|
|
@ -8,12 +8,11 @@ |
|
|
|
|
|
|
|
#include "src/utility/policyguessing.h"
|
|
|
|
|
|
|
|
#include "src/storage/SparseMatrix.h"
|
|
|
|
#include "src/utility/macros.h"
|
|
|
|
#include "src/utility/solver.h"
|
|
|
|
#include "src/solver/LinearEquationSolver.h"
|
|
|
|
#include "src/solver/GameSolver.h"
|
|
|
|
#include "graph.h"
|
|
|
|
#include "ConstantsComparator.h"
|
|
|
|
|
|
|
|
namespace storm { |
|
|
|
namespace utility{ |
|
|
@ -29,25 +28,121 @@ namespace storm { |
|
|
|
std::vector<storm::storage::sparse::state_type>& player2Policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
ValueType const& prob0Value |
|
|
|
){ |
|
|
|
){ |
|
|
|
|
|
|
|
// std::vector<storm::storage::sparse::state_type> pl1Policy = player1Policy;
|
|
|
|
// std::vector<storm::storage::sparse::state_type> pl2Policy = player2Policy;
|
|
|
|
storm::storage::SparseMatrix<ValueType> inducedA; |
|
|
|
std::vector<ValueType> inducedB; |
|
|
|
storm::storage::BitVector probGreater0States; |
|
|
|
getInducedEquationSystem(solver, b, player1Policy, player2Policy, targetChoices, inducedA, inducedB, probGreater0States); |
|
|
|
|
|
|
|
solveLinearEquationSystem(inducedA, x, inducedB, probGreater0States, prob0Value); |
|
|
|
|
|
|
|
solver.setPolicyTracking(); |
|
|
|
bool resultCorrect = false; |
|
|
|
while(!resultCorrect){ |
|
|
|
solver.solveGame(player1Goal, player2Goal, x, b); |
|
|
|
player1Policy = solver.getPlayer1Policy(); |
|
|
|
player2Policy = solver.getPlayer2Policy(); |
|
|
|
|
|
|
|
//Check if the policies makes choices that lead to states from which no target state is reachable ("prob0"-states).
|
|
|
|
getInducedEquationSystem(solver, b, player1Policy, player2Policy, targetChoices, inducedA, inducedB, probGreater0States); |
|
|
|
resultCorrect = checkAndFixPolicy(solver, x, b, player1Policy, player2Policy, targetChoices, inducedA, inducedB, probGreater0States); |
|
|
|
if(!resultCorrect){ |
|
|
|
//If the policy could not be fixed, it indicates that our guessed values were to high.
|
|
|
|
STORM_LOG_WARN("Policies could not be fixed. Restarting Gamesolver. "); |
|
|
|
solveLinearEquationSystem(inducedA, x, inducedB, probGreater0States, prob0Value); |
|
|
|
//x = std::vector<ValueType>(x.size(), storm::utility::zero<ValueType>());
|
|
|
|
} |
|
|
|
} |
|
|
|
/*
|
|
|
|
std::size_t p2Precount=0; |
|
|
|
std::size_t p2Postcount=0; |
|
|
|
std::size_t p1diff =0; |
|
|
|
std::size_t p2diff =0; |
|
|
|
std::size_t p2RelevantCount=0; |
|
|
|
storm::storage::BitVector relevantP2Groups(pl2Policy.size(),false); |
|
|
|
for(std::size_t i = 0; i<pl1Policy.size(); ++i){ |
|
|
|
if(pl1Policy[i] != player1Policy[i]){ |
|
|
|
++p1diff; |
|
|
|
} |
|
|
|
std::size_t row = solver.getPlayer1Matrix().getRowGroupIndices()[i] + player1Policy[i]; |
|
|
|
auto rowObj = solver.getPlayer1Matrix().getRow(row); |
|
|
|
relevantP2Groups.set(rowObj.begin()->getColumn()); |
|
|
|
} |
|
|
|
for (std::size_t i : relevantP2Groups){ |
|
|
|
if(pl2Policy[i] != player2Policy[i]){ |
|
|
|
++p2RelevantCount; |
|
|
|
} |
|
|
|
} |
|
|
|
for(std::size_t i = 0; i<pl2Policy.size(); ++i){ |
|
|
|
if(pl2Policy[i] != player2Policy[i]){ |
|
|
|
++p2diff; |
|
|
|
} |
|
|
|
p2Precount += pl2Policy[i]; |
|
|
|
p2Postcount += player2Policy[i]; |
|
|
|
} |
|
|
|
std::cout << "P1: " << (player1Goal == OptimizationDirection::Minimize ? "MIN " : "MAX "); |
|
|
|
std::cout << "P2: " << (player2Goal == OptimizationDirection::Minimize ? "MIN " : "MAX "); |
|
|
|
std::cout << "Changes: P1: " << p1diff; |
|
|
|
std::cout << " P2: " << p2diff << " (" << p2RelevantCount << " relevant)"; |
|
|
|
std::cout << " Counts P2: " << p2Precount << " and " << p2Postcount << "."; |
|
|
|
std::cout << std::endl; |
|
|
|
*/ |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
template <typename ValueType> |
|
|
|
void solveMinMaxLinearEquationSystem( storm::solver::MinMaxLinearEquationSolver<ValueType>& solver, |
|
|
|
std::vector<ValueType>& x, |
|
|
|
std::vector<ValueType> const& b, |
|
|
|
OptimizationDirection goal, |
|
|
|
std::vector<storm::storage::sparse::state_type>& policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
ValueType const& prob0Value |
|
|
|
){ |
|
|
|
storm::storage::SparseMatrix<ValueType> inducedA; |
|
|
|
std::vector<ValueType> inducedB; |
|
|
|
storm::storage::BitVector probGreater0States; |
|
|
|
getInducedEquationSystem(solver, b, policy, targetChoices, inducedA, inducedB, probGreater0States); |
|
|
|
solveLinearEquationSystem(inducedA, x, inducedB, probGreater0States, prob0Value); |
|
|
|
|
|
|
|
solveInducedEquationSystem(solver, x, b, player1Policy, player2Policy, targetChoices, prob0Value); |
|
|
|
solver.setPolicyTracking(); |
|
|
|
solver.solveGame(player1Goal, player2Goal, x, b); |
|
|
|
player1Policy = solver.getPlayer1Policy(); |
|
|
|
player2Policy = solver.getPlayer2Policy(); |
|
|
|
bool resultCorrect = false; |
|
|
|
while(!resultCorrect){ |
|
|
|
solver.solveEquationSystem(goal, x, b); |
|
|
|
policy = solver.getPolicy(); |
|
|
|
|
|
|
|
//Check if the policy makes choices that lead to states from which no target state is reachable ("prob0"-states).
|
|
|
|
getInducedEquationSystem(solver, b, policy, targetChoices, inducedA, inducedB, probGreater0States); |
|
|
|
resultCorrect = checkAndFixPolicy(solver, x, b, policy, targetChoices, inducedA, inducedB, probGreater0States); |
|
|
|
|
|
|
|
if(!resultCorrect){ |
|
|
|
//If the policy could not be fixed, it indicates that our guessed values were to high.
|
|
|
|
STORM_LOG_WARN("Policy could not be fixed. Restarting MinMaxsolver." ); |
|
|
|
solveLinearEquationSystem(inducedA, x, inducedB, probGreater0States, prob0Value); |
|
|
|
//x = std::vector<ValueType>(x.size(), storm::utility::zero<ValueType>());
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
template <typename ValueType> |
|
|
|
void solveInducedEquationSystem(storm::solver::GameSolver<ValueType> const& solver, |
|
|
|
std::vector<ValueType>& x, |
|
|
|
void getInducedEquationSystem(storm::solver::GameSolver<ValueType> const& solver, |
|
|
|
std::vector<ValueType> const& b, |
|
|
|
std::vector<storm::storage::sparse::state_type> const& player1Policy, |
|
|
|
std::vector<storm::storage::sparse::state_type> const& player2Policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
ValueType const& prob0Value){ |
|
|
|
uint_fast64_t numberOfPlayer1States = x.size(); |
|
|
|
storm::storage::SparseMatrix<ValueType>& inducedA, |
|
|
|
std::vector<ValueType>& inducedB, |
|
|
|
storm::storage::BitVector& probGreater0States |
|
|
|
){ |
|
|
|
uint_fast64_t numberOfPlayer1States = solver.getPlayer1Matrix().getRowGroupCount(); |
|
|
|
|
|
|
|
//Get the rows of the player2matrix that are selected by the policies
|
|
|
|
//Note that rows can be selected more then once and in an arbitrary order.
|
|
|
@ -58,10 +153,9 @@ namespace storm { |
|
|
|
uint_fast64_t pl2State = pl1Row.begin()->getColumn(); |
|
|
|
selectedRows[pl1State] = solver.getPlayer2Matrix().getRowGroupIndices()[pl2State] + player2Policy[pl2State]; |
|
|
|
} |
|
|
|
|
|
|
|
//Get the matrix A, vector b, and the targetStates induced by this selection
|
|
|
|
storm::storage::SparseMatrix<ValueType> inducedA = solver.getPlayer2Matrix().selectRowsFromRowIndexSequence(selectedRows, false); |
|
|
|
std::vector<ValueType> inducedB(numberOfPlayer1States); |
|
|
|
inducedA = solver.getPlayer2Matrix().selectRowsFromRowIndexSequence(selectedRows, false); |
|
|
|
inducedB = std::vector<ValueType>(numberOfPlayer1States); |
|
|
|
storm::utility::vector::selectVectorValues<ValueType>(inducedB, selectedRows, b); |
|
|
|
storm::storage::BitVector inducedTarget(numberOfPlayer1States, false); |
|
|
|
for (uint_fast64_t pl1State = 0; pl1State < numberOfPlayer1States; ++pl1State){ |
|
|
@ -69,57 +163,25 @@ namespace storm { |
|
|
|
inducedTarget.set(pl1State); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
//Find the states from which no target state is reachable.
|
|
|
|
//Note that depending on the policies, qualitative properties might have changed which makes this step necessary.
|
|
|
|
storm::storage::BitVector probGreater0States = storm::utility::graph::performProbGreater0(inducedA.transpose(), storm::storage::BitVector(numberOfPlayer1States, true), inducedTarget); |
|
|
|
|
|
|
|
//Get the final A,x, and b and invoke linear equation solver
|
|
|
|
storm::storage::SparseMatrix<ValueType> subA = inducedA.getSubmatrix(true, probGreater0States, probGreater0States, true); |
|
|
|
subA.convertToEquationSystem(); |
|
|
|
std::vector<ValueType> subX(probGreater0States.getNumberOfSetBits()); |
|
|
|
storm::utility::vector::selectVectorValues(subX, probGreater0States, x); |
|
|
|
std::vector<ValueType> subB(probGreater0States.getNumberOfSetBits()); |
|
|
|
storm::utility::vector::selectVectorValues(subB, probGreater0States, inducedB); |
|
|
|
std::unique_ptr<storm::solver::LinearEquationSolver<ValueType>> linEqSysSolver = storm::utility::solver::LinearEquationSolverFactory<ValueType>().create(subA); |
|
|
|
linEqSysSolver->solveEquationSystem(subX, subB); |
|
|
|
|
|
|
|
//fill in the result
|
|
|
|
storm::utility::vector::setVectorValues(x, probGreater0States, subX); |
|
|
|
storm::utility::vector::setVectorValues(x, (~probGreater0States), prob0Value); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
template <typename ValueType> |
|
|
|
void solveMinMaxLinearEquationSystem( storm::solver::MinMaxLinearEquationSolver<ValueType>& solver, |
|
|
|
std::vector<ValueType>& x, |
|
|
|
std::vector<ValueType> const& b, |
|
|
|
OptimizationDirection goal, |
|
|
|
std::vector<storm::storage::sparse::state_type>& policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
ValueType const& prob0Value |
|
|
|
){ |
|
|
|
|
|
|
|
solveInducedEquationSystem(solver, x, b, policy, targetChoices, prob0Value); |
|
|
|
solver.setPolicyTracking(); |
|
|
|
solver.solveEquationSystem(goal, x, b); |
|
|
|
policy = solver.getPolicy(); |
|
|
|
probGreater0States = storm::utility::graph::performProbGreater0(inducedA.transpose(), storm::storage::BitVector(numberOfPlayer1States, true), inducedTarget); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
template <typename ValueType> |
|
|
|
void solveInducedEquationSystem(storm::solver::MinMaxLinearEquationSolver<ValueType> const& solver, |
|
|
|
std::vector<ValueType>& x, |
|
|
|
void getInducedEquationSystem(storm::solver::MinMaxLinearEquationSolver<ValueType> const& solver, |
|
|
|
std::vector<ValueType> const& b, |
|
|
|
std::vector<storm::storage::sparse::state_type> const& policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
ValueType const& prob0Value |
|
|
|
storm::storage::SparseMatrix<ValueType>& inducedA, |
|
|
|
std::vector<ValueType>& inducedB, |
|
|
|
storm::storage::BitVector& probGreater0States |
|
|
|
){ |
|
|
|
uint_fast64_t numberOfStates = x.size(); |
|
|
|
uint_fast64_t numberOfStates = solver.getMatrix().getRowGroupCount(); |
|
|
|
|
|
|
|
//Get the matrix A, vector b, and the targetStates induced by the policy
|
|
|
|
storm::storage::SparseMatrix<ValueType> inducedA = solver.getMatrix().selectRowsFromRowGroups(policy, false); |
|
|
|
std::vector<ValueType> inducedB(numberOfStates); |
|
|
|
inducedA = solver.getMatrix().selectRowsFromRowGroups(policy, false); |
|
|
|
inducedB = std::vector<ValueType>(numberOfStates); |
|
|
|
storm::utility::vector::selectVectorValues<ValueType>(inducedB, policy, solver.getMatrix().getRowGroupIndices(), b); |
|
|
|
storm::storage::BitVector inducedTarget(numberOfStates, false); |
|
|
|
for (uint_fast64_t state = 0; state < numberOfStates; ++state){ |
|
|
@ -127,18 +189,24 @@ namespace storm { |
|
|
|
inducedTarget.set(state); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
//Find the states from which no target state is reachable.
|
|
|
|
//Note that depending on the policies, qualitative properties might have changed which makes this step necessary.
|
|
|
|
storm::storage::BitVector probGreater0States = storm::utility::graph::performProbGreater0(inducedA.transpose(), storm::storage::BitVector(numberOfStates, true), inducedTarget); |
|
|
|
probGreater0States = storm::utility::graph::performProbGreater0(inducedA.transpose(), storm::storage::BitVector(numberOfStates, true), inducedTarget); |
|
|
|
} |
|
|
|
|
|
|
|
//Get the final A,x, and b and invoke linear equation solver
|
|
|
|
storm::storage::SparseMatrix<ValueType> subA = inducedA.getSubmatrix(true, probGreater0States, probGreater0States, true); |
|
|
|
template<typename ValueType> |
|
|
|
void solveLinearEquationSystem(storm::storage::SparseMatrix<ValueType>const& A, |
|
|
|
std::vector<ValueType>& x, |
|
|
|
std::vector<ValueType> const& b, |
|
|
|
storm::storage::BitVector const& probGreater0States, |
|
|
|
ValueType const& prob0Value |
|
|
|
){ |
|
|
|
//Get the submatrix/subvector A,x, and b and invoke linear equation solver
|
|
|
|
storm::storage::SparseMatrix<ValueType> subA = A.getSubmatrix(true, probGreater0States, probGreater0States, true); |
|
|
|
subA.convertToEquationSystem(); |
|
|
|
std::vector<ValueType> subX(probGreater0States.getNumberOfSetBits()); |
|
|
|
storm::utility::vector::selectVectorValues(subX, probGreater0States, x); |
|
|
|
std::vector<ValueType> subB(probGreater0States.getNumberOfSetBits()); |
|
|
|
storm::utility::vector::selectVectorValues(subB, probGreater0States, inducedB); |
|
|
|
storm::utility::vector::selectVectorValues(subB, probGreater0States, b); |
|
|
|
std::unique_ptr<storm::solver::LinearEquationSolver<ValueType>> linEqSysSolver = storm::utility::solver::LinearEquationSolverFactory<ValueType>().create(subA); |
|
|
|
linEqSysSolver->solveEquationSystem(subX, subB); |
|
|
|
|
|
|
@ -148,6 +216,150 @@ namespace storm { |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
template <typename ValueType> |
|
|
|
bool checkAndFixPolicy(storm::solver::GameSolver<ValueType> const& solver, |
|
|
|
std::vector<ValueType> const& x, |
|
|
|
std::vector<ValueType> const& b, |
|
|
|
std::vector<storm::storage::sparse::state_type>& player1Policy, |
|
|
|
std::vector<storm::storage::sparse::state_type>& player2Policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
storm::storage::SparseMatrix<ValueType>& inducedA, |
|
|
|
std::vector<ValueType>& inducedB, |
|
|
|
storm::storage::BitVector& probGreater0States |
|
|
|
){ |
|
|
|
if(probGreater0States.getNumberOfSetBits() == probGreater0States.size()) return true; |
|
|
|
|
|
|
|
bool policyChanged = true; |
|
|
|
while(policyChanged){ |
|
|
|
/*
|
|
|
|
* Lets try to fix the issue by doing other choices that are equally good. |
|
|
|
* We change the policy in a state if the following conditions apply: |
|
|
|
* 1. The current choice does not lead to target |
|
|
|
* 2. There is another choice that leads to target |
|
|
|
* 3. The value of that choice is equal to the value of the choice given by the policy |
|
|
|
* Note that the values of the result will not change this way. |
|
|
|
* We do this unil the policy does not change anymore |
|
|
|
*/ |
|
|
|
policyChanged = false; |
|
|
|
//Player 1:
|
|
|
|
for(uint_fast64_t pl1State=0; pl1State < player1Policy.size(); ++pl1State){ |
|
|
|
uint_fast64_t pl1RowGroupIndex = solver.getPlayer1Matrix().getRowGroupIndices()[pl1State]; |
|
|
|
//Check 1.: The current choice does not lead to target
|
|
|
|
if(!probGreater0States.get(pl1State)){ |
|
|
|
//1. Is satisfied. Check 2.: There is another choice that leads to target
|
|
|
|
ValueType choiceValue = x[pl1State]; |
|
|
|
for(uint_fast64_t otherChoice = 0; otherChoice < solver.getPlayer1Matrix().getRowGroupSize(pl1State); ++otherChoice){ |
|
|
|
if(otherChoice == player1Policy[pl1State]) continue; |
|
|
|
//the otherChoice selects a player2 state in which player2 makes his choice (according to the player2Policy).
|
|
|
|
uint_fast64_t pl2State = solver.getPlayer1Matrix().getRow(pl1RowGroupIndex + otherChoice).begin()->getColumn(); |
|
|
|
uint_fast64_t pl2Row = solver.getPlayer2Matrix().getRowGroupIndices()[pl2State] + player2Policy[pl2State]; |
|
|
|
if(rowLeadsToTarget(pl2Row, solver.getPlayer2Matrix(), targetChoices, probGreater0States)){ |
|
|
|
//2. is satisfied. Check 3. The value of that choice is equal to the value of the choice given by the policy
|
|
|
|
ValueType otherValue = solver.getPlayer2Matrix().multiplyRowWithVector(pl2Row, x) + b[pl2Row]; |
|
|
|
if(storm::utility::vector::equalModuloPrecision(choiceValue, otherValue, solver.getPrecision(), !solver.getRelative())){ |
|
|
|
//3. is satisfied.
|
|
|
|
player1Policy[pl1State] = otherChoice; |
|
|
|
probGreater0States.set(pl1State); |
|
|
|
policyChanged = true; |
|
|
|
break; //no need to check other choices
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
//update probGreater0States
|
|
|
|
probGreater0States = storm::utility::graph::performProbGreater0(inducedA.transpose(), storm::storage::BitVector(probGreater0States.size(), true), probGreater0States); |
|
|
|
//Player 2:
|
|
|
|
for(uint_fast64_t pl2State=0; pl2State < player2Policy.size(); ++pl2State){ |
|
|
|
uint_fast64_t pl2RowGroupIndex = solver.getPlayer2Matrix().getRowGroupIndices()[pl2State]; |
|
|
|
//Check 1.: The current choice does not lead to target
|
|
|
|
if(!rowLeadsToTarget(pl2RowGroupIndex + player2Policy[pl2State], solver.getPlayer2Matrix(), targetChoices, probGreater0States)){ |
|
|
|
//1. Is satisfied. Check 2. There is another choice that leads to target
|
|
|
|
ValueType choiceValue = solver.getPlayer2Matrix().multiplyRowWithVector(pl2RowGroupIndex + player2Policy[pl2State], x) + b[pl2RowGroupIndex + player2Policy[pl2State]]; |
|
|
|
for(uint_fast64_t otherChoice = 0; otherChoice < solver.getPlayer2Matrix().getRowGroupSize(pl2State); ++otherChoice){ |
|
|
|
if(otherChoice == player2Policy[pl2State]) continue; |
|
|
|
if(rowLeadsToTarget(pl2RowGroupIndex + otherChoice, solver.getPlayer2Matrix(), targetChoices, probGreater0States)){ |
|
|
|
//2. is satisfied. Check 3. The value of that choice is equal to the value of the choice given by the policy
|
|
|
|
ValueType otherValue = solver.getPlayer2Matrix().multiplyRowWithVector(pl2RowGroupIndex + otherChoice, x) + b[pl2RowGroupIndex + otherChoice]; |
|
|
|
if(storm::utility::vector::equalModuloPrecision(choiceValue, otherValue, solver.getPrecision(), solver.getRelative())){ |
|
|
|
//3. is satisfied.
|
|
|
|
player2Policy[pl2State] = otherChoice; |
|
|
|
policyChanged = true; |
|
|
|
break; //no need to check other choices
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
//update probGreater0States
|
|
|
|
getInducedEquationSystem(solver, b, player1Policy, player2Policy, targetChoices, inducedA, inducedB, probGreater0States); |
|
|
|
if(probGreater0States.getNumberOfSetBits() == probGreater0States.size()){ |
|
|
|
return true; |
|
|
|
} |
|
|
|
} |
|
|
|
//Reaching this point means that the policy does not change anymore and we could not fix it.
|
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
template <typename ValueType> |
|
|
|
bool checkAndFixPolicy(storm::solver::MinMaxLinearEquationSolver<ValueType> const& solver, |
|
|
|
std::vector<ValueType> const& x, |
|
|
|
std::vector<ValueType> const& b, |
|
|
|
std::vector<storm::storage::sparse::state_type>& policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
storm::storage::SparseMatrix<ValueType>& inducedA, |
|
|
|
std::vector<ValueType>& inducedB, |
|
|
|
storm::storage::BitVector& probGreater0States |
|
|
|
){ |
|
|
|
if(probGreater0States.getNumberOfSetBits() == probGreater0States.size()) return true; |
|
|
|
|
|
|
|
bool policyChanged = true; |
|
|
|
while(policyChanged){ |
|
|
|
/*
|
|
|
|
* Lets try to fix the issue by doing other choices that are equally good. |
|
|
|
* We change the policy in a state if the following conditions apply: |
|
|
|
* 1. The current choice does not lead to target |
|
|
|
* 2. There is another choice that leads to target |
|
|
|
* 3. The value of that choice is equal to the value of the choice given by the policy |
|
|
|
* Note that the values of the result will not change this way. |
|
|
|
* We do this unil the policy does not change anymore |
|
|
|
*/ |
|
|
|
policyChanged = false; |
|
|
|
for(uint_fast64_t state=0; state < policy.size(); ++state){ |
|
|
|
uint_fast64_t rowGroupIndex = solver.getMatrix().getRowGroupIndices()[state]; |
|
|
|
//Check 1.: The current choice does not lead to target
|
|
|
|
if(!probGreater0States.get(state)){ |
|
|
|
//1. Is satisfied. Check 2.: There is another choice that leads to target
|
|
|
|
ValueType choiceValue = x[state]; |
|
|
|
for(uint_fast64_t otherChoice = 0; otherChoice < solver.getMatrix().getRowGroupSize(state); ++otherChoice){ |
|
|
|
if(otherChoice == policy[state]) continue; |
|
|
|
if(rowLeadsToTarget(rowGroupIndex + otherChoice, solver.getMatrix(), targetChoices, probGreater0States)){ |
|
|
|
//2. is satisfied. Check 3. The value of that choice is equal to the value of the choice given by the policy
|
|
|
|
ValueType otherValue = solver.getMatrix().multiplyRowWithVector(rowGroupIndex + otherChoice, x) + b[rowGroupIndex + otherChoice]; |
|
|
|
if(storm::utility::vector::equalModuloPrecision(choiceValue, otherValue, solver.getPrecision(), !solver.getRelative())){ |
|
|
|
//3. is satisfied.
|
|
|
|
policy[state] = otherChoice; |
|
|
|
probGreater0States.set(state); |
|
|
|
policyChanged = true; |
|
|
|
break; //no need to check other choices
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
//update probGreater0States and equation system
|
|
|
|
getInducedEquationSystem(solver, b, policy, targetChoices, inducedA, inducedB, probGreater0States); |
|
|
|
if(probGreater0States.getNumberOfSetBits() == probGreater0States.size()){ |
|
|
|
return true; |
|
|
|
} |
|
|
|
} |
|
|
|
//Reaching this point means that the policy does not change anymore and we could not fix it.
|
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
template void solveGame<double>( storm::solver::GameSolver<double>& solver, |
|
|
|
std::vector<double>& x, |
|
|
|
std::vector<double> const& b, |
|
|
@ -159,15 +371,6 @@ namespace storm { |
|
|
|
double const& prob0Value |
|
|
|
); |
|
|
|
|
|
|
|
template void solveInducedEquationSystem<double>(storm::solver::GameSolver<double> const& solver, |
|
|
|
std::vector<double>& x, |
|
|
|
std::vector<double> const& b, |
|
|
|
std::vector<storm::storage::sparse::state_type> const& player1Policy, |
|
|
|
std::vector<storm::storage::sparse::state_type> const& player2Policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
double const& prob0Value |
|
|
|
); |
|
|
|
|
|
|
|
template void solveMinMaxLinearEquationSystem<double>( storm::solver::MinMaxLinearEquationSolver<double>& solver, |
|
|
|
std::vector<double>& x, |
|
|
|
std::vector<double> const& b, |
|
|
@ -177,14 +380,53 @@ namespace storm { |
|
|
|
double const& prob0Value |
|
|
|
); |
|
|
|
|
|
|
|
template void solveInducedEquationSystem<double>(storm::solver::MinMaxLinearEquationSolver<double> const& solver, |
|
|
|
std::vector<double>& x, |
|
|
|
std::vector<double> const& b, |
|
|
|
std::vector<storm::storage::sparse::state_type> const& policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
double const& prob0Value |
|
|
|
template void getInducedEquationSystem<double>(storm::solver::GameSolver<double> const& solver, |
|
|
|
std::vector<double> const& b, |
|
|
|
std::vector<storm::storage::sparse::state_type> const& player1Policy, |
|
|
|
std::vector<storm::storage::sparse::state_type> const& player2Policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
storm::storage::SparseMatrix<double>& inducedA, |
|
|
|
std::vector<double>& inducedB, |
|
|
|
storm::storage::BitVector& probGreater0States |
|
|
|
); |
|
|
|
|
|
|
|
template void getInducedEquationSystem<double>(storm::solver::MinMaxLinearEquationSolver<double> const& solver, |
|
|
|
std::vector<double> const& b, |
|
|
|
std::vector<storm::storage::sparse::state_type> const& policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
storm::storage::SparseMatrix<double>& inducedA, |
|
|
|
std::vector<double>& inducedB, |
|
|
|
storm::storage::BitVector& probGreater0States |
|
|
|
); |
|
|
|
|
|
|
|
template void solveLinearEquationSystem<double>(storm::storage::SparseMatrix<double>const& A, |
|
|
|
std::vector<double>& x, |
|
|
|
std::vector<double> const& b, |
|
|
|
storm::storage::BitVector const& probGreater0States, |
|
|
|
double const& prob0Value |
|
|
|
); |
|
|
|
|
|
|
|
template bool checkAndFixPolicy<double>(storm::solver::GameSolver<double> const& solver, |
|
|
|
std::vector<double> const& x, |
|
|
|
std::vector<double> const& b, |
|
|
|
std::vector<storm::storage::sparse::state_type>& player1Policy, |
|
|
|
std::vector<storm::storage::sparse::state_type>& player2Policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
storm::storage::SparseMatrix<double>& inducedA, |
|
|
|
std::vector<double>& inducedB, |
|
|
|
storm::storage::BitVector& probGreater0States |
|
|
|
); |
|
|
|
|
|
|
|
template bool checkAndFixPolicy<double>(storm::solver::MinMaxLinearEquationSolver<double> const& solver, |
|
|
|
std::vector<double> const& x, |
|
|
|
std::vector<double> const& b, |
|
|
|
std::vector<storm::storage::sparse::state_type>& policy, |
|
|
|
storm::storage::BitVector const& targetChoices, |
|
|
|
storm::storage::SparseMatrix<double>& inducedA, |
|
|
|
std::vector<double>& inducedB, |
|
|
|
storm::storage::BitVector& probGreater0States |
|
|
|
); |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} |