Browse Source
Merge pull request 'Cleanup SMG RPATL Model Checking' (#34) from smg_cleanup into main
Merge pull request 'Cleanup SMG RPATL Model Checking' (#34) from smg_cleanup into main
Reviewed-on: https://git.pranger.xyz/TEMPEST/tempest-devel/pulls/34tempestpy_adaptions
Stefan Pranger
3 years ago
10 changed files with 247 additions and 311 deletions
-
14src/storm-parsers/parser/FormulaParserGrammar.cpp
-
3src/storm/logic/FragmentSpecification.cpp
-
36src/storm/modelchecker/rpatl/SparseSmgRpatlModelChecker.cpp
-
3src/storm/modelchecker/rpatl/SparseSmgRpatlModelChecker.h
-
147src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.cpp
-
2src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.h
-
132src/storm/modelchecker/rpatl/helper/internal/BoundedGloballyGameViHelper.cpp
-
76src/storm/modelchecker/rpatl/helper/internal/BoundedGloballyGameViHelper.h
-
75src/storm/modelchecker/rpatl/helper/internal/GameViHelper.cpp
-
36src/storm/modelchecker/rpatl/helper/internal/GameViHelper.h
@ -1,132 +0,0 @@ |
|||
#include "BoundedGloballyGameViHelper.h"
|
|||
|
|||
#include "storm/environment/Environment.h"
|
|||
#include "storm/environment/solver/SolverEnvironment.h"
|
|||
#include "storm/environment/solver/GameSolverEnvironment.h"
|
|||
|
|||
#include "storm/utility/SignalHandler.h"
|
|||
#include "storm/utility/vector.h"
|
|||
|
|||
namespace storm { |
|||
namespace modelchecker { |
|||
namespace helper { |
|||
namespace internal { |
|||
|
|||
template <typename ValueType> |
|||
BoundedGloballyGameViHelper<ValueType>::BoundedGloballyGameViHelper(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector statesOfCoalition) : _transitionMatrix(transitionMatrix), _statesOfCoalition(statesOfCoalition) { |
|||
} |
|||
|
|||
template <typename ValueType> |
|||
void BoundedGloballyGameViHelper<ValueType>::prepareSolversAndMultipliers(const Environment& env) { |
|||
_multiplier = storm::solver::MultiplierFactory<ValueType>().create(env, _transitionMatrix); |
|||
} |
|||
|
|||
template <typename ValueType> |
|||
void BoundedGloballyGameViHelper<ValueType>::performValueIteration(Environment const& env, std::vector<ValueType>& x, storm::solver::OptimizationDirection const dir, uint64_t upperBound, std::vector<ValueType>& constrainedChoiceValues) { |
|||
prepareSolversAndMultipliers(env); |
|||
_x = x; |
|||
|
|||
if (this->isProduceSchedulerSet()) { |
|||
if (!this->_producedOptimalChoices.is_initialized()) { |
|||
this->_producedOptimalChoices.emplace(); |
|||
} |
|||
this->_producedOptimalChoices->resize(this->_transitionMatrix.getRowGroupCount()); |
|||
} |
|||
|
|||
for (uint64_t iter = 0; iter < upperBound; iter++) { |
|||
if(iter == upperBound - 1) { |
|||
_multiplier->multiply(env, _x, nullptr, constrainedChoiceValues); |
|||
} |
|||
performIterationStep(env, dir); |
|||
} |
|||
|
|||
x = _x; |
|||
} |
|||
|
|||
template <typename ValueType> |
|||
void BoundedGloballyGameViHelper<ValueType>::performIterationStep(Environment const& env, storm::solver::OptimizationDirection const dir, std::vector<uint64_t>* choices) { |
|||
if (!_multiplier) { |
|||
prepareSolversAndMultipliers(env); |
|||
} |
|||
|
|||
// multiplyandreducegaussseidel
|
|||
// Ax = x'
|
|||
if (choices == nullptr) { |
|||
_multiplier->multiplyAndReduce(env, dir, _x, nullptr, _x, nullptr, &_statesOfCoalition); |
|||
} else { |
|||
// Also keep track of the choices made.
|
|||
_multiplier->multiplyAndReduce(env, dir, _x, nullptr, _x, choices, &_statesOfCoalition); |
|||
} |
|||
} |
|||
|
|||
template <typename ValueType> |
|||
void BoundedGloballyGameViHelper<ValueType>::fillResultVector(std::vector<ValueType>& result, storm::storage::BitVector psiStates) |
|||
{ |
|||
std::vector<ValueType> filledVector = std::vector<ValueType>(psiStates.size(), storm::utility::zero<ValueType>()); |
|||
uint bitIndex = 0; |
|||
for(uint i = 0; i < filledVector.size(); i++) { |
|||
if (psiStates.get(i)) { |
|||
filledVector.at(i) = result.at(bitIndex); |
|||
bitIndex++; |
|||
} |
|||
} |
|||
result = filledVector; |
|||
} |
|||
|
|||
template <typename ValueType> |
|||
void BoundedGloballyGameViHelper<ValueType>::fillChoiceValuesVector(std::vector<ValueType>& choiceValues, storm::storage::BitVector psiStates, std::vector<storm::storage::SparseMatrix<double>::index_type> rowGroupIndices) { |
|||
std::vector<ValueType> allChoices = std::vector<ValueType>(rowGroupIndices.at(rowGroupIndices.size() - 1), storm::utility::zero<ValueType>()); |
|||
auto choice_it = choiceValues.begin(); |
|||
for(uint state = 0; state < rowGroupIndices.size() - 1; state++) { |
|||
uint rowGroupSize = rowGroupIndices[state + 1] - rowGroupIndices[state]; |
|||
if (psiStates.get(state)) { |
|||
for(uint choice = 0; choice < rowGroupSize; choice++, choice_it++) { |
|||
allChoices.at(rowGroupIndices.at(state) + choice) = *choice_it; |
|||
} |
|||
} |
|||
} |
|||
choiceValues = allChoices; |
|||
} |
|||
|
|||
template <typename ValueType> |
|||
void BoundedGloballyGameViHelper<ValueType>::setProduceScheduler(bool value) { |
|||
_produceScheduler = value; |
|||
} |
|||
|
|||
template <typename ValueType> |
|||
bool BoundedGloballyGameViHelper<ValueType>::isProduceSchedulerSet() const { |
|||
return _produceScheduler; |
|||
} |
|||
|
|||
template <typename ValueType> |
|||
std::vector<uint64_t> const& BoundedGloballyGameViHelper<ValueType>::getProducedOptimalChoices() const { |
|||
STORM_LOG_ASSERT(this->isProduceSchedulerSet(), "Trying to get the produced optimal choices although no scheduler was requested."); |
|||
STORM_LOG_ASSERT(this->_producedOptimalChoices.is_initialized(), "Trying to get the produced optimal choices but none were available. Was there a computation call before?"); |
|||
return this->_producedOptimalChoices.get(); |
|||
} |
|||
|
|||
template <typename ValueType> |
|||
std::vector<uint64_t>& BoundedGloballyGameViHelper<ValueType>::getProducedOptimalChoices() { |
|||
STORM_LOG_ASSERT(this->isProduceSchedulerSet(), "Trying to get the produced optimal choices although no scheduler was requested."); |
|||
STORM_LOG_ASSERT(this->_producedOptimalChoices.is_initialized(), "Trying to get the produced optimal choices but none were available. Was there a computation call before?"); |
|||
return this->_producedOptimalChoices.get(); |
|||
} |
|||
|
|||
template <typename ValueType> |
|||
storm::storage::Scheduler<ValueType> BoundedGloballyGameViHelper<ValueType>::extractScheduler() const{ |
|||
auto const& optimalChoices = getProducedOptimalChoices(); |
|||
storm::storage::Scheduler<ValueType> scheduler(optimalChoices.size()); |
|||
for (uint64_t state = 0; state < optimalChoices.size(); ++state) { |
|||
scheduler.setChoice(optimalChoices[state], state); |
|||
} |
|||
return scheduler; |
|||
} |
|||
|
|||
template class BoundedGloballyGameViHelper<double>; |
|||
#ifdef STORM_HAVE_CARL
|
|||
template class BoundedGloballyGameViHelper<storm::RationalNumber>; |
|||
#endif
|
|||
} |
|||
} |
|||
} |
|||
} |
@ -1,76 +0,0 @@ |
|||
#pragma once |
|||
|
|||
#include "storm/storage/SparseMatrix.h" |
|||
#include "storm/solver/LinearEquationSolver.h" |
|||
#include "storm/solver/MinMaxLinearEquationSolver.h" |
|||
#include "storm/solver/Multiplier.h" |
|||
|
|||
namespace storm { |
|||
class Environment; |
|||
|
|||
namespace storage { |
|||
template <typename VT> class Scheduler; |
|||
} |
|||
|
|||
namespace modelchecker { |
|||
namespace helper { |
|||
namespace internal { |
|||
|
|||
template <typename ValueType> |
|||
class BoundedGloballyGameViHelper { |
|||
public: |
|||
BoundedGloballyGameViHelper(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector statesOfCoalition); |
|||
|
|||
void prepareSolversAndMultipliers(const Environment& env); |
|||
|
|||
void performValueIteration(Environment const& env, std::vector<ValueType>& x, storm::solver::OptimizationDirection const dir, uint64_t upperBound, std::vector<ValueType>& constrainedChoiceValues); |
|||
|
|||
/*! |
|||
* Fills the result vector to the original size with ones for being psiStates, zeros for being not phiStates |
|||
*/ |
|||
void fillResultVector(std::vector<ValueType>& result, storm::storage::BitVector psiStates); |
|||
|
|||
/*! |
|||
* Fills the choice values vector to the original size with zeros for ~psiState choices. |
|||
*/ |
|||
void fillChoiceValuesVector(std::vector<ValueType>& choiceValues, storm::storage::BitVector psiStates, std::vector<storm::storage::SparseMatrix<double>::index_type> rowGroupIndices); |
|||
|
|||
/*! |
|||
* Sets whether an optimal scheduler shall be constructed during the computation |
|||
*/ |
|||
void setProduceScheduler(bool value); |
|||
|
|||
/*! |
|||
* @return whether an optimal scheduler shall be constructed during the computation |
|||
*/ |
|||
bool isProduceSchedulerSet() const; |
|||
|
|||
storm::storage::Scheduler<ValueType> extractScheduler() const; |
|||
|
|||
private: |
|||
void performIterationStep(Environment const& env, storm::solver::OptimizationDirection const dir, std::vector<uint64_t>* choices = nullptr); |
|||
|
|||
/*! |
|||
* @pre before calling this, a computation call should have been performed during which scheduler production was enabled. |
|||
* @return the produced scheduler of the most recent call. |
|||
*/ |
|||
std::vector<uint64_t> const& getProducedOptimalChoices() const; |
|||
|
|||
/*! |
|||
* @pre before calling this, a computation call should have been performed during which scheduler production was enabled. |
|||
* @return the produced scheduler of the most recent call. |
|||
*/ |
|||
std::vector<uint64_t>& getProducedOptimalChoices(); |
|||
|
|||
storm::storage::SparseMatrix<ValueType> _transitionMatrix; |
|||
storm::storage::BitVector _statesOfCoalition; |
|||
std::vector<ValueType> _x; |
|||
std::unique_ptr<storm::solver::Multiplier<ValueType>> _multiplier; |
|||
|
|||
bool _produceScheduler = false; |
|||
boost::optional<std::vector<uint64_t>> _producedOptimalChoices; |
|||
}; |
|||
} |
|||
} |
|||
} |
|||
} |
Write
Preview
Loading…
Cancel
Save
Reference in new issue