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				@ -154,6 +154,9 @@ namespace storm { | 
			
		
		
	
		
			
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				            bool isRewardAccumulationAllowed() const; | 
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				            bool isRewardAccumulationAllowed() const; | 
			
		
		
	
		
			
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				            FragmentSpecification& setRewardAccumulationAllowed(bool newValue); | 
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				            FragmentSpecification& setRewardAccumulationAllowed(bool newValue); | 
			
		
		
	
		
			
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				            bool areCoalitionOperatorsAllowed() const; | 
			
		
		
	
		
			
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				            FragmentSpecification& setCoalitionOperatorsAllowed(bool newValue); | 
			
		
		
	
		
			
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				            FragmentSpecification& setOperatorsAllowed(bool newValue); | 
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				            FragmentSpecification& setOperatorsAllowed(bool newValue); | 
			
		
		
	
		
			
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				            FragmentSpecification& setTimeAllowed(bool newValue); | 
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				            FragmentSpecification& setTimeAllowed(bool newValue); | 
			
		
		
	
	
		
			
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				@ -192,6 +195,8 @@ namespace storm { | 
			
		
		
	
		
			
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				            bool reachabilityTimeFormula; | 
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				            bool reachabilityTimeFormula; | 
			
		
		
	
		
			
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				            bool coalitionOperator; | 
			
		
		
	
		
			
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				            // Members that indicate certain restrictions. | 
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				            // Members that indicate certain restrictions. | 
			
		
		
	
		
			
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				            bool nestedOperators; | 
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				            bool nestedOperators; | 
			
		
		
	
		
			
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				            bool nestedPathFormulas; | 
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				            bool nestedPathFormulas; | 
			
		
		
	
	
		
			
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				@ -229,6 +234,9 @@ namespace storm { | 
			
		
		
	
		
			
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				        // Flat PCTL. | 
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				        // Flat PCTL. | 
			
		
		
	
		
			
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				        FragmentSpecification flatPctl(); | 
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				        FragmentSpecification flatPctl(); | 
			
		
		
	
		
			
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				        // rPATL for SMGs | 
			
		
		
	
		
			
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				        FragmentSpecification rpatl(); | 
			
		
		
	
		
			
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				        // PCTL + cumulative, instantaneous, reachability and long-run rewards. | 
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				        // PCTL + cumulative, instantaneous, reachability and long-run rewards. | 
			
		
		
	
		
			
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				        FragmentSpecification prctl(); | 
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				        FragmentSpecification prctl(); | 
			
		
		
	
		
			
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