@ -641,10 +641,6 @@ namespace storm {
qualitativeRefinement = refiner . refine ( game , transitionMatrixBdd , qualitativeResult ) ;
auto qualitativeRefinementEnd = std : : chrono : : high_resolution_clock : : now ( ) ;
STORM_LOG_INFO ( " Qualitative refinement completed in " < < std : : chrono : : duration_cast < std : : chrono : : milliseconds > ( qualitativeRefinementEnd - qualitativeRefinementStart ) . count ( ) < < " ms. " ) ;
} else if ( initialMaybeStates = = initialStates & & checkTask . isQualitativeSet ( ) ) {
// If all initial states are 'maybe' states and the property we needed to check is a qualitative one,
// we can return the result here.
return std : : make_unique < ExplicitQuantitativeCheckResult < ValueType > > ( storm : : storage : : sparse : : state_type ( 0 ) , ValueType ( 0.5 ) ) ;
}
// (4) if we arrived at this point and no refinement was made, we need to compute the quantitative solution.