|  | @ -199,7 +199,7 @@ namespace storm { | 
		
	
		
			
				|  |  |                                 } |  |  |                                 } | 
		
	
		
			
				|  |  |                             } |  |  |                             } | 
		
	
		
			
				|  |  | 
 |  |  | 
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				|  |  |                             if (newUpperBoundAlwaysHigherEqual & !newUpperBoundAlwaysLowerEqual) { |  |  |  | 
		
	
		
			
				|  |  |  |  |  |                             if (newUpperBoundAlwaysHigherEqual && !newUpperBoundAlwaysLowerEqual) { | 
		
	
		
			
				|  |  |                                 // All values moved up or stayed the same |  |  |                                 // All values moved up or stayed the same | 
		
	
		
			
				|  |  |                                 // That means the guess for an upper bound is actually a lower bound |  |  |                                 // That means the guess for an upper bound is actually a lower bound | 
		
	
		
			
				|  |  |                                 iterationPrecision = oviinternal::updateIterationPrecision(env, *auxVector, *upperX, relative, relevantValues); |  |  |                                 iterationPrecision = oviinternal::updateIterationPrecision(env, *auxVector, *upperX, relative, relevantValues); | 
		
	
	
		
			
				|  | @ -207,7 +207,7 @@ namespace storm { | 
		
	
		
			
				|  |  |                                 // Set lowerX to the upper bound candidate |  |  |                                 // Set lowerX to the upper bound candidate | 
		
	
		
			
				|  |  |                                 std::swap(lowerX, upperX); |  |  |                                 std::swap(lowerX, upperX); | 
		
	
		
			
				|  |  |                                 break; |  |  |                                 break; | 
		
	
		
			
				|  |  |                             } else if (newUpperBoundAlwaysLowerEqual & !newUpperBoundAlwaysHigherEqual) { |  |  |  | 
		
	
		
			
				|  |  |  |  |  |                             } else if (newUpperBoundAlwaysLowerEqual && !newUpperBoundAlwaysHigherEqual) { | 
		
	
		
			
				|  |  |                                 // All values moved down or stayed the same and we have a maximum difference of twice the requested precision |  |  |                                 // All values moved down or stayed the same and we have a maximum difference of twice the requested precision | 
		
	
		
			
				|  |  |                                 // We can safely use twice the requested precision, as we calculate the center of both vectors |  |  |                                 // We can safely use twice the requested precision, as we calculate the center of both vectors | 
		
	
		
			
				|  |  |                                 bool reachedPrecision; |  |  |                                 bool reachedPrecision; | 
		
	
	
		
			
				|  | @ -223,6 +223,11 @@ namespace storm { | 
		
	
		
			
				|  |  |                                     // From now on, we keep updating both bounds |  |  |                                     // From now on, we keep updating both bounds | 
		
	
		
			
				|  |  |                                     intervalIterationNeeded = true; |  |  |                                     intervalIterationNeeded = true; | 
		
	
		
			
				|  |  |                                 } |  |  |                                 } | 
		
	
		
			
				|  |  |  |  |  |                             } else if (newUpperBoundAlwaysHigherEqual && newUpperBoundAlwaysLowerEqual) { | 
		
	
		
			
				|  |  |  |  |  |                                 // In this case, the guessed upper bound is the precise fixpoint | 
		
	
		
			
				|  |  |  |  |  |                                 status = SolverStatus::Converged; | 
		
	
		
			
				|  |  |  |  |  |                                 std::swap(lowerX, auxVector); | 
		
	
		
			
				|  |  |  |  |  |                                 break; | 
		
	
		
			
				|  |  |                             } |  |  |                             } | 
		
	
		
			
				|  |  |                             // At this point, the old upper bounds (auxVector) are not needed anymore. |  |  |                             // At this point, the old upper bounds (auxVector) are not needed anymore. | 
		
	
		
			
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