Stefan Pranger
|
9ef1ec5f50
|
added opt dir override bitvector to multiplier
This is mainly used by the SMG model checker to override row group
optimization directions.
|
4 years ago |
Stefan Pranger
|
c11c49d22b
|
store tuples of player name and index
Store this instead of only the index. Needed for easier parsing of the
rpatl formulas (prism allows player indices and names!)
|
4 years ago |
Stefan Pranger
|
af38bc3b4d
|
added transition type for games to LraViHelper
|
4 years ago |
Stefan Pranger
|
0a689d232e
|
init helper for games
|
4 years ago |
Stefan Pranger
|
19839036af
|
AbstractMC passes game formula to the rpatl MC
|
4 years ago |
Stefan Pranger
|
0a65e4aa7b
|
verification now handles SMGs
|
4 years ago |
Stefan Pranger
|
21af5c5d6a
|
handle model description ostream case for SMGs
|
4 years ago |
Stefan Pranger
|
b599ff5c7e
|
added sparse MC templates for SMGs
|
4 years ago |
Stefan Pranger
|
d1a0299bd0
|
buildMatrices handles playerIndices via reference
|
4 years ago |
Stefan Pranger
|
e88a83d9aa
|
engine now checks smg models
|
4 years ago |
Stefan Pranger
|
a299504361
|
added smg rpatl model checker
|
4 years ago |
Stefan Pranger
|
d939ebe375
|
smg model now stores the player action indices
|
4 years ago |
Stefan Pranger
|
353b98ec88
|
rpatl extends prctl
|
4 years ago |
Stefan Pranger
|
1470d65586
|
gameForumlas now gather referenced variables
|
4 years ago |
Stefan Pranger
|
6cea196953
|
rpatl smg formulas now accept operatorFormulas
|
4 years ago |
Stefan Pranger
|
a9868fd501
|
refactor Coalition to use boost variant
|
4 years ago |
Stefan Pranger
|
84bcfef24e
|
removed print from CloneVisitor
|
4 years ago |
Stefan Pranger
|
2fb1f36fda
|
Merge branch 'keep-module-index-map-in-parsing' into game_formula_parsing
|
4 years ago |
Stefan Pranger
|
53ac9a3873
|
fixed typo in arg list of GameFormula
|
4 years ago |
Stefan Pranger
|
376e4756db
|
added Coalition default ctor
|
4 years ago |
Stefan Pranger
|
73e4945818
|
add STORM_DEVELOPER ALL_WARNINGS GCC case
non exhaustive in this commit, i.e. additional flags might be applicable
|
4 years ago |
Stefan Pranger
|
f106b83328
|
WIP added grammar rules for gameFormula
Does not compile at this stage! This commit will be squashed asap.
|
4 years ago |
Stefan Pranger
|
715784a070
|
added casting getter for gameFormula
|
4 years ago |
Stefan Pranger
|
8dc46968cb
|
added rPATL to FragmentSpecifitcations
|
4 years ago |
Stefan Pranger
|
c52fcba6a2
|
added multiple Visitor methods for gameFormulas
|
4 years ago |
Stefan Pranger
|
6dd9e09ede
|
added GameFormula class
|
4 years ago |
Stefan Pranger
|
cbbafaddfd
|
added Coalition class
will be used in rPATL formulas
|
4 years ago |
Stefan Pranger
|
2225ebcbe8
|
fix reorder warning
|
4 years ago |
Stefan Pranger
|
eba20bb005
|
switch cases in engine now feature SMG case
|
4 years ago |
Stefan Pranger
|
6a71c19d8a
|
added sparse smg model
|
4 years ago |
Stefan Pranger
|
bb05b9c03c
|
aggregate player indices into model
|
4 years ago |
Stefan Pranger
|
cea09f932b
|
generator now assigns player indices to states
|
4 years ago |
Stefan Pranger
|
163dfa8654
|
ModelComponents now feature a player mapping
|
4 years ago |
Stefan Pranger
|
6b715792aa
|
added player related helpers
|
4 years ago |
Stefan Pranger
|
160a2c32a2
|
added SMGs to existing ModelTypes
|
4 years ago |
Stefan Pranger
|
dce9496300
|
Model validity check now handles SMGs
|
4 years ago |
Stefan Pranger
|
9bf2a572a7
|
check if state is controlled by multiple players
We do this by storing a list of modules/commands which have already been claimed by one player
|
4 years ago |
Stefan Pranger
|
e9a6077acb
|
adapted player ostream output
|
4 years ago |
Stefan Pranger
|
1cf2e544ac
|
add assertion for module indices in second
|
4 years ago |
Stefan Pranger
|
de301323d6
|
check module and action names when parsing players
Note: This does currently not work as intended as the moduleToIndexMap
gets clear when moving to the second run!
|
4 years ago |
Stefan Pranger
|
43353d5243
|
store name index map for player member
|
4 years ago |
Stefan Pranger
|
271ed284a6
|
fix player ostream output
|
4 years ago |
Stefan Pranger
|
11f7464372
|
players now get stored in PRISM programs
|
4 years ago |
Stefan Pranger
|
48276e47a9
|
further work on player parsing
we do now correctly store command and modules names passed within a player
construct
|
4 years ago |
Stefan Pranger
|
3f3b154ce0
|
first progress on player parsing
WIP. This does currently not compile, having troubles with the parsing
of command and module names into their resp. vectors.
|
4 years ago |
Stefan Pranger
|
55f4efd40a
|
added SMG ModelType
|
4 years ago |
Stefan Pranger
|
bf54ca8a52
|
init Player class for SMG parsing
|
4 years ago |
Stefan Pranger
|
d35e9a6a40
|
removed plenty of empty line whitespaces
|
4 years ago |
Matthias Volk
|
c12c0352f7
|
Support for parsing jani model from string
|
4 years ago |
Matthias Volk
|
209090eb93
|
storm-dft: Ignore compound nodes in json parser
|
4 years ago |