|  | @ -25,7 +25,8 @@ namespace storm { | 
		
	
		
			
				|  |  |                     DetTsNoIs, /// deterministic choice at timed states, no instant states (as in DTMCs and CTMCs) |  |  |                     DetTsNoIs, /// deterministic choice at timed states, no instant states (as in DTMCs and CTMCs) | 
		
	
		
			
				|  |  |                     DetTsNondetIs, /// deterministic choice at timed states, nondeterministic choice at instant states (as in Markov Automata) |  |  |                     DetTsNondetIs, /// deterministic choice at timed states, nondeterministic choice at instant states (as in Markov Automata) | 
		
	
		
			
				|  |  |                     DetTsDetIs, /// deterministic choice at timed states, deterministic choice at instant states (as in Markov Automata without any nondeterminisim) |  |  |                     DetTsDetIs, /// deterministic choice at timed states, deterministic choice at instant states (as in Markov Automata without any nondeterminisim) | 
		
	
		
			
				|  |  |                     NondetTsNoIs /// nondeterministic choice at timed states, no instant states (as in MDPs) |  |  |  | 
		
	
		
			
				|  |  |  |  |  |                     NondetTsNoIs, /// nondeterministic choice at timed states, no instant states (as in MDPs) | 
		
	
		
			
				|  |  |  |  |  |                     GameNondetTsNoIs // nondeterministic choices of different players at timed states, no instant states (as in SMGs) | 
		
	
		
			
				|  |  |                 }; |  |  |                 }; | 
		
	
		
			
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				|  |  |                 /*! |  |  |                 /*! | 
		
	
	
		
			
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