|  | @ -199,7 +199,7 @@ namespace storm { | 
		
	
		
			
				|  |  |                 storm::dd::Bdd<Type> maybeMax = !(prob01.max.first.states || prob01.max.second.states) && game.getReachableStates(); |  |  |                 storm::dd::Bdd<Type> maybeMax = !(prob01.max.first.states || prob01.max.second.states) && game.getReachableStates(); | 
		
	
		
			
				|  |  |                  |  |  |                  | 
		
	
		
			
				|  |  |                 // 4. if the initial states are not maybe states, then we can refine at this point.
 |  |  |                 // 4. if the initial states are not maybe states, then we can refine at this point.
 | 
		
	
		
			
				|  |  |                 storm::dd::Bdd<Type> initialMaybeStates = game.getInitialStates() && (maybeMin || maybeMax); |  |  |  | 
		
	
		
			
				|  |  |  |  |  |                 storm::dd::Bdd<Type> initialMaybeStates = (game.getInitialStates() && maybeMin) || (game.getInitialStates() && maybeMax); | 
		
	
		
			
				|  |  |                 if (initialMaybeStates.isZero()) { |  |  |                 if (initialMaybeStates.isZero()) { | 
		
	
		
			
				|  |  |                     // In this case, we know the result for the initial states for both player 2 minimizing and maximizing.
 |  |  |                     // In this case, we know the result for the initial states for both player 2 minimizing and maximizing.
 | 
		
	
		
			
				|  |  |                     STORM_LOG_TRACE("No initial state is a 'maybe' state. Refining abstraction based on qualitative check."); |  |  |                     STORM_LOG_TRACE("No initial state is a 'maybe' state. Refining abstraction based on qualitative check."); | 
		
	
	
		
			
				|  | @ -221,7 +221,8 @@ namespace storm { | 
		
	
		
			
				|  |  |                     refineAfterQualitativeCheck(abstractor, game, prob01, transitionMatrixBdd); |  |  |                     refineAfterQualitativeCheck(abstractor, game, prob01, transitionMatrixBdd); | 
		
	
		
			
				|  |  |                 } else { |  |  |                 } else { | 
		
	
		
			
				|  |  |                      |  |  |                      | 
		
	
		
			
				|  |  |                     // Do not numerically solve the game if there is a qualitative bound around.
 |  |  |  | 
		
	
		
			
				|  |  |  |  |  |                     // If we can already answer the question, do not solve the game numerically.
 | 
		
	
		
			
				|  |  |  |  |  |                      | 
		
	
		
			
				|  |  |                      |  |  |                      | 
		
	
		
			
				|  |  |                     STORM_LOG_ASSERT(false, "Quantiative refinement not yet there. :)"); |  |  |                     STORM_LOG_ASSERT(false, "Quantiative refinement not yet there. :)"); | 
		
	
		
			
				|  |  |                 } |  |  |                 } | 
		
	
	
		
			
				|  | 
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