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extended smg / stg / simulator python classes

refactoring
Thomas Knoll 1 year ago
parent
commit
557dd4f57e
  1. 3
      lib/stormpy/simulator.py
  2. 2
      src/core/result.cpp
  3. 16
      src/storage/model.cpp

3
lib/stormpy/simulator.py

@ -204,6 +204,9 @@ class SparseSimulator(Simulator):
raise RuntimeError("Program level observations require model with state valuations")
self._state_valuations = self._model.state_valuations
def get_current_state(self):
return self._engine.get_current_state()
def create_simulator(model, seed = None):

2
src/core/result.cpp

@ -40,7 +40,7 @@ void define_result(py::module& m) {
.def_property_readonly("_pareto_curve", &storm::modelchecker::CheckResult::isParetoCurveCheckResult, "Flag if result is a pareto curve")
.def_property_readonly("result_for_all_states", &storm::modelchecker::CheckResult::isResultForAllStates, "Flag if result is for all states")
.def_property_readonly("has_scheduler", &storm::modelchecker::CheckResult::hasScheduler, "Flag if a scheduler is present")
.def_property_readonly("has_schield", &storm::modelchecker::CheckResult::hasShield, "Flag if a schield is present")
.def_property_readonly("has_shield", &storm::modelchecker::CheckResult::hasShield, "Flag if a schield is present")
.def("as_explicit_qualitative", [](storm::modelchecker::CheckResult const& result) {
return result.asExplicitQualitativeCheckResult();

16
src/storage/model.cpp

@ -6,6 +6,7 @@
#include "storm/models/sparse/Dtmc.h"
#include "storm/models/sparse/Mdp.h"
#include "storm/models/sparse/Smg.h"
#include "storm/models/sparse/StochasticTwoPlayerGame.h"
#include "storm/models/sparse/Pomdp.h"
#include "storm/models/sparse/Ctmc.h"
#include "storm/models/sparse/MarkovAutomaton.h"
@ -35,6 +36,7 @@ template<typename ValueType> using SparseModel = storm::models::sparse::Model<Va
template<typename ValueType> using SparseDtmc = storm::models::sparse::Dtmc<ValueType>;
template<typename ValueType> using SparseMdp = storm::models::sparse::Mdp<ValueType>;
template<typename ValueType> using Smg = storm::models::sparse::Smg<ValueType>;
template<typename ValueType> using StochasticTwoPlayerGame = storm::models::sparse::StochasticTwoPlayerGame<ValueType>;
template<typename ValueType> using SparsePomdp = storm::models::sparse::Pomdp<ValueType>;
template<typename ValueType> using SparseCtmc = storm::models::sparse::Ctmc<ValueType>;
template<typename ValueType> using SparseMarkovAutomaton = storm::models::sparse::MarkovAutomaton<ValueType>;
@ -226,10 +228,20 @@ void define_sparse_model(py::module& m, std::string const& vtSuffix) {
py::class_<Smg<ValueType>, std::shared_ptr<Smg<ValueType>>> smg(m, ("Sparse" + vtSuffix + "Smg").c_str(), "SMG in sparse representation", model);
smg
.def(py::init<Smg<ValueType>>(), py::arg("other_model"))
.def(py::init<ModelComponents<ValueType> const&>(), py::arg("components"))
.def("get_player_of_state", &Smg<ValueType>::getPlayerOfState, py::arg("state_index"))
.def("get_player_index", &Smg<ValueType>::getPlayerIndex, py::arg("player_name"))
;
py::class_<StochasticTwoPlayerGame<ValueType>, std::shared_ptr<StochasticTwoPlayerGame<ValueType>>> stg(m, ("Sparse" + vtSuffix + "Stg").c_str(), "STG in sparse representation", model);
stg
.def(py::init<StochasticTwoPlayerGame<ValueType>>(), py::arg("other_model"))
.def(py::init<ModelComponents<ValueType> const&>(), py::arg("components"))
.def_property_readonly("player_1_matrix", &StochasticTwoPlayerGame<ValueType>::getPlayer1Matrix)
.def_property_readonly("player_2_matrix", &StochasticTwoPlayerGame<ValueType>::getPlayer2Matrix)
.def_property_readonly("has_player_2_choice_labeling", &StochasticTwoPlayerGame<ValueType>::hasPlayer2ChoiceLabeling)
.def_property_readonly("player_2_choice_labeling", &StochasticTwoPlayerGame<ValueType>::getPlayer2ChoiceLabeling)
;
py::class_<SparsePomdp<ValueType>, std::shared_ptr<SparsePomdp<ValueType>>>(m, ("Sparse" + vtSuffix + "Pomdp").c_str(), "POMDP in sparse representation", mdp)
.def(py::init<SparsePomdp<ValueType>>(), py::arg("other_model"))

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