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#include "storm/storage/sparse/StateStorage.h"
namespace storm {
namespace storage {
namespace sparse {
template <typename StateType>
StateStorage<StateType>::StateStorage(uint64_t bitsPerState) : stateToId(bitsPerState, 10000000), initialStateIndices(), deadlockStateIndices(), bitsPerState(bitsPerState) {
// Intentionally left empty.
}
template <typename StateType>
uint_fast64_t StateStorage<StateType>::getNumberOfStates() const {
return stateToId.size();
}
template struct StateStorage<uint32_t>;
template struct StateStorage<uint_fast64_t>;
}
}
}