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Move creation of Lattice to Lattice class

tempestpy_adaptions
Jip Spel 6 years ago
parent
commit
c6e6331db2
  1. 89
      src/storm-pars-cli/storm-pars.cpp
  2. 9
      src/storm-pars/analysis/Lattice.cpp
  3. 109
      src/storm-pars/analysis/Lattice.h

89
src/storm-pars-cli/storm-pars.cpp

@ -49,11 +49,7 @@ namespace storm {
bool exact;
};
struct State {
uint_fast64_t stateNumber;
uint_fast64_t successor1;
uint_fast64_t successor2;
};
template <typename ValueType>
std::vector<storm::storage::ParameterRegion<ValueType>> parseRegions(std::shared_ptr<storm::models::ModelBase> const& model) {
@ -443,86 +439,7 @@ namespace storm {
storm::pars::verifyWithSparseEngine<ValueType>(model->as<storm::models::sparse::Model<ValueType>>(), input, regions, samples);
}
template <typename ValueType>
storm::analysis::Lattice* toLattice(std::shared_ptr<storm::models::sparse::Model<ValueType>> model,
storm::storage::BitVector topStates,
storm::storage::BitVector bottomStates) {
storm::storage::SparseMatrix<ValueType> matrix = model.get()->getTransitionMatrix();
storm::storage::BitVector initialStates = model.get()->getInitialStates();
uint_fast64_t numberOfStates = model.get()->getNumberOfStates();
// Transform the transition matrix into a vector containing the states with the state to which the transition goes.
std::vector <State*> stateVector = std::vector<State *>({});
for (uint_fast64_t i = 0; i < numberOfStates; ++i) {
State* state = new State();
state->stateNumber = i;
state->successor1 = numberOfStates;
state->successor2 = numberOfStates;
auto row = matrix.getRow(i);
//TODO assert that there are at most two successors
if ((*(row.begin())).getValue() != ValueType(1)) {
state->successor1 = (*(row.begin())).getColumn();
state->successor2 = (*(++row.begin())).getColumn();
} else {
state-> successor1 = (*(row.begin())).getColumn();
state-> successor2 = (*(row.begin())).getColumn();
}
stateVector.push_back(state);
}
// Start creating the Lattice
storm::analysis::Lattice *lattice = new storm::analysis::Lattice(topStates, bottomStates, numberOfStates);
storm::storage::BitVector oldStates(numberOfStates);
// Create a copy of the states already present in the lattice.
storm::storage::BitVector seenStates = topStates|= bottomStates;
while (oldStates != seenStates) {
// As long as new states are added to the lattice, continue.
oldStates = storm::storage::BitVector(seenStates);
for (auto itr = stateVector.begin(); itr != stateVector.end(); ++itr) {
// Iterate over all states
State *currentState = *itr;
if (!seenStates[currentState->stateNumber]
&& seenStates[currentState->successor1]
&& seenStates[currentState->successor2]) {
// Otherwise, check how the two states compare, and add if the comparison is possible.
uint_fast64_t successor1 = currentState->successor1;
uint_fast64_t successor2 = currentState->successor2;
int compareResult = lattice->compare(successor1, successor2);
if (compareResult == 1 || compareResult == 2) {
// getNode will not return nullptr, as compare already checked this
if (compareResult == 2) {
// swap
auto temp = successor1;
successor1 = successor2;
successor2 = temp;
}
// successor 1 is closer to top than successor 2
lattice->addBetween(currentState->stateNumber, lattice->getNode(successor1),
lattice->getNode(successor2));
// Add stateNumber to the set with seen states.
seenStates.set(currentState->stateNumber);
} else if (compareResult == 0) {
// the successors are at the same level
lattice->addToNode(currentState->stateNumber, lattice->getNode(successor1));
// Add stateNumber to the set with seen states.
seenStates.set(currentState->stateNumber);
} else {
// TODO: what to do?
STORM_LOG_DEBUG("Failed to add" << currentState->stateNumber << "\n");
}
}
}
}
return lattice;
}
template <storm::dd::DdType DdType, typename ValueType>
@ -589,12 +506,12 @@ namespace storm {
storm::storage::BitVector bottomStates = statesWithProbability01.first;
// Transform to LatticeLattice
storm::analysis::Lattice* lattice = toLattice(sparseModel, topStates, bottomStates);
storm::storage::SparseMatrix<ValueType> matrix = sparseModel.get()->getTransitionMatrix();
storm::analysis::Lattice* lattice = storm::analysis::Lattice::toLattice<ValueType>(matrix, topStates, bottomStates);
lattice->toString(std::cout);
// Monotonicity?
bool monotoneInAll = true;
storm::storage::SparseMatrix<ValueType> matrix = sparseModel.get()->getTransitionMatrix();
for (uint_fast64_t i = 0; i < sparseModel.get()->getNumberOfStates(); ++i) {
// go over all rows
auto row = matrix.getRow(i);

9
src/storm-pars/analysis/Lattice.cpp

@ -9,9 +9,9 @@ namespace storm {
Lattice::Lattice(storm::storage::BitVector topStates,
storm::storage::BitVector bottomStates, uint_fast64_t numberOfStates) {
Node *top = new Node();
top = new Node();
top->states = topStates;
Node *bottom = new Node();
bottom = new Node();
bottom->states = bottomStates;
top->below.push_back(bottom);
bottom->above.push_back(top);
@ -29,7 +29,6 @@ namespace storm {
}
void Lattice::addBetween(uint_fast64_t state, Node *above, Node *below) {
std::cout << "Adding: " << state << std::endl;
Node *newNode = new Node();
newNode->states = storm::storage::BitVector(numberOfStates);
newNode->states.set(state);
@ -47,6 +46,10 @@ namespace storm {
nodes.at(state) = node;
}
void Lattice::add(uint_fast64_t state) {
addBetween(state, top, bottom);
}
int Lattice::compare(uint_fast64_t state1, uint_fast64_t state2) {
Node *node1 = getNode(state1);
Node *node2 = getNode(state2);

109
src/storm-pars/analysis/Lattice.h

@ -8,7 +8,10 @@
#include <iostream>
#include <vector>
#include "storm/models/sparse/Model.h"
#include "storm/storage/BitVector.h"
#include "storm/storage/SparseMatrix.h"
namespace storm {
namespace analysis {
@ -33,18 +36,24 @@ namespace storm {
/*!
* Adds a node with the given state below node1 and above node2.
* @param state The given state.
* @param node1 The pointer to the node below which a new node is added.
* @param node2 The pointer to the node above which a new node is added.
* @param node1 The pointer to the node below which a new node (with state) is added
* @param node2 The pointer to the node above which a new node (with state) is added
*/
void addBetween(uint_fast64_t state, Node *node1, Node *node2);
/*!
* Adds state to the states of the given node.
* @param state The state which is added.
* @param node The pointer to the node to which state is added.
* @param node The pointer to the node to which state is added, should not be nullptr.
*/
void addToNode(uint_fast64_t state, Node *node);
/*!
* Adds state between the top and bottom node of the lattice
* @param state The given state
*/
void add(uint_fast64_t state);
/*!
* Compares the level of the nodes of the states.
* Behaviour unknown when one or more of the states doesnot occur at any Node in the Lattice.
@ -74,11 +83,103 @@ namespace storm {
*/
void toString(std::ostream &out);
// std::vector<uint_fast64_t> addedStates;
/*!
* Creates a Lattice based on the transition matrix, topStates of the Lattice and bottomStates of the Lattice
* @tparam ValueType Type of the probabilities
* @param matrix The transition matrix.
* @param topStates Set of topStates of the Lattice.
* @param bottomStates Set of bottomStates of the Lattice.
* @return pointer to the created Lattice.
*/
template <typename ValueType>
static Lattice* toLattice(storm::storage::SparseMatrix<ValueType> matrix,
storm::storage::BitVector topStates,
storm::storage::BitVector bottomStates) {
uint_fast64_t numberOfStates = matrix.getColumnCount();
// Transform the transition matrix into a vector containing the states with the state to which the transition goes.
std::vector <State*> stateVector = std::vector<State *>({});
for (uint_fast64_t i = 0; i < numberOfStates; ++i) {
State* state = new State();
state->stateNumber = i;
auto row = matrix.getRow(i);
//TODO assert that there are at most two successors
if ((*(row.begin())).getValue() != ValueType(1)) {
state->successor1 = (*(row.begin())).getColumn();
state->successor2 = (*(++row.begin())).getColumn();
} else {
state-> successor1 = (*(row.begin())).getColumn();
state-> successor2 = (*(row.begin())).getColumn();
}
stateVector.push_back(state);
}
// Start creating the Lattice
storm::analysis::Lattice *lattice = new storm::analysis::Lattice(topStates, bottomStates, numberOfStates);
storm::storage::BitVector oldStates(numberOfStates);
// Create a copy of the states already present in the lattice.
storm::storage::BitVector seenStates = topStates|= bottomStates;
while (oldStates != seenStates) {
// As long as new states are added to the lattice, continue.
oldStates = storm::storage::BitVector(seenStates);
for (auto itr = stateVector.begin(); itr != stateVector.end(); ++itr) {
// Iterate over all states
State *currentState = *itr;
if (!seenStates[currentState->stateNumber]
&& seenStates[currentState->successor1]
&& seenStates[currentState->successor2]) {
// Otherwise, check how the two states compare, and add if the comparison is possible.
uint_fast64_t successor1 = currentState->successor1;
uint_fast64_t successor2 = currentState->successor2;
int compareResult = lattice->compare(successor1, successor2);
if (compareResult == 1) {
// successor 1 is closer to top than successor 2
lattice->addBetween(currentState->stateNumber, lattice->getNode(successor1),
lattice->getNode(successor2));
// Add stateNumber to the set with seen states.
seenStates.set(currentState->stateNumber);
} else if (compareResult == 2) {
// successor 2 is closer to top than successor 1
lattice->addBetween(currentState->stateNumber, lattice->getNode(successor2),
lattice->getNode(successor1));
// Add stateNumber to the set with seen states.
seenStates.set(currentState->stateNumber);
} else if (compareResult == 0) {
// the successors are at the same level
lattice->addToNode(currentState->stateNumber, lattice->getNode(successor1));
// Add stateNumber to the set with seen states.
seenStates.set(currentState->stateNumber);
} else {
// TODO: is this what we want?
lattice->add(currentState->stateNumber);
}
}
}
}
return lattice;
}
private:
struct State {
uint_fast64_t stateNumber;
uint_fast64_t successor1;
uint_fast64_t successor2;
};
std::vector<Node *> nodes;
Node * top;
Node * bottom;
uint_fast64_t numberOfStates;
bool above(Node *, Node *);

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