|  Stefan Pranger | c7d7be8b83 | nondetTs may also be gameNondetTs in LraViHelper | 5 years ago | 
				
					
						|  Stefan Pranger | de385b0527 | added method for lra game transition type also added the according template class constructions. | 5 years ago | 
				
					
						|  Stefan Pranger | 4c7968b4cf | added and finalized NondetGamehelper methods This still needs some better documentation for the introduced class
methods.
Also removed some debug printing. | 5 years ago | 
				
					
						|  Stefan Pranger | ea90c1ac7d | added and finalized methods for rpatlMC | 5 years ago | 
				
					
						|  Stefan Pranger | f72f83f23e | computeLongRunAverageValues is now virtual in SparseInfiniteHorizonHelper, since
SparseNondeterministicGameInfiniteHorizonHelper needs to overwrite it. | 5 years ago | 
				
					
						|  Stefan Pranger | b61d947057 | parse coalition operator and set row group optdirs | 5 years ago | 
				
					
						|  Stefan Pranger | 9ef1ec5f50 | added opt dir override bitvector to multiplier This is mainly used by the SMG model checker to override row group
optimization directions. | 5 years ago | 
				
					
						|  Stefan Pranger | c11c49d22b | store tuples of player name and index Store this instead of only the index. Needed for easier parsing of the
rpatl formulas (prism allows player indices and names!) | 5 years ago | 
				
					
						|  Stefan Pranger | af38bc3b4d | added transition type for games to LraViHelper | 5 years ago | 
				
					
						|  Stefan Pranger | 0a689d232e | init helper for games | 5 years ago | 
				
					
						|  Stefan Pranger | 19839036af | AbstractMC passes game formula to the rpatl MC | 5 years ago | 
				
					
						|  Stefan Pranger | 0a65e4aa7b | verification now handles SMGs | 5 years ago | 
				
					
						|  Stefan Pranger | 21af5c5d6a | handle model description ostream case for SMGs | 5 years ago | 
				
					
						|  Stefan Pranger | b599ff5c7e | added sparse MC templates for SMGs | 5 years ago | 
				
					
						|  Stefan Pranger | d1a0299bd0 | buildMatrices handles playerIndices via reference | 5 years ago | 
				
					
						|  Stefan Pranger | e88a83d9aa | engine now checks smg models | 5 years ago | 
				
					
						|  Stefan Pranger | a299504361 | added smg rpatl model checker | 5 years ago | 
				
					
						|  Stefan Pranger | d939ebe375 | smg model now stores the player action indices | 5 years ago | 
				
					
						|  Stefan Pranger | 353b98ec88 | rpatl extends prctl | 5 years ago | 
				
					
						|  Stefan Pranger | 1470d65586 | gameForumlas now gather referenced variables | 5 years ago | 
				
					
						|  Stefan Pranger | 6cea196953 | rpatl smg formulas now accept operatorFormulas | 5 years ago | 
				
					
						|  Stefan Pranger | a9868fd501 | refactor Coalition to use boost variant | 5 years ago | 
				
					
						|  Stefan Pranger | 84bcfef24e | removed print from CloneVisitor | 5 years ago | 
				
					
						|  Stefan Pranger | 2fb1f36fda | Merge branch 'keep-module-index-map-in-parsing' into game_formula_parsing | 5 years ago | 
				
					
						|  Stefan Pranger | 53ac9a3873 | fixed typo in arg list of GameFormula | 5 years ago | 
				
					
						|  Stefan Pranger | 376e4756db | added Coalition default ctor | 5 years ago | 
				
					
						|  Stefan Pranger | 73e4945818 | add STORM_DEVELOPER ALL_WARNINGS GCC case non exhaustive in this commit, i.e. additional flags might be applicable | 5 years ago | 
				
					
						|  Stefan Pranger | f106b83328 | WIP added grammar rules for gameFormula Does not compile at this stage! This commit will be squashed asap. | 5 years ago | 
				
					
						|  Stefan Pranger | 715784a070 | added casting getter for gameFormula | 5 years ago | 
				
					
						|  Stefan Pranger | 8dc46968cb | added rPATL to FragmentSpecifitcations | 5 years ago | 
				
					
						|  Stefan Pranger | c52fcba6a2 | added multiple Visitor methods for gameFormulas | 5 years ago | 
				
					
						|  Stefan Pranger | 6dd9e09ede | added GameFormula class | 5 years ago | 
				
					
						|  Stefan Pranger | cbbafaddfd | added Coalition class will be used in rPATL formulas | 5 years ago | 
				
					
						|  Stefan Pranger | 2225ebcbe8 | fix reorder warning | 5 years ago | 
				
					
						|  Stefan Pranger | eba20bb005 | switch cases in engine now feature SMG case | 5 years ago | 
				
					
						|  Stefan Pranger | 6a71c19d8a | added sparse smg model | 5 years ago | 
				
					
						|  Stefan Pranger | bb05b9c03c | aggregate player indices into model | 5 years ago | 
				
					
						|  Stefan Pranger | cea09f932b | generator now assigns player indices to states | 5 years ago | 
				
					
						|  Stefan Pranger | 163dfa8654 | ModelComponents now feature a player mapping | 5 years ago | 
				
					
						|  Stefan Pranger | 6b715792aa | added player related helpers | 5 years ago | 
				
					
						|  Stefan Pranger | 160a2c32a2 | added SMGs to existing ModelTypes | 5 years ago | 
				
					
						|  Stefan Pranger | dce9496300 | Model validity check now handles SMGs | 5 years ago | 
				
					
						|  Stefan Pranger | 9bf2a572a7 | check if state is controlled by multiple players We do this by storing a list of modules/commands which have already been claimed by one player | 5 years ago | 
				
					
						|  Stefan Pranger | e9a6077acb | adapted player ostream output | 5 years ago | 
				
					
						|  Stefan Pranger | 1cf2e544ac | add assertion for module indices in second | 5 years ago | 
				
					
						|  Stefan Pranger | de301323d6 | check module and action names when parsing players Note: This does currently not work as intended as the moduleToIndexMap
gets clear when moving to the second run! | 5 years ago | 
				
					
						|  Stefan Pranger | 43353d5243 | store name index map for player member | 5 years ago | 
				
					
						|  Stefan Pranger | 271ed284a6 | fix player ostream output | 5 years ago | 
				
					
						|  Stefan Pranger | 11f7464372 | players now get stored in PRISM programs | 5 years ago | 
				
					
						|  Stefan Pranger | 48276e47a9 | further work on player parsing we do now correctly store command and modules names passed within a player
construct | 5 years ago |