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fixed a test

tempestpy_adaptions
dehnert 7 years ago
parent
commit
8aecbc356f
  1. 4
      src/test/storm/solver/FullySymbolicGameSolverTest.cpp

4
src/test/storm/solver/FullySymbolicGameSolverTest.cpp

@ -34,7 +34,7 @@ TEST(FullySymbolicGameSolverTest, Solve_Cudd) {
matrix += manager->getEncoding(state.first, 1).template toAdd<double>() * manager->getEncoding(state.second, 1).template toAdd<double>() * manager->getEncoding(pl1.first, 1).template toAdd<double>() * manager->getEncoding(pl2.first, 1).template toAdd<double>() * manager->getConstant<double>(1); matrix += manager->getEncoding(state.first, 1).template toAdd<double>() * manager->getEncoding(state.second, 1).template toAdd<double>() * manager->getEncoding(pl1.first, 1).template toAdd<double>() * manager->getEncoding(pl2.first, 1).template toAdd<double>() * manager->getConstant<double>(1);
std::unique_ptr<storm::utility::solver::SymbolicGameSolverFactory<storm::dd::DdType::CUDD, double>> solverFactory(new storm::utility::solver::SymbolicGameSolverFactory<storm::dd::DdType::CUDD, double>());
std::unique_ptr<storm::solver::SymbolicGameSolverFactory<storm::dd::DdType::CUDD, double>> solverFactory(new storm::solver::SymbolicGameSolverFactory<storm::dd::DdType::CUDD, double>());
storm::dd::Bdd<storm::dd::DdType::CUDD> tmp = matrix.toBdd().existsAbstract({state.second}); storm::dd::Bdd<storm::dd::DdType::CUDD> tmp = matrix.toBdd().existsAbstract({state.second});
storm::dd::Bdd<storm::dd::DdType::CUDD> illegalPlayer2Mask = !tmp && manager->getRange(state.first); storm::dd::Bdd<storm::dd::DdType::CUDD> illegalPlayer2Mask = !tmp && manager->getRange(state.first);
@ -99,7 +99,7 @@ TEST(FullySymbolicGameSolverTest, Solve_Sylvan) {
matrix += manager->getEncoding(state.first, 1).template toAdd<double>() * manager->getEncoding(state.second, 1).template toAdd<double>() * manager->getEncoding(pl1.first, 1).template toAdd<double>() * manager->getEncoding(pl2.first, 1).template toAdd<double>() * manager->getConstant<double>(1); matrix += manager->getEncoding(state.first, 1).template toAdd<double>() * manager->getEncoding(state.second, 1).template toAdd<double>() * manager->getEncoding(pl1.first, 1).template toAdd<double>() * manager->getEncoding(pl2.first, 1).template toAdd<double>() * manager->getConstant<double>(1);
std::unique_ptr<storm::utility::solver::SymbolicGameSolverFactory<storm::dd::DdType::Sylvan, double>> solverFactory(new storm::utility::solver::SymbolicGameSolverFactory<storm::dd::DdType::Sylvan, double>());
std::unique_ptr<storm::solver::SymbolicGameSolverFactory<storm::dd::DdType::Sylvan, double>> solverFactory(new storm::solver::SymbolicGameSolverFactory<storm::dd::DdType::Sylvan, double>());
storm::dd::Bdd<storm::dd::DdType::Sylvan> tmp = matrix.toBdd().existsAbstract({state.second}); storm::dd::Bdd<storm::dd::DdType::Sylvan> tmp = matrix.toBdd().existsAbstract({state.second});
storm::dd::Bdd<storm::dd::DdType::Sylvan> illegalPlayer2Mask = !tmp && manager->getRange(state.first); storm::dd::Bdd<storm::dd::DdType::Sylvan> illegalPlayer2Mask = !tmp && manager->getRange(state.first);

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