@ -444,8 +444,6 @@ namespace storm {
}
}
bool isStateInEc ( uint64_t state ) const {
bool isStateInEc ( uint64_t state ) const {
std : : cout < < " querying state " < < state < < " and size " < < maybeStatesBefore . size ( ) < < std : : endl ;
std : : cout < < " and other size " < < maybeStateToEc . size ( ) < < " with offset " < < maybeStatesBefore [ state ] < < std : : endl ;
return maybeStateToEc [ maybeStatesBefore [ state ] ] ! = NOT_IN_EC ;
return maybeStateToEc [ maybeStatesBefore [ state ] ] ! = NOT_IN_EC ;
}
}
@ -787,31 +785,71 @@ namespace storm {
}
}
# endif
# endif
template < typename ValueType >
MDPSparseModelCheckingHelperReturnType < ValueType > SparseMdpPrctlHelper < ValueType > : : computeReachabilityRewardsHelper ( storm : : solver : : SolveGoal const & goal , storm : : storage : : SparseMatrix < ValueType > const & transitionMatrix , storm : : storage : : SparseMatrix < ValueType > const & backwardTransitions , std : : function < std : : vector < ValueType > ( uint_fast64_t , storm : : storage : : SparseMatrix < ValueType > const & , storm : : storage : : BitVector const & ) > const & totalStateRewardVectorGetter , storm : : storage : : BitVector const & targetStates , bool qualitative , bool produceScheduler , storm : : solver : : MinMaxLinearEquationSolverFactory < ValueType > const & minMaxLinearEquationSolverFactory , ModelCheckerHint const & hint ) {
struct QualitativeStateSetsReachabilityRewards {
storm : : storage : : BitVector maybeStates ;
storm : : storage : : BitVector infinityStates ;
} ;
std : : vector < ValueType > result ( transitionMatrix . getRowGroupCount ( ) , storm : : utility : : zero < ValueType > ( ) ) ;
std : : vector < uint_fast64_t > const & nondeterministicChoiceIndices = transitionMatrix . getRowGroupIndices ( ) ;
template < typename ValueType >
QualitativeStateSetsReachabilityRewards getQualitativeStateSetsReachabilityRewardsFromHint ( ModelCheckerHint const & hint , storm : : storage : : BitVector const & targetStates ) {
QualitativeStateSetsReachabilityRewards result ;
result . maybeStates = hint . template asExplicitModelCheckerHint < ValueType > ( ) . getMaybeStates ( ) ;
result . infinityStates = ~ ( result . maybeStates | targetStates ) ;
return result ;
}
// Determine which states have a reward that is infinity or less than infinity.
storm : : storage : : BitVector maybeStates , infinityStates ;
if ( hint . isExplicitModelCheckerHint ( ) & & hint . template asExplicitModelCheckerHint < ValueType > ( ) . getComputeOnlyMaybeStates ( ) ) {
maybeStates = hint . template asExplicitModelCheckerHint < ValueType > ( ) . getMaybeStates ( ) ;
infinityStates = ~ ( maybeStates | targetStates ) ;
} else {
template < typename ValueType >
QualitativeStateSetsReachabilityRewards computeQualitativeStateSetsReachabilityRewards ( storm : : solver : : SolveGoal const & goal , storm : : storage : : SparseMatrix < ValueType > const & transitionMatrix , storm : : storage : : SparseMatrix < ValueType > const & backwardTransitions , storm : : storage : : BitVector const & targetStates ) {
QualitativeStateSetsReachabilityRewards result ;
storm : : storage : : BitVector trueStates ( transitionMatrix . getRowGroupCount ( ) , true ) ;
storm : : storage : : BitVector trueStates ( transitionMatrix . getRowGroupCount ( ) , true ) ;
if ( goal . minimize ( ) ) {
if ( goal . minimize ( ) ) {
infinityStates = storm : : utility : : graph : : performProb1E ( transitionMatrix , nondeterministicChoiceIndices , backwardTransitions , trueStates , targetStates ) ;
result . infinityStates = storm : : utility : : graph : : performProb1E ( transitionMatrix , transitionMatrix . getRowGroupIndices ( ) , backwardTransitions , trueStates , targetStates ) ;
} else {
} else {
infinityStates = storm : : utility : : graph : : performProb1A ( transitionMatrix , nondeterministicChoiceIndices , backwardTransitions , trueStates , targetStates ) ;
result . infinityStates = storm : : utility : : graph : : performProb1A ( transitionMatrix , transitionMatrix . getRowGroupIndices ( ) , backwardTransitions , trueStates , targetStates ) ;
}
}
infinityStates . complement ( ) ;
maybeStates = ~ ( targetStates | infinityStates ) ;
STORM_LOG_INFO ( " Found " < < infinityStates . getNumberOfSetBits ( ) < < " 'infinity' states. " ) ;
result . infinityStates . complement ( ) ;
result . maybeStates = ~ ( targetStates | result . infinityStates ) ;
STORM_LOG_INFO ( " Found " < < result . infinityStates . getNumberOfSetBits ( ) < < " 'infinity' states. " ) ;
STORM_LOG_INFO ( " Found " < < targetStates . getNumberOfSetBits ( ) < < " 'target' states. " ) ;
STORM_LOG_INFO ( " Found " < < targetStates . getNumberOfSetBits ( ) < < " 'target' states. " ) ;
STORM_LOG_INFO ( " Found " < < maybeStates . getNumberOfSetBits ( ) < < " 'maybe' states. " ) ;
STORM_LOG_INFO ( " Found " < < result . maybeStates . getNumberOfSetBits ( ) < < " 'maybe' states. " ) ;
return result ;
}
template < typename ValueType >
QualitativeStateSetsReachabilityRewards getQualitativeStateSetsReachabilityRewards ( storm : : solver : : SolveGoal const & goal , storm : : storage : : SparseMatrix < ValueType > const & transitionMatrix , storm : : storage : : SparseMatrix < ValueType > const & backwardTransitions , storm : : storage : : BitVector const & targetStates , ModelCheckerHint const & hint ) {
if ( hint . isExplicitModelCheckerHint ( ) & & hint . template asExplicitModelCheckerHint < ValueType > ( ) . getComputeOnlyMaybeStates ( ) ) {
return getQualitativeStateSetsReachabilityRewardsFromHint < ValueType > ( hint , targetStates ) ;
} else {
return computeQualitativeStateSetsReachabilityRewards ( goal , transitionMatrix , backwardTransitions , targetStates ) ;
}
}
template < typename ValueType >
void extendScheduler ( storm : : storage : : Scheduler < ValueType > & scheduler , storm : : solver : : SolveGoal const & goal , QualitativeStateSetsReachabilityRewards const & qualitativeStateSets , storm : : storage : : SparseMatrix < ValueType > const & transitionMatrix , storm : : storage : : BitVector const & targetStates ) {
// Finally, if we need to produce a scheduler, we also need to figure out the parts of the scheduler for
// the states with reward infinity. Moreover, we have to set some arbitrary choice for the remaining states
// to obtain a fully defined scheduler.
if ( ! goal . minimize ( ) ) {
storm : : utility : : graph : : computeSchedulerProb0E ( qualitativeStateSets . infinityStates , transitionMatrix , scheduler ) ;
} else {
for ( auto const & state : qualitativeStateSets . infinityStates ) {
scheduler . setChoice ( 0 , state ) ;
}
}
for ( auto const & state : targetStates ) {
scheduler . setChoice ( 0 , state ) ;
}
}
storm : : utility : : vector : : setVectorValues ( result , infinityStates , storm : : utility : : infinity < ValueType > ( ) ) ;
}
template < typename ValueType >
MDPSparseModelCheckingHelperReturnType < ValueType > SparseMdpPrctlHelper < ValueType > : : computeReachabilityRewardsHelper ( storm : : solver : : SolveGoal const & goal , storm : : storage : : SparseMatrix < ValueType > const & transitionMatrix , storm : : storage : : SparseMatrix < ValueType > const & backwardTransitions , std : : function < std : : vector < ValueType > ( uint_fast64_t , storm : : storage : : SparseMatrix < ValueType > const & , storm : : storage : : BitVector const & ) > const & totalStateRewardVectorGetter , storm : : storage : : BitVector const & targetStates , bool qualitative , bool produceScheduler , storm : : solver : : MinMaxLinearEquationSolverFactory < ValueType > const & minMaxLinearEquationSolverFactory , ModelCheckerHint const & hint ) {
// Prepare resulting vector.
std : : vector < ValueType > result ( transitionMatrix . getRowGroupCount ( ) , storm : : utility : : zero < ValueType > ( ) ) ;
// Determine which states have a reward that is infinity or less than infinity.
QualitativeStateSetsReachabilityRewards qualitativeStateSets = getQualitativeStateSetsReachabilityRewards ( goal , transitionMatrix , backwardTransitions , targetStates , hint ) ;
storm : : utility : : vector : : setVectorValues ( result , qualitativeStateSets . infinityStates , storm : : utility : : infinity < ValueType > ( ) ) ;
// If requested, we will produce a scheduler.
// If requested, we will produce a scheduler.
std : : unique_ptr < storm : : storage : : Scheduler < ValueType > > scheduler ;
std : : unique_ptr < storm : : storage : : Scheduler < ValueType > > scheduler ;
@ -824,9 +862,9 @@ namespace storm {
STORM_LOG_INFO ( " The rewards for the initial states were determined in a preprocessing step. No exact rewards were computed. " ) ;
STORM_LOG_INFO ( " The rewards for the initial states were determined in a preprocessing step. No exact rewards were computed. " ) ;
// Set the values for all maybe-states to 1 to indicate that their reward values
// Set the values for all maybe-states to 1 to indicate that their reward values
// are neither 0 nor infinity.
// are neither 0 nor infinity.
storm : : utility : : vector : : setVectorValues < ValueType > ( result , maybeStates , storm : : utility : : one < ValueType > ( ) ) ;
storm : : utility : : vector : : setVectorValues < ValueType > ( result , qualitativeStateSets . maybeStates , storm : : utility : : one < ValueType > ( ) ) ;
} else {
} else {
if ( ! maybeStates . empty ( ) ) {
if ( ! qualitativeStateSets . maybeStates . empty ( ) ) {
// In this case we have to compute the reward values for the remaining states.
// In this case we have to compute the reward values for the remaining states.
// Prepare matrix and vector for the equation system.
// Prepare matrix and vector for the equation system.
@ -836,30 +874,30 @@ namespace storm {
// Remove rows and columns from the original transition probability matrix for states whose reward values are already known.
// Remove rows and columns from the original transition probability matrix for states whose reward values are already known.
// If there are infinity states, we additionaly have to remove choices of maybeState that lead to infinity
// If there are infinity states, we additionaly have to remove choices of maybeState that lead to infinity
boost : : optional < storm : : storage : : BitVector > selectedChoices ; // if not given, all maybeState choices are selected
boost : : optional < storm : : storage : : BitVector > selectedChoices ; // if not given, all maybeState choices are selected
if ( infinityStates . empty ( ) ) {
submatrix = transitionMatrix . getSubmatrix ( true , maybeStates , maybeStates , false ) ;
b = totalStateRewardVectorGetter ( submatrix . getRowCount ( ) , transitionMatrix , maybeStates ) ;
if ( qualitativeStateSets . infinityStates . empty ( ) ) {
submatrix = transitionMatrix . getSubmatrix ( true , qualitativeStateSets . maybeStates , qualitativeStateSets . maybeStates , false ) ;
b = totalStateRewardVectorGetter ( submatrix . getRowCount ( ) , transitionMatrix , qualitativeStateSets . maybeStates ) ;
} else {
} else {
selectedChoices = transitionMatrix . getRowFilter ( maybeStates , ~ infinityStates ) ;
submatrix = transitionMatrix . getSubmatrix ( false , * selectedChoices , maybeStates , false ) ;
selectedChoices = transitionMatrix . getRowFilter ( qualitativeStateSets . maybeStates , ~ qualitativeStateSets . infinityStates ) ;
submatrix = transitionMatrix . getSubmatrix ( false , * selectedChoices , qualitativeStateSets . maybeStates , false ) ;
b = totalStateRewardVectorGetter ( transitionMatrix . getRowCount ( ) , transitionMatrix , storm : : storage : : BitVector ( transitionMatrix . getRowGroupCount ( ) , true ) ) ;
b = totalStateRewardVectorGetter ( transitionMatrix . getRowCount ( ) , transitionMatrix , storm : : storage : : BitVector ( transitionMatrix . getRowGroupCount ( ) , true ) ) ;
storm : : utility : : vector : : filterVectorInPlace ( b , * selectedChoices ) ;
storm : : utility : : vector : : filterVectorInPlace ( b , * selectedChoices ) ;
}
}
// Obtain proper hint information either from the provided hint or from requirements of the solver.
// Obtain proper hint information either from the provided hint or from requirements of the solver.
SparseMdpHintType < ValueType > hintInformation = computeHints ( storm : : solver : : EquationSystemType : : ReachabilityRewards , hint , goal . direction ( ) , transitionMatrix , backwardTransitions , maybeStates , ~ targetStates , targetStates , minMaxLinearEquationSolverFactory , selectedChoices ) ;
SparseMdpHintType < ValueType > hintInformation = computeHints ( storm : : solver : : EquationSystemType : : ReachabilityRewards , hint , goal . direction ( ) , transitionMatrix , backwardTransitions , qualitativeStateSets . maybeStates , ~ targetStates , targetStates , minMaxLinearEquationSolverFactory , selectedChoices ) ;
// Now compute the results for the maybe states.
// Now compute the results for the maybe states.
MaybeStateResult < ValueType > resultForMaybeStates = computeValuesForMaybeStates ( goal , submatrix , b , produceScheduler , minMaxLinearEquationSolverFactory , hintInformation ) ;
MaybeStateResult < ValueType > resultForMaybeStates = computeValuesForMaybeStates ( goal , submatrix , b , produceScheduler , minMaxLinearEquationSolverFactory , hintInformation ) ;
// Set values of resulting vector according to result.
// Set values of resulting vector according to result.
storm : : utility : : vector : : setVectorValues < ValueType > ( result , maybeStates , resultForMaybeStates . getValues ( ) ) ;
storm : : utility : : vector : : setVectorValues < ValueType > ( result , qualitativeStateSets . maybeStates , resultForMaybeStates . getValues ( ) ) ;
if ( produceScheduler ) {
if ( produceScheduler ) {
std : : vector < uint_fast64_t > const & subChoices = resultForMaybeStates . getScheduler ( ) ;
std : : vector < uint_fast64_t > const & subChoices = resultForMaybeStates . getScheduler ( ) ;
auto subChoiceIt = subChoices . begin ( ) ;
auto subChoiceIt = subChoices . begin ( ) ;
if ( selectedChoices ) {
if ( selectedChoices ) {
for ( auto maybeState : maybeStates ) {
for ( auto maybeState : qualitativeStateSets . maybeStates ) {
// find the rowindex that corresponds to the selected row of the submodel
// find the rowindex that corresponds to the selected row of the submodel
uint_fast64_t firstRowIndex = transitionMatrix . getRowGroupIndices ( ) [ maybeState ] ;
uint_fast64_t firstRowIndex = transitionMatrix . getRowGroupIndices ( ) [ maybeState ] ;
uint_fast64_t selectedRowIndex = selectedChoices - > getNextSetIndex ( firstRowIndex ) ;
uint_fast64_t selectedRowIndex = selectedChoices - > getNextSetIndex ( firstRowIndex ) ;
@ -870,7 +908,7 @@ namespace storm {
+ + subChoiceIt ;
+ + subChoiceIt ;
}
}
} else {
} else {
for ( auto maybeState : maybeStates ) {
for ( auto maybeState : qualitativeStateSets . maybeStates ) {
scheduler - > setChoice ( * subChoiceIt , maybeState ) ;
scheduler - > setChoice ( * subChoiceIt , maybeState ) ;
+ + subChoiceIt ;
+ + subChoiceIt ;
}
}
@ -880,21 +918,12 @@ namespace storm {
}
}
}
}
// Finally, if we need to produce a scheduler, we also need to figure out the parts of the scheduler for
// the states with reward infinity. Moreover, we have to set some arbitrary choice for the remaining states
// to obtain a fully defined scheduler
// Extend scheduler with choices for the states in the qualitative state sets.
if ( produceScheduler ) {
if ( produceScheduler ) {
if ( ! goal . minimize ( ) ) {
storm : : utility : : graph : : computeSchedulerProb0E ( infinityStates , transitionMatrix , * scheduler ) ;
} else {
for ( auto const & state : infinityStates ) {
scheduler - > setChoice ( 0 , state ) ;
}
}
for ( auto const & state : targetStates ) {
scheduler - > setChoice ( 0 , state ) ;
}
extendScheduler ( * scheduler , goal , qualitativeStateSets , transitionMatrix , targetStates ) ;
}
}
// Sanity check for created scheduler.
STORM_LOG_ASSERT ( ( ! produceScheduler & & ! scheduler ) | | ( ! scheduler - > isPartialScheduler ( ) & & scheduler - > isDeterministicScheduler ( ) & & scheduler - > isMemorylessScheduler ( ) ) , " Unexpected format of obtained scheduler. " ) ;
STORM_LOG_ASSERT ( ( ! produceScheduler & & ! scheduler ) | | ( ! scheduler - > isPartialScheduler ( ) & & scheduler - > isDeterministicScheduler ( ) & & scheduler - > isMemorylessScheduler ( ) ) , " Unexpected format of obtained scheduler. " ) ;
return MDPSparseModelCheckingHelperReturnType < ValueType > ( std : : move ( result ) , std : : move ( scheduler ) ) ;
return MDPSparseModelCheckingHelperReturnType < ValueType > ( std : : move ( result ) , std : : move ( scheduler ) ) ;