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207 lines
7.2 KiB
207 lines
7.2 KiB
/* /////////////////////////////////////////////////////////////////////////
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* File: winstl/system/console_colour_scope.hpp
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*
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* Purpose: Scopes the console colour (and intensity).
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*
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* Created: 20th July 2006
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* Updated: 10th August 2009
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*
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* Home: http://stlsoft.org/
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*
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* Copyright (c) 2006-2009, Matthew Wilson and Synesis Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* - Neither the name(s) of Matthew Wilson and Synesis Software nor the names of
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* any contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* ////////////////////////////////////////////////////////////////////// */
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/** \file winstl/system/console_colour_scope.hpp
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*
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* \brief [C++ only] Definition of the winstl::console_colour_scope class
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* (\ref group__library__windows_window "Windows Window" Library).
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*/
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#ifndef WINSTL_INCL_WINSTL_SYSTEM_HPP_CONSOLE_COLOUR_SCOPE
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#define WINSTL_INCL_WINSTL_SYSTEM_HPP_CONSOLE_COLOUR_SCOPE
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#ifndef STLSOFT_DOCUMENTATION_SKIP_SECTION
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# define WINSTL_VER_WINSTL_SYSTEM_HPP_CONSOLE_COLOUR_SCOPE_MAJOR 1
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# define WINSTL_VER_WINSTL_SYSTEM_HPP_CONSOLE_COLOUR_SCOPE_MINOR 0
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# define WINSTL_VER_WINSTL_SYSTEM_HPP_CONSOLE_COLOUR_SCOPE_REVISION 5
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# define WINSTL_VER_WINSTL_SYSTEM_HPP_CONSOLE_COLOUR_SCOPE_EDIT 9
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#endif /* !STLSOFT_DOCUMENTATION_SKIP_SECTION */
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/* /////////////////////////////////////////////////////////////////////////
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* Includes
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*/
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#ifndef WINSTL_INCL_WINSTL_H_WINSTL
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# include <winstl/winstl.h>
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#endif /* !WINSTL_INCL_WINSTL_H_WINSTL */
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#ifdef STLSOFT_CF_EXCEPTION_SUPPORT
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# ifndef WINSTL_INCL_WINSTL_ERROR_HPP_EXCEPTIONS
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# include <winstl/error/exceptions.hpp>
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# endif /* !WINSTL_INCL_WINSTL_ERROR_HPP_EXCEPTIONS */
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#endif /* STLSOFT_CF_EXCEPTION_SUPPORT */
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/* /////////////////////////////////////////////////////////////////////////
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* Namespace
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*/
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#ifndef _WINSTL_NO_NAMESPACE
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# if defined(_STLSOFT_NO_NAMESPACE) || \
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defined(STLSOFT_DOCUMENTATION_SKIP_SECTION)
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/* There is no stlsoft namespace, so must define ::winstl */
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namespace winstl
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{
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# else
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/* Define stlsoft::winstl_project */
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namespace stlsoft
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{
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namespace winstl_project
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{
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# endif /* _STLSOFT_NO_NAMESPACE */
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#endif /* !_WINSTL_NO_NAMESPACE */
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/* /////////////////////////////////////////////////////////////////////////
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* Classes
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*/
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/** \brief Provides scoping of the colour (and intensity) of the console
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*
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* \ingroup group__library__windows_window
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*
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* This class provides scoping of the colour (and intensity) of the console
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* via the API functions <code>GetConsoleScreenBufferInfo()</code> and
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* <code>SetConsoleTextAttribute()</code>.
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*/
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class console_colour_scope
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{
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public:
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/// This type
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typedef console_colour_scope class_type;
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// Construction
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public:
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/// \brief Sets the console text attribute(s), remembering the current
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/// state so it can be reset in the destructor.
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///
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/// The constructor applies the given text attributes to the given
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/// console screen buffer, after first recording the current state so
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/// that they can be reset when the instance is destroyed.
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///
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/// \exception winstl::windows_exception If \ref page__exception_agnostic "exception handling is enabled",
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/// an instance of \link winstl::windows_exception windows_exception\endlink
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/// will be thrown if the console text attributes cannot be elicited
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/// or changed. If \ref page__exception_agnostic "exception handling is not enabled",
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/// the console attributes are left as they are, and the destructor
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/// makes no attempt at modification.
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///
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/// \param hBuffer Handle the console screen buffer.
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/// \param textAttributes The text attributes to be applied to the console
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ss_explicit_k console_colour_scope(HANDLE hBuffer, WORD textAttributes)
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: m_hBuffer(hBuffer)
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, m_attributes(init_(hBuffer, textAttributes))
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{}
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/// Resets the console text attribute(s) to the original form.
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~console_colour_scope() stlsoft_throw_0()
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{
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#ifndef STLSOFT_CF_EXCEPTION_SUPPORT
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if(0xffffffff != m_attributes)
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#endif /* !STLSOFT_CF_EXCEPTION_SUPPORT */
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{
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::SetConsoleTextAttribute(m_hBuffer, static_cast<WORD>(m_attributes));
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}
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}
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/// \name Implementation
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/// @{
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private:
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static ws_uint32_t init_(HANDLE hBuffer, WORD textAttributes)
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{
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ws_uint32_t attr = 0xffffffff;
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CONSOLE_SCREEN_BUFFER_INFO bufferInfo;
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if(!::GetConsoleScreenBufferInfo(hBuffer, &bufferInfo))
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{
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#ifdef STLSOFT_CF_EXCEPTION_SUPPORT
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STLSOFT_THROW_X(windows_exception("Could not retrieve console buffer information", ::GetLastError()));
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#endif /* STLSOFT_CF_EXCEPTION_SUPPORT */
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}
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else
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{
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if(!::SetConsoleTextAttribute(hBuffer, textAttributes))
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{
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#ifdef STLSOFT_CF_EXCEPTION_SUPPORT
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STLSOFT_THROW_X(windows_exception("Could not set console text attributes", ::GetLastError()));
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#endif /* STLSOFT_CF_EXCEPTION_SUPPORT */
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}
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else
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{
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attr = bufferInfo.wAttributes;
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}
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}
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return attr;
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}
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/// @}
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/// \name Members
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/// @{
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private:
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HANDLE m_hBuffer;
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ws_uint32_t m_attributes;
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/// @}
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/// \name Not to be implemented
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/// @{
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private:
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console_colour_scope(class_type const& rhs);
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class_type const& operator =(class_type const& rhs);
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/// @}
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};
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/* ////////////////////////////////////////////////////////////////////// */
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#ifndef _WINSTL_NO_NAMESPACE
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# if defined(_STLSOFT_NO_NAMESPACE) || \
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defined(STLSOFT_DOCUMENTATION_SKIP_SECTION)
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} // namespace winstl
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# else
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} // namespace winstl_project
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} // namespace stlsoft
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# endif /* _STLSOFT_NO_NAMESPACE */
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#endif /* !_WINSTL_NO_NAMESPACE */
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/* ////////////////////////////////////////////////////////////////////// */
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#endif /* WINSTL_INCL_WINSTL_SYSTEM_HPP_CONSOLE_COLOUR_SCOPE */
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/* ///////////////////////////// end of file //////////////////////////// */
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