Browse Source

fixed some tests

tempestpy_adaptions
dehnert 8 years ago
parent
commit
bc5dd814aa
  1. 28
      src/test/abstraction/PrismMenuGameTest.cpp

28
src/test/abstraction/PrismMenuGameTest.cpp

@ -518,7 +518,7 @@ TEST(PrismMenuGame, TwoDiceAbstractionAndRefinementTest_Cudd) {
EXPECT_EQ(276, game.getNumberOfTransitions());
EXPECT_EQ(16, game.getNumberOfStates());
EXPECT_EQ(4, game.getBottomStates().getNonZeroCount());
EXPECT_EQ(8, game.getBottomStates().getNonZeroCount());
}
TEST(PrismMenuGame, TwoDiceAbstractionAndRefinementTest_Sylvan) {
@ -544,7 +544,7 @@ TEST(PrismMenuGame, TwoDiceAbstractionAndRefinementTest_Sylvan) {
EXPECT_EQ(276, game.getNumberOfTransitions());
EXPECT_EQ(16, game.getNumberOfStates());
EXPECT_EQ(4, game.getBottomStates().getNonZeroCount());
EXPECT_EQ(8, game.getBottomStates().getNonZeroCount());
}
TEST(PrismMenuGame, TwoDiceFullAbstractionTest_Cudd) {
@ -677,9 +677,9 @@ TEST(PrismMenuGame, WlanAbstractionTest_Cudd) {
storm::abstraction::MenuGame<storm::dd::DdType::CUDD, double> game = abstractor.abstract();
EXPECT_EQ(1507, game.getNumberOfTransitions());
EXPECT_EQ(12, game.getNumberOfStates());
EXPECT_EQ(8, game.getBottomStates().getNonZeroCount());
EXPECT_EQ(915, game.getNumberOfTransitions());
EXPECT_EQ(8, game.getNumberOfStates());
EXPECT_EQ(4, game.getBottomStates().getNonZeroCount());
}
TEST(PrismMenuGame, WlanAbstractionTest_Sylvan) {
@ -702,9 +702,9 @@ TEST(PrismMenuGame, WlanAbstractionTest_Sylvan) {
storm::abstraction::MenuGame<storm::dd::DdType::Sylvan, double> game = abstractor.abstract();
EXPECT_EQ(1507, game.getNumberOfTransitions());
EXPECT_EQ(12, game.getNumberOfStates());
EXPECT_EQ(8, game.getBottomStates().getNonZeroCount());
EXPECT_EQ(915, game.getNumberOfTransitions());
EXPECT_EQ(8, game.getNumberOfStates());
EXPECT_EQ(4, game.getBottomStates().getNonZeroCount());
}
TEST(PrismMenuGame, WlanAbstractionAndRefinementTest_Cudd) {
@ -729,9 +729,9 @@ TEST(PrismMenuGame, WlanAbstractionAndRefinementTest_Cudd) {
storm::abstraction::MenuGame<storm::dd::DdType::CUDD, double> game = abstractor.abstract();
EXPECT_EQ(3000, game.getNumberOfTransitions());
EXPECT_EQ(24, game.getNumberOfStates());
EXPECT_EQ(16, game.getBottomStates().getNonZeroCount());
EXPECT_EQ(1824, game.getNumberOfTransitions());
EXPECT_EQ(16, game.getNumberOfStates());
EXPECT_EQ(8, game.getBottomStates().getNonZeroCount());
}
TEST(PrismMenuGame, WlanAbstractionAndRefinementTest_Sylvan) {
@ -756,9 +756,9 @@ TEST(PrismMenuGame, WlanAbstractionAndRefinementTest_Sylvan) {
storm::abstraction::MenuGame<storm::dd::DdType::Sylvan, double> game = abstractor.abstract();
EXPECT_EQ(3000, game.getNumberOfTransitions());
EXPECT_EQ(24, game.getNumberOfStates());
EXPECT_EQ(16, game.getBottomStates().getNonZeroCount());
EXPECT_EQ(1824, game.getNumberOfTransitions());
EXPECT_EQ(16, game.getNumberOfStates());
EXPECT_EQ(8, game.getBottomStates().getNonZeroCount());
}
TEST(PrismMenuGame, WlanFullAbstractionTest_Cudd) {

Loading…
Cancel
Save