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					61src/modelchecker/reachability/MenuGameMdpModelChecker.cpp
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					59src/modelchecker/reachability/MenuGameMdpModelChecker.h
| @ -1,61 +0,0 @@ | |||
| #include "src/modelchecker/reachability/MenuGameMdpModelChecker.h"
 | |||
| 
 | |||
| #include "src/utility/macros.h"
 | |||
| 
 | |||
| #include "src/exceptions/NotSupportedException.h"
 | |||
| 
 | |||
| #include "src/modelchecker/results/CheckResult.h"
 | |||
| 
 | |||
| namespace storm { | |||
|     namespace modelchecker { | |||
|         MenuGameMdpModelChecker::MenuGameMdpModelChecker(storm::prism::Program const& program, std::unique_ptr<storm::utility::solver::SmtSolverFactory>&& smtSolverFactory) : originalProgram(program), smtSolverFactory(std::move(smtSolverFactory)) { | |||
|             STORM_LOG_THROW(program.getModelType() == storm::prism::Program::ModelType::MDP, storm::exceptions::NotSupportedException, "Currently only MDPs are supported by the game-based model checker."); | |||
|              | |||
|             // Start by preparing the program. That is, we flatten the modules if there is more than one.
 | |||
|             if (originalProgram.getNumberOfModules() > 1) { | |||
|                 preprocessedProgram = originalProgram.flattenModules(smtSolverFactory); | |||
|             } else { | |||
|                 preprocessedProgram = originalProgram; | |||
|             } | |||
|         } | |||
|          | |||
|         bool MenuGameMdpModelChecker::canHandle(storm::logic::Formula const& formula) const { | |||
|             if (formula.isProbabilityOperatorFormula()) { | |||
|                 storm::logic::ProbabilityOperatorFormula const& probabilityOperatorFormula = formula.asProbabilityOperatorFormula(); | |||
|                 return this->canHandle(probabilityOperatorFormula.getSubformula()); | |||
|             } else if (formula.isUntilFormula() || formula.isEventuallyFormula()) { | |||
|                 if (formula.isUntilFormula()) { | |||
|                     storm::logic::UntilFormula const& untilFormula = formula.asUntilFormula(); | |||
|                     if (untilFormula.getLeftSubformula().isPropositionalFormula() && untilFormula.getRightSubformula().isPropositionalFormula()) { | |||
|                         return true; | |||
|                     } | |||
|                 } else if (formula.isEventuallyFormula()) { | |||
|                     storm::logic::EventuallyFormula const& eventuallyFormula = formula.asEventuallyFormula(); | |||
|                     if (eventuallyFormula.getSubformula().isPropositionalFormula()) { | |||
|                         return true; | |||
|                     } | |||
|                 } | |||
|             } | |||
|             return false; | |||
|         } | |||
|          | |||
|         std::unique_ptr<CheckResult> MenuGameMdpModelChecker::checkProbabilityOperatorFormula(storm::logic::ProbabilityOperatorFormula const& stateFormula) { | |||
|             // Depending on whether or not there is a bound, we do something slightly different here.
 | |||
|              | |||
|             return nullptr; | |||
|         } | |||
|          | |||
|         std::unique_ptr<CheckResult> computeUntilProbabilities(storm::logic::UntilFormula const& pathFormula, bool qualitative, boost::optional<OptimizationDirection> const& optimalityType) { | |||
|             // TODO
 | |||
|              | |||
|             return nullptr; | |||
|         } | |||
| 
 | |||
|         std::unique_ptr<CheckResult> computeEventuallyProbabilities(storm::logic::EventuallyFormula const& pathFormula, bool qualitative, boost::optional<OptimizationDirection> const& optimalityType) { | |||
|             // TODO
 | |||
| 
 | |||
|             return nullptr; | |||
|         } | |||
| 
 | |||
|     } | |||
| } | |||
| @ -1,59 +0,0 @@ | |||
| #ifndef STORM_MODELCHECKER_MENUGAMEMDPMODELCHECKER_H_ | |||
| #define STORM_MODELCHECKER_MENUGAMEMDPMODELCHECKER_H_ | |||
| 
 | |||
| #include "src/modelchecker/AbstractModelChecker.h" | |||
| 
 | |||
| #include "src/storage/prism/Program.h" | |||
| 
 | |||
| #include "src/utility/solver.h" | |||
| 
 | |||
| namespace storm { | |||
|     namespace modelchecker { | |||
|         class MenuGameMdpModelChecker : public AbstractModelChecker { | |||
|         public: | |||
|             /*! | |||
|              * Constructs a model checker whose underlying model is implicitly given by the provided program. All | |||
|              * verification calls will be answererd with respect to this model. | |||
|              * | |||
|              * @param program The program that implicitly specifies the model to check. | |||
|              * @param smtSolverFactory A factory used to create SMT solver when necessary. | |||
|              */ | |||
|             explicit MenuGameMdpModelChecker(storm::prism::Program const& program, std::unique_ptr<storm::utility::solver::SmtSolverFactory>&& smtSolverFactory); | |||
|              | |||
|             virtual bool canHandle(storm::logic::Formula const& formula) const override; | |||
|              | |||
|             virtual std::unique_ptr<CheckResult> checkProbabilityOperatorFormula(storm::logic::ProbabilityOperatorFormula const& stateFormula) override; | |||
|              | |||
|             virtual std::unique_ptr<CheckResult> computeUntilProbabilities(storm::logic::UntilFormula const& pathFormula, bool qualitative = false, boost::optional<OptimizationDirection> const& optimalityType = boost::optional<OptimizationDirection>()) override; | |||
|             virtual std::unique_ptr<CheckResult> computeEventuallyProbabilities(storm::logic::EventuallyFormula const& pathFormula, bool qualitative = false, boost::optional<OptimizationDirection> const& optimalityType = boost::optional<OptimizationDirection>()) override; | |||
| 
 | |||
|         private: | |||
|             /*! | |||
|              * Performs game-based abstraction refinement on the model until either the precision is met or the provided | |||
|              * proof goal was successfully proven. | |||
|              * | |||
|              * @param filterPredicate A predicate that needs to hold until the target predicate holds. | |||
|              * @param targetPredicate A predicate characterizing the target states. | |||
|              * @param precision The precision to use. This governs what difference between lower and upper bounds is | |||
|              * acceptable. | |||
|              * @param proofGoal A proof goal that says the probability must only be established to be above/below a given | |||
|              * threshold. If the proof goal is met before the precision is achieved, the refinement procedure will abort | |||
|              * and return the current result. | |||
|              * @return A pair of values, that are under- and over-approximations of the actual probability, respectively. | |||
|              */ | |||
|             std::pair<double, double> performGameBasedRefinement(storm::expressions::Expression const& filterPredicate, storm::expressions::Expression const& targetPredicate, double precision, boost::optional<std::pair<double, storm::logic::ComparisonType>> const& proofGoal); | |||
|              | |||
|             // The original program that was used to create this model checker. | |||
|             storm::prism::Program originalProgram; | |||
|              | |||
|             // The preprocessed program that contains only one module and otherwhise corresponds to the semantics of the | |||
|             // original program. | |||
|             storm::prism::Program preprocessedProgram; | |||
|              | |||
|             // A factory that is used for creating SMT solvers when needed. | |||
|             std::unique_ptr<storm::utility::solver::SmtSolverFactory> smtSolverFactory; | |||
|         }; | |||
|     } | |||
| } | |||
| 
 | |||
| #endif /* STORM_MODELCHECKER_MENUGAMEMDPMODELCHECKER_H_ */ | |||
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