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#pragma once
#include <cstdint>
#include <ostream>
#include "storm/abstraction/ExplicitGameStrategy.h"
namespace storm {
namespace abstraction {
class ExplicitGameStrategyPair {
public:
ExplicitGameStrategyPair(uint64_t numberOfPlayer1States, uint64_t numberOfPlayer2States);
ExplicitGameStrategyPair(ExplicitGameStrategy&& player1Strategy, ExplicitGameStrategy&& player2Strategy);
ExplicitGameStrategy& getPlayer1Strategy();
ExplicitGameStrategy const& getPlayer1Strategy() const;
ExplicitGameStrategy& getPlayer2Strategy();
ExplicitGameStrategy const& getPlayer2Strategy() const;
uint64_t getNumberOfUndefinedPlayer1States() const;
uint64_t getNumberOfUndefinedPlayer2States() const;
private:
ExplicitGameStrategy player1Strategy;
ExplicitGameStrategy player2Strategy;
};
std::ostream& operator<<(std::ostream& out, ExplicitGameStrategyPair const& strategyPair);
}
}