#include "storm/storage/sparse/StateStorage.h" namespace storm { namespace storage { namespace sparse { template <typename StateType> StateStorage<StateType>::StateStorage(uint64_t bitsPerState) : stateToId(bitsPerState, 10000000), initialStateIndices(), deadlockStateIndices(), bitsPerState(bitsPerState) { // Intentionally left empty. } template <typename StateType> uint_fast64_t StateStorage<StateType>::getNumberOfStates() const { return stateToId.size(); } template struct StateStorage<uint32_t>; template struct StateStorage<uint_fast64_t>; } } }