|  | @ -59,6 +59,14 @@ namespace storm { | 
		
	
		
			
				|  |  |                 return this->optionalStateRewardVector.get()[state]; |  |  |                 return this->optionalStateRewardVector.get()[state]; | 
		
	
		
			
				|  |  |             } |  |  |             } | 
		
	
		
			
				|  |  | 
 |  |  | 
 | 
		
	
		
			
				|  |  |  |  |  |             template<typename ValueType> | 
		
	
		
			
				|  |  |  |  |  |             template<typename T> | 
		
	
		
			
				|  |  |  |  |  |             void StandardRewardModel<ValueType>::setStateReward(uint_fast64_t state, T const & newReward) { | 
		
	
		
			
				|  |  |  |  |  |                 assert(this->hasStateRewards()); | 
		
	
		
			
				|  |  |  |  |  |                 assert(state < this->optionalStateRewardVector.get().size()); | 
		
	
		
			
				|  |  |  |  |  |                 this->optionalStateRewardVector.get()[state] = newReward; | 
		
	
		
			
				|  |  |  |  |  |             } | 
		
	
		
			
				|  |  |  |  |  | 
 | 
		
	
		
			
				|  |  |             template<typename ValueType> |  |  |             template<typename ValueType> | 
		
	
		
			
				|  |  |             bool StandardRewardModel<ValueType>::hasStateActionRewards() const { |  |  |             bool StandardRewardModel<ValueType>::hasStateActionRewards() const { | 
		
	
		
			
				|  |  |                 return static_cast<bool>(this->optionalStateActionRewardVector); |  |  |                 return static_cast<bool>(this->optionalStateActionRewardVector); | 
		
	
	
		
			
				|  | @ -267,6 +275,7 @@ namespace storm { | 
		
	
		
			
				|  |  |             template std::vector<double> StandardRewardModel<double>::getTotalRewardVector(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<double> const& weights) const; |  |  |             template std::vector<double> StandardRewardModel<double>::getTotalRewardVector(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<double> const& weights) const; | 
		
	
		
			
				|  |  |             template void StandardRewardModel<double>::reduceToStateBasedRewards(storm::storage::SparseMatrix<double> const& transitionMatrix, bool reduceToStateRewards); |  |  |             template void StandardRewardModel<double>::reduceToStateBasedRewards(storm::storage::SparseMatrix<double> const& transitionMatrix, bool reduceToStateRewards); | 
		
	
		
			
				|  |  |             template void StandardRewardModel<double>::setStateActionReward(uint_fast64_t choiceIndex, double const & newValue); |  |  |             template void StandardRewardModel<double>::setStateActionReward(uint_fast64_t choiceIndex, double const & newValue); | 
		
	
		
			
				|  |  |  |  |  |             template void StandardRewardModel<double>::setStateReward(uint_fast64_t state, double const & newValue); | 
		
	
		
			
				|  |  |             template class StandardRewardModel<double>; |  |  |             template class StandardRewardModel<double>; | 
		
	
		
			
				|  |  |             template std::ostream& operator<<<double>(std::ostream& out, StandardRewardModel<double> const& rewardModel); |  |  |             template std::ostream& operator<<<double>(std::ostream& out, StandardRewardModel<double> const& rewardModel); | 
		
	
		
			
				|  |  |              |  |  |              | 
		
	
	
		
			
				|  | @ -275,6 +284,7 @@ namespace storm { | 
		
	
		
			
				|  |  |             template std::vector<float> StandardRewardModel<float>::getTotalRewardVector(storm::storage::SparseMatrix<float> const& transitionMatrix, std::vector<float> const& weights) const; |  |  |             template std::vector<float> StandardRewardModel<float>::getTotalRewardVector(storm::storage::SparseMatrix<float> const& transitionMatrix, std::vector<float> const& weights) const; | 
		
	
		
			
				|  |  |             template void StandardRewardModel<float>::reduceToStateBasedRewards(storm::storage::SparseMatrix<float> const& transitionMatrix, bool reduceToStateRewards); |  |  |             template void StandardRewardModel<float>::reduceToStateBasedRewards(storm::storage::SparseMatrix<float> const& transitionMatrix, bool reduceToStateRewards); | 
		
	
		
			
				|  |  |             template void StandardRewardModel<float>::setStateActionReward(uint_fast64_t choiceIndex, float const & newValue); |  |  |             template void StandardRewardModel<float>::setStateActionReward(uint_fast64_t choiceIndex, float const & newValue); | 
		
	
		
			
				|  |  |  |  |  |             template void StandardRewardModel<float>::setStateReward(uint_fast64_t state, float const & newValue); | 
		
	
		
			
				|  |  |             template class StandardRewardModel<float>; |  |  |             template class StandardRewardModel<float>; | 
		
	
		
			
				|  |  |             template std::ostream& operator<<<float>(std::ostream& out, StandardRewardModel<float> const& rewardModel); |  |  |             template std::ostream& operator<<<float>(std::ostream& out, StandardRewardModel<float> const& rewardModel); | 
		
	
		
			
				|  |  |              |  |  |              | 
		
	
	
		
			
				|  | @ -284,6 +294,7 @@ namespace storm { | 
		
	
		
			
				|  |  |             template std::vector<storm::RationalFunction> StandardRewardModel<storm::RationalFunction>::getTotalRewardVector(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, std::vector<storm::RationalFunction> const& weights) const; |  |  |             template std::vector<storm::RationalFunction> StandardRewardModel<storm::RationalFunction>::getTotalRewardVector(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, std::vector<storm::RationalFunction> const& weights) const; | 
		
	
		
			
				|  |  |             template void StandardRewardModel<storm::RationalFunction>::reduceToStateBasedRewards(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, bool reduceToStateRewards); |  |  |             template void StandardRewardModel<storm::RationalFunction>::reduceToStateBasedRewards(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, bool reduceToStateRewards); | 
		
	
		
			
				|  |  |             template void StandardRewardModel<storm::RationalFunction>::setStateActionReward(uint_fast64_t choiceIndex, storm::RationalFunction const & newValue); |  |  |             template void StandardRewardModel<storm::RationalFunction>::setStateActionReward(uint_fast64_t choiceIndex, storm::RationalFunction const & newValue); | 
		
	
		
			
				|  |  |  |  |  |             template void StandardRewardModel<storm::RationalFunction>::setStateReward(uint_fast64_t state, storm::RationalFunction const & newValue); | 
		
	
		
			
				|  |  |             template class StandardRewardModel<storm::RationalFunction>; |  |  |             template class StandardRewardModel<storm::RationalFunction>; | 
		
	
		
			
				|  |  |             template std::ostream& operator<<<storm::RationalFunction>(std::ostream& out, StandardRewardModel<storm::RationalFunction> const& rewardModel); |  |  |             template std::ostream& operator<<<storm::RationalFunction>(std::ostream& out, StandardRewardModel<storm::RationalFunction> const& rewardModel); | 
		
	
		
			
				|  |  |              |  |  |              | 
		
	
	
		
			
				|  | @ -292,6 +303,8 @@ namespace storm { | 
		
	
		
			
				|  |  |             template std::vector<storm::Interval> StandardRewardModel<storm::Interval>::getTotalRewardVector(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<double> const& weights) const; |  |  |             template std::vector<storm::Interval> StandardRewardModel<storm::Interval>::getTotalRewardVector(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<double> const& weights) const; | 
		
	
		
			
				|  |  |             template void StandardRewardModel<storm::Interval>::setStateActionReward(uint_fast64_t choiceIndex, double const & newValue); |  |  |             template void StandardRewardModel<storm::Interval>::setStateActionReward(uint_fast64_t choiceIndex, double const & newValue); | 
		
	
		
			
				|  |  |             template void StandardRewardModel<storm::Interval>::setStateActionReward(uint_fast64_t choiceIndex, storm::Interval const & newValue); |  |  |             template void StandardRewardModel<storm::Interval>::setStateActionReward(uint_fast64_t choiceIndex, storm::Interval const & newValue); | 
		
	
		
			
				|  |  |  |  |  |             template void StandardRewardModel<storm::Interval>::setStateReward(uint_fast64_t state, double const & newValue); | 
		
	
		
			
				|  |  |  |  |  |             template void StandardRewardModel<storm::Interval>::setStateReward(uint_fast64_t state, storm::Interval const & newValue); | 
		
	
		
			
				|  |  |             template void StandardRewardModel<storm::Interval>::reduceToStateBasedRewards(storm::storage::SparseMatrix<double> const& transitionMatrix, bool reduceToStateRewards); |  |  |             template void StandardRewardModel<storm::Interval>::reduceToStateBasedRewards(storm::storage::SparseMatrix<double> const& transitionMatrix, bool reduceToStateRewards); | 
		
	
		
			
				|  |  |             template class StandardRewardModel<storm::Interval>; |  |  |             template class StandardRewardModel<storm::Interval>; | 
		
	
		
			
				|  |  |             template std::ostream& operator<<<storm::Interval>(std::ostream& out, StandardRewardModel<storm::Interval> const& rewardModel); |  |  |             template std::ostream& operator<<<storm::Interval>(std::ostream& out, StandardRewardModel<storm::Interval> const& rewardModel); | 
		
	
	
		
			
				|  | 
 |