|  | @ -120,7 +120,7 @@ namespace storm { | 
		
	
		
			
				|  |  |         } |  |  |         } | 
		
	
		
			
				|  |  | 
 |  |  | 
 | 
		
	
		
			
				|  |  |         template <typename ValueType, typename RewardModelType, typename StateType> |  |  |         template <typename ValueType, typename RewardModelType, typename StateType> | 
		
	
		
			
				|  |  |         void ExplicitModelBuilder<ValueType, RewardModelType, StateType>::buildMatrices(storm::storage::SparseMatrixBuilder<ValueType>& transitionMatrixBuilder, std::vector<RewardModelBuilder<typename RewardModelType::ValueType>>& rewardModelBuilders, ChoiceInformationBuilder& choiceInformationBuilder, boost::optional<storm::storage::BitVector>& markovianStates, boost::optional<std::vector<uint_fast32_t>> playerActionIndices, boost::optional<storm::storage::sparse::StateValuationsBuilder>& stateValuationsBuilder) { |  |  |  | 
		
	
		
			
				|  |  |  |  |  |         void ExplicitModelBuilder<ValueType, RewardModelType, StateType>::buildMatrices(storm::storage::SparseMatrixBuilder<ValueType>& transitionMatrixBuilder, std::vector<RewardModelBuilder<typename RewardModelType::ValueType>>& rewardModelBuilders, ChoiceInformationBuilder& choiceInformationBuilder, boost::optional<storm::storage::BitVector>& markovianStates, boost::optional<std::vector<uint_fast32_t>>& playerActionIndices, boost::optional<storm::storage::sparse::StateValuationsBuilder>& stateValuationsBuilder) { | 
		
	
		
			
				|  |  | 
 |  |  | 
 | 
		
	
		
			
				|  |  |             // Create markovian states bit vector, if required.
 |  |  |             // Create markovian states bit vector, if required.
 | 
		
	
		
			
				|  |  |             if (generator->getModelType() == storm::generator::ModelType::MA) { |  |  |             if (generator->getModelType() == storm::generator::ModelType::MA) { | 
		
	
	
		
			
				|  | 
 |