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further work on player parsing

we do now correctly store command and modules names passed within a player
construct
tempestpy_adaptions
Stefan Pranger 4 years ago
parent
commit
48276e47a9
  1. 22
      src/storm-parsers/parser/PrismParser.cpp
  2. 7
      src/storm-parsers/parser/PrismParser.h

22
src/storm-parsers/parser/PrismParser.cpp

@ -273,14 +273,20 @@ namespace storm {
moduleDefinition = ((qi::lit("module") > freshModuleName > *(variableDefinition(qi::_a, qi::_b, qi::_c))) > -invariantConstruct > (*commandDefinition(qi::_r1)) > qi::lit("endmodule"))[qi::_val = phoenix::bind(&PrismParser::createModule, phoenix::ref(*this), qi::_1, qi::_a, qi::_b, qi::_c, qi::_2, qi::_3, qi::_r1)];
moduleDefinition.name("module definition");
freshPlayerName = (identifier[qi::_val = qi::_1])[qi::_pass = phoenix::bind(&PrismParser::isFreshPlayerName, phoenix::ref(*this), qi::_1)];
freshPlayerName.name("fresh player name");
commandName = (qi::lit("[") >> identifier >> qi::lit("]"))[qi::_val = qi::_1];
commandName.name("command name");
moduleName = identifier[qi::_val = qi::_1];
moduleName.name("module name");
playerDefinition = (qi::lit("player") >> identifier[qi::_a = qi::_1]
>> +( commandName(qi::_1)[phoenix::push_back(qi::_b, qi::_1)]
| moduleName(qi::_1)[phoenix::push_back(qi::_c, qi::_1)]
playerDefinition = (qi::lit("player") > freshPlayerName[qi::_a = qi::_1]
> +( (commandName[phoenix::push_back(qi::_c, qi::_1)]
| moduleName[phoenix::push_back(qi::_b, qi::_1)]) % ','
)
>> qi::lit("endplayer"))[qi::_val = phoenix::bind(&PrismParser::createPlayer, phoenix::ref(*this), qi::_a, qi::_b, qi::_c)];
> qi::lit("endplayer"))[qi::_val = phoenix::bind(&PrismParser::createPlayer, phoenix::ref(*this), qi::_a, qi::_b, qi::_c)];
playerDefinition.name("player definition");
moduleRenaming = (qi::lit("[") > ((identifier > qi::lit("=") > identifier)[phoenix::insert(qi::_a, phoenix::construct<std::pair<std::string,std::string>>(qi::_1, qi::_2))] % ",") > qi::lit("]"))[qi::_val = phoenix::bind(&PrismParser::createModuleRenaming, phoenix::ref(*this), qi::_a)];
@ -484,6 +490,10 @@ namespace storm {
return true;
}
bool PrismParser::isFreshPlayerName(std::string const& playerName) {
return true;
}
bool PrismParser::isOfBoolType(storm::expressions::Expression const& expression) {
return !this->secondRun || expression.hasBooleanType();
}
@ -774,6 +784,10 @@ namespace storm {
storm::prism::Player PrismParser::createPlayer(std::string const& playerName, std::vector<std::string> const& moduleNames, std::vector<std::string> const & commandNames) const {
STORM_LOG_DEBUG("PLAYER created:" << playerName);
for(std::string moduleName : moduleNames)
STORM_LOG_DEBUG("moduleName:" << moduleName);
for(std::string commandName : commandNames)
STORM_LOG_DEBUG("commandName:" << commandName);
std::vector<storm::prism::Module> modules;
std::vector<storm::prism::Command> commands;
return storm::prism::Player(playerName, modules, commands);

7
src/storm-parsers/parser/PrismParser.h

@ -134,7 +134,8 @@ namespace storm {
("endinit", 22)
("invariant", 23)
("endinvariant", 24)
("smg", 25);
("smg", 25)
("endplayer", 26);
}
};
@ -264,9 +265,10 @@ namespace storm {
qi::rule<Iterator, storm::prism::TransitionReward(GlobalProgramInformation&), qi::locals<std::string, storm::expressions::Expression, storm::expressions::Expression,storm::expressions::Expression>, Skipper> transitionRewardDefinition;
// Rules for player definitions
qi::rule<Iterator, std::string(), Skipper> freshPlayerName;
qi::rule<Iterator, std::string(), qi::locals<std::string>, Skipper> commandName;
qi::rule<Iterator, std::string(), qi::locals<std::string>, Skipper> moduleName;
qi::rule<Iterator, qi::unused_type(), Skipper> playerDefinition;
qi::rule<Iterator, qi::unused_type(), qi::locals<std::string, std::vector<std::string>, std::vector<std::string>>, Skipper> playerDefinition;
// Rules for initial states expression.
qi::rule<Iterator, qi::unused_type(GlobalProgramInformation&), Skipper> initialStatesConstruct;
@ -324,6 +326,7 @@ namespace storm {
bool isFreshLabelName(std::string const& moduleName);
bool isFreshObservationLabelName(std::string const& labelName);
bool isFreshRewardModelName(std::string const& moduleName);
bool isFreshPlayerName(std::string const& playerName);
bool isOfBoolType(storm::expressions::Expression const& expression);
bool isOfIntType(storm::expressions::Expression const& expression);
bool isOfNumericalType(storm::expressions::Expression const& expression);

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