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#include "environment.h"
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#include "environment.h"
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#include "src/helpers.h"
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#include "src/helpers.h"
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#include "storm/environment/Environment.h"
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#include "storm/environment/Environment.h"
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#include "storm/environment/solver/SolverEnvironment.h"
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#include "storm/environment/solver/EigenSolverEnvironment.h"
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#include "storm/environment/solver/GmmxxSolverEnvironment.h"
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#include "storm/environment/solver/GameSolverEnvironment.h"
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#include "storm/environment/solver/NativeSolverEnvironment.h"
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#include "storm/environment/solver/TopologicalSolverEnvironment.h"
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#include "storm/environment/solver/MultiplierEnvironment.h"
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#include "storm/environment/solver/MinMaxSolverEnvironment.h"
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void define_environment(py::module& m) { |
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void define_environment(py::module& m) { |
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py::enum_<storm::solver::EquationSolverType>(m, "EquationSolverType", "Solver type for equation systems") |
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.value("native", storm::solver::EquationSolverType::Native) |
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.value("eigen", storm::solver::EquationSolverType::Eigen) |
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.value("elimination", storm::solver::EquationSolverType::Elimination) |
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.value("gmmxx", storm::solver::EquationSolverType::Gmmxx) |
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.value("topological", storm::solver::EquationSolverType::Topological) |
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; |
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py::class_<storm::Environment>(m, "Environment", "Environment") |
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py::class_<storm::Environment>(m, "Environment", "Environment") |
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.def(py::init<>(), "Construct default environment") |
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.def(py::init<>(), "Construct default environment") |
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.def_property_readonly("solver_environment", [](storm::Environment& env) {return env.solver();}, "solver part of environment") |
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; |
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; |
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py::class_<storm::SolverEnvironment>(m, "SolverEnvironment", "Environment for solvers") |
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.def("set_force_sound", &storm::SolverEnvironment::setForceSoundness, "force soundness", py::arg("new_value") = true) |
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.def("set_linear_equation_solver_type", &storm::SolverEnvironment::setLinearEquationSolverType, "set solver type to use", py::arg("new_value"), py::arg("set_from_default") = false) |
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; |
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} |
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} |
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