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@ -535,6 +535,7 @@ namespace storm { |
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totalWatch.start(); |
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// Set up initial predicates.
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setupWatch.start(); |
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std::vector<storm::expressions::Expression> initialPredicates = getInitialPredicates(constraintExpression, targetStateExpression); |
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// Derive the optimization direction for player 1 (assuming menu-game abstraction).
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@ -558,6 +559,7 @@ namespace storm { |
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storm::dd::Bdd<Type> globalConstraintStates = abstractor->getStates(constraintExpression); |
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storm::dd::Bdd<Type> globalTargetStates = abstractor->getStates(targetStateExpression); |
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setupWatch.stop(); |
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// Enter the main-loop of abstraction refinement.
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boost::optional<SymbolicQualitativeGameResultMinMax<Type>> previousSymbolicQualitativeResult = boost::none; |
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@ -1272,9 +1274,11 @@ namespace storm { |
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uint64_t totalStrategyProcessingTimeMillis = totalStrategyProcessingWatch.getTimeInMilliseconds(); |
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uint64_t totalSolutionTimeMillis = totalSolutionWatch.getTimeInMilliseconds(); |
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uint64_t totalRefinementTimeMillis = totalRefinementWatch.getTimeInMilliseconds(); |
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uint64_t setupTime = setupWatch.getTimeInMilliseconds(); |
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uint64_t totalTimeMillis = totalWatch.getTimeInMilliseconds(); |
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std::cout << "Time breakdown:" << std::endl; |
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std::cout << " * setup: " << setupTime << "ms (" << 100 * static_cast<double>(totalSetupTime)/totalTimeMillis << "%)" << std::endl; |
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std::cout << " * abstraction: " << totalAbstractionTimeMillis << "ms (" << 100 * static_cast<double>(totalAbstractionTimeMillis)/totalTimeMillis << "%)" << std::endl; |
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if (this->solveMode == storm::settings::modules::AbstractionSettings::SolveMode::Sparse) { |
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std::cout << " * translation: " << totalTranslationTimeMillis << "ms (" << 100 * static_cast<double>(totalTranslationTimeMillis)/totalTimeMillis << "%)" << std::endl; |
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