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removed obsolete menu-game model checker class
removed obsolete menu-game model checker class
Former-commit-id: 6354fe9895
tempestpy_adaptions
dehnert
9 years ago
2 changed files with 0 additions and 120 deletions
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61src/modelchecker/reachability/MenuGameMdpModelChecker.cpp
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59src/modelchecker/reachability/MenuGameMdpModelChecker.h
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#include "src/modelchecker/reachability/MenuGameMdpModelChecker.h"
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#include "src/utility/macros.h"
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#include "src/exceptions/NotSupportedException.h"
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#include "src/modelchecker/results/CheckResult.h"
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namespace storm { |
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namespace modelchecker { |
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MenuGameMdpModelChecker::MenuGameMdpModelChecker(storm::prism::Program const& program, std::unique_ptr<storm::utility::solver::SmtSolverFactory>&& smtSolverFactory) : originalProgram(program), smtSolverFactory(std::move(smtSolverFactory)) { |
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STORM_LOG_THROW(program.getModelType() == storm::prism::Program::ModelType::MDP, storm::exceptions::NotSupportedException, "Currently only MDPs are supported by the game-based model checker."); |
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// Start by preparing the program. That is, we flatten the modules if there is more than one.
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if (originalProgram.getNumberOfModules() > 1) { |
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preprocessedProgram = originalProgram.flattenModules(smtSolverFactory); |
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} else { |
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preprocessedProgram = originalProgram; |
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} |
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} |
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bool MenuGameMdpModelChecker::canHandle(storm::logic::Formula const& formula) const { |
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if (formula.isProbabilityOperatorFormula()) { |
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storm::logic::ProbabilityOperatorFormula const& probabilityOperatorFormula = formula.asProbabilityOperatorFormula(); |
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return this->canHandle(probabilityOperatorFormula.getSubformula()); |
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} else if (formula.isUntilFormula() || formula.isEventuallyFormula()) { |
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if (formula.isUntilFormula()) { |
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storm::logic::UntilFormula const& untilFormula = formula.asUntilFormula(); |
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if (untilFormula.getLeftSubformula().isPropositionalFormula() && untilFormula.getRightSubformula().isPropositionalFormula()) { |
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return true; |
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} |
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} else if (formula.isEventuallyFormula()) { |
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storm::logic::EventuallyFormula const& eventuallyFormula = formula.asEventuallyFormula(); |
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if (eventuallyFormula.getSubformula().isPropositionalFormula()) { |
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return true; |
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} |
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} |
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} |
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return false; |
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} |
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std::unique_ptr<CheckResult> MenuGameMdpModelChecker::checkProbabilityOperatorFormula(storm::logic::ProbabilityOperatorFormula const& stateFormula) { |
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// Depending on whether or not there is a bound, we do something slightly different here.
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return nullptr; |
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} |
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std::unique_ptr<CheckResult> computeUntilProbabilities(storm::logic::UntilFormula const& pathFormula, bool qualitative, boost::optional<OptimizationDirection> const& optimalityType) { |
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// TODO
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return nullptr; |
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} |
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std::unique_ptr<CheckResult> computeEventuallyProbabilities(storm::logic::EventuallyFormula const& pathFormula, bool qualitative, boost::optional<OptimizationDirection> const& optimalityType) { |
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// TODO
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return nullptr; |
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} |
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} |
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} |
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#ifndef STORM_MODELCHECKER_MENUGAMEMDPMODELCHECKER_H_ |
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#define STORM_MODELCHECKER_MENUGAMEMDPMODELCHECKER_H_ |
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#include "src/modelchecker/AbstractModelChecker.h" |
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#include "src/storage/prism/Program.h" |
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#include "src/utility/solver.h" |
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namespace storm { |
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namespace modelchecker { |
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class MenuGameMdpModelChecker : public AbstractModelChecker { |
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public: |
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/*! |
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* Constructs a model checker whose underlying model is implicitly given by the provided program. All |
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* verification calls will be answererd with respect to this model. |
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* |
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* @param program The program that implicitly specifies the model to check. |
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* @param smtSolverFactory A factory used to create SMT solver when necessary. |
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*/ |
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explicit MenuGameMdpModelChecker(storm::prism::Program const& program, std::unique_ptr<storm::utility::solver::SmtSolverFactory>&& smtSolverFactory); |
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virtual bool canHandle(storm::logic::Formula const& formula) const override; |
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virtual std::unique_ptr<CheckResult> checkProbabilityOperatorFormula(storm::logic::ProbabilityOperatorFormula const& stateFormula) override; |
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virtual std::unique_ptr<CheckResult> computeUntilProbabilities(storm::logic::UntilFormula const& pathFormula, bool qualitative = false, boost::optional<OptimizationDirection> const& optimalityType = boost::optional<OptimizationDirection>()) override; |
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virtual std::unique_ptr<CheckResult> computeEventuallyProbabilities(storm::logic::EventuallyFormula const& pathFormula, bool qualitative = false, boost::optional<OptimizationDirection> const& optimalityType = boost::optional<OptimizationDirection>()) override; |
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private: |
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/*! |
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* Performs game-based abstraction refinement on the model until either the precision is met or the provided |
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* proof goal was successfully proven. |
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* |
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* @param filterPredicate A predicate that needs to hold until the target predicate holds. |
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* @param targetPredicate A predicate characterizing the target states. |
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* @param precision The precision to use. This governs what difference between lower and upper bounds is |
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* acceptable. |
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* @param proofGoal A proof goal that says the probability must only be established to be above/below a given |
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* threshold. If the proof goal is met before the precision is achieved, the refinement procedure will abort |
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* and return the current result. |
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* @return A pair of values, that are under- and over-approximations of the actual probability, respectively. |
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*/ |
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std::pair<double, double> performGameBasedRefinement(storm::expressions::Expression const& filterPredicate, storm::expressions::Expression const& targetPredicate, double precision, boost::optional<std::pair<double, storm::logic::ComparisonType>> const& proofGoal); |
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// The original program that was used to create this model checker. |
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storm::prism::Program originalProgram; |
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// The preprocessed program that contains only one module and otherwhise corresponds to the semantics of the |
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// original program. |
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storm::prism::Program preprocessedProgram; |
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// A factory that is used for creating SMT solvers when needed. |
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std::unique_ptr<storm::utility::solver::SmtSolverFactory> smtSolverFactory; |
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}; |
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} |
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} |
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#endif /* STORM_MODELCHECKER_MENUGAMEMDPMODELCHECKER_H_ */ |
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