpdate(a, actionId);
|
|
}
|
|
return updatesString;
|
|
}
|
|
|
|
std::string PrismModulesPrinter::updateToString(const update &u) const {
|
|
return std::to_string(u.first) + ": " + u.second;
|
|
}
|
|
|
|
std::string PrismModulesPrinter::viewVariable(const AgentName &agentName, const size_t &agentDirection, const bool agentWithView) const {
|
|
return agentWithView ? " view" + agentName + "=" + std::to_string(agentDirection) + " & " : " ";
|
|
}
|
|
|
|
bool PrismModulesPrinter::anyPortableObject() const {
|
|
return !keys.empty() || !boxes.empty() || !balls.empty();
|
|
}
|
|
|
|
bool PrismModulesPrinter::faultyBehaviour() const {
|
|
return faultyProbability > 0.0f;
|
|
}
|
|
|
|
bool PrismModulesPrinter::slipperyBehaviour() const {
|
|
return !slipperyTiles.at("North").empty() || !slipperyTiles.at("East").empty() || !slipperyTiles.at("South").empty() || !slipperyTiles.at("West").empty();
|
|
}
|
|
|
|
bool PrismModulesPrinter::isGame() const {
|
|
return modelType == ModelType::SMG;
|
|
}
|
|
|
|
std::string PrismModulesPrinter::buildConjunction(const AgentName &a, std::vector<std::string> formulae) const {
|
|
if(formulae.empty()) return "true";
|
|
std::string conjunction = "";
|
|
bool first = true;
|
|
for(auto const formula : formulae) {
|
|
if(first) first = false;
|
|
else conjunction += " & ";
|
|
conjunction += formula;
|
|
}
|
|
return conjunction;
|
|
}
|
|
|
|
}
|