|  | @ -136,18 +136,18 @@ namespace storm { | 
		
	
		
			
				|  |  |                 template <typename ValueType> |  |  |                 template <typename ValueType> | 
		
	
		
			
				|  |  |                 void GameViHelper<ValueType>::fillResultVector(std::vector<ValueType>& result, storm::storage::BitVector relevantStates, storm::storage::BitVector psiStates) |  |  |                 void GameViHelper<ValueType>::fillResultVector(std::vector<ValueType>& result, storm::storage::BitVector relevantStates, storm::storage::BitVector psiStates) | 
		
	
		
			
				|  |  |                 { |  |  |                 { | 
		
	
		
			
				|  |  |                     std::vector<ValueType> filled_vector = std::vector<ValueType>(relevantStates.size(), storm::utility::zero<ValueType>()); |  |  |  | 
		
	
		
			
				|  |  |                     uint bit_index = 0; |  |  |  | 
		
	
		
			
				|  |  |                     for(uint i = 0; i < filled_vector.size(); i++) { |  |  |  | 
		
	
		
			
				|  |  |  |  |  |                     std::vector<ValueType> filledVector = std::vector<ValueType>(relevantStates.size(), storm::utility::zero<ValueType>()); | 
		
	
		
			
				|  |  |  |  |  |                     uint bitIndex = 0; | 
		
	
		
			
				|  |  |  |  |  |                     for(uint i = 0; i < filledVector.size(); i++) { | 
		
	
		
			
				|  |  |                         if (relevantStates.get(i)) { |  |  |                         if (relevantStates.get(i)) { | 
		
	
		
			
				|  |  |                             filled_vector.at(i) = result.at(bit_index); |  |  |  | 
		
	
		
			
				|  |  |                             bit_index++; |  |  |  | 
		
	
		
			
				|  |  |  |  |  |                             filledVector.at(i) = result.at(bitIndex); | 
		
	
		
			
				|  |  |  |  |  |                             bitIndex++; | 
		
	
		
			
				|  |  |                         } |  |  |                         } | 
		
	
		
			
				|  |  |                         else if (psiStates.get(i)) { |  |  |                         else if (psiStates.get(i)) { | 
		
	
		
			
				|  |  |                             filled_vector.at(i) = 1; |  |  |  | 
		
	
		
			
				|  |  |  |  |  |                             filledVector.at(i) = 1; | 
		
	
		
			
				|  |  |                         } |  |  |                         } | 
		
	
		
			
				|  |  |                     } |  |  |                     } | 
		
	
		
			
				|  |  |                     result = filled_vector; |  |  |  | 
		
	
		
			
				|  |  |  |  |  |                     result = filledVector; | 
		
	
		
			
				|  |  |                 } |  |  |                 } | 
		
	
		
			
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				|  |  |                 template <typename ValueType> |  |  |                 template <typename ValueType> | 
		
	
	
		
			
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