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Fixed a la Christian.

Former-commit-id: 59d1d7b40f
tempestpy_adaptions
PBerger 8 years ago
parent
commit
2d51ef2c0c
  1. 5
      src/modelchecker/abstraction/GameBasedMdpModelChecker.cpp

5
src/modelchecker/abstraction/GameBasedMdpModelChecker.cpp

@ -588,8 +588,9 @@ namespace storm {
storm::dd::Add<Type, ValueType> matrix = game.getTransitionMatrix(); storm::dd::Add<Type, ValueType> matrix = game.getTransitionMatrix();
storm::dd::Add<Type, ValueType> minValuesForPlayer1UnderMinP1Strategy = matrix * minPlayer1Strategy.template toAdd<ValueType>() * minPlayer2Strategy.template toAdd<ValueType>();
storm::dd::Add<Type, ValueType> minValuesForPlayer1UnderMaxP1Strategy = matrix * maxPlayer1Strategy.template toAdd<ValueType>() * minPlayer2Strategy.template toAdd<ValueType>();
storm::dd::Add<Type, ValueType> minResultTmp = minResult.swapVariables(game.getRowColumnMetaVariablePairs());
storm::dd::Add<Type, ValueType> minValuesForPlayer1UnderMinP1Strategy = (matrix * minPlayer1Strategy.template toAdd<ValueType>() * minPlayer2Strategy.template toAdd<ValueType>() * minResultTmp).sumAbstract(game.getColumnVariables()).sumAbstract(game.getPlayer2Variables());
storm::dd::Add<Type, ValueType> minValuesForPlayer1UnderMaxP1Strategy = (matrix * maxPlayer1Strategy.template toAdd<ValueType>() * minPlayer2Strategy.template toAdd<ValueType>() * minResultTmp).sumAbstract(game.getColumnVariables()).sumAbstract(game.getPlayer2Variables());
// This BDD has a 1 for every state (s) that can switch the strategy. // This BDD has a 1 for every state (s) that can switch the strategy.
storm::dd::Bdd<Type> minIsGreaterOrEqual = minValuesForPlayer1UnderMinP1Strategy.greaterOrEqual(minValuesForPlayer1UnderMaxP1Strategy); storm::dd::Bdd<Type> minIsGreaterOrEqual = minValuesForPlayer1UnderMinP1Strategy.greaterOrEqual(minValuesForPlayer1UnderMaxP1Strategy);

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