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@ -925,6 +925,9 @@ namespace storm { |
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ExplicitQualitativeGameResultMinMax result; |
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ExplicitQualitativeGameResultMinMax result; |
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ExplicitQualitativeGameResult problematicStates = storm::utility::graph::performProb0(transitionMatrix, player1Groups, player1BackwardTransitions, player2BackwardTransitions, constraintStates, targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Minimize); |
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std::cout << "Found " << problematicStates.getStates().getNumberOfSetBits() << " problematic states" << std::endl; |
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result.prob0Min = storm::utility::graph::performProb0(transitionMatrix, player1Groups, player1BackwardTransitions, player2BackwardTransitions, constraintStates, targetStates, player1Direction, storm::OptimizationDirection::Minimize, &minStrategyPair); |
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result.prob0Min = storm::utility::graph::performProb0(transitionMatrix, player1Groups, player1BackwardTransitions, player2BackwardTransitions, constraintStates, targetStates, player1Direction, storm::OptimizationDirection::Minimize, &minStrategyPair); |
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result.prob1Min = storm::utility::graph::performProb1(transitionMatrix, player1Groups, player1BackwardTransitions, player2BackwardTransitions, constraintStates, targetStates, player1Direction, storm::OptimizationDirection::Minimize, &minStrategyPair); |
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result.prob1Min = storm::utility::graph::performProb1(transitionMatrix, player1Groups, player1BackwardTransitions, player2BackwardTransitions, constraintStates, targetStates, player1Direction, storm::OptimizationDirection::Minimize, &minStrategyPair); |
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result.prob0Max = storm::utility::graph::performProb0(transitionMatrix, player1Groups, player1BackwardTransitions, player2BackwardTransitions, constraintStates, targetStates, player1Direction, storm::OptimizationDirection::Maximize, &maxStrategyPair); |
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result.prob0Max = storm::utility::graph::performProb0(transitionMatrix, player1Groups, player1BackwardTransitions, player2BackwardTransitions, constraintStates, targetStates, player1Direction, storm::OptimizationDirection::Maximize, &maxStrategyPair); |
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