|
@ -25,7 +25,8 @@ namespace storm { |
|
|
DetTsNoIs, /// deterministic choice at timed states, no instant states (as in DTMCs and CTMCs) |
|
|
DetTsNoIs, /// deterministic choice at timed states, no instant states (as in DTMCs and CTMCs) |
|
|
DetTsNondetIs, /// deterministic choice at timed states, nondeterministic choice at instant states (as in Markov Automata) |
|
|
DetTsNondetIs, /// deterministic choice at timed states, nondeterministic choice at instant states (as in Markov Automata) |
|
|
DetTsDetIs, /// deterministic choice at timed states, deterministic choice at instant states (as in Markov Automata without any nondeterminisim) |
|
|
DetTsDetIs, /// deterministic choice at timed states, deterministic choice at instant states (as in Markov Automata without any nondeterminisim) |
|
|
NondetTsNoIs /// nondeterministic choice at timed states, no instant states (as in MDPs) |
|
|
|
|
|
|
|
|
NondetTsNoIs, /// nondeterministic choice at timed states, no instant states (as in MDPs) |
|
|
|
|
|
GameNondetTsNoIs // nondeterministic choices of different players at timed states, no instant states (as in SMGs) |
|
|
}; |
|
|
}; |
|
|
|
|
|
|
|
|
/*! |
|
|
/*! |