@ -1265,7 +1265,6 @@ namespace storm {
std : : cout < < " Statistics: " < < std : : endl ;
std : : cout < < " * size of final game: " < < game . getReachableStates ( ) . getNonZeroCount ( ) < < " player 1 states, " < < game . getTransitionMatrix ( ) . getNonZeroCount ( ) < < " transitions " < < std : : endl ;
std : : cout < < " * peak size of game: " < < peakPlayer1States < < " player 1 states, " < < peakTransitions < < " transitions " < < std : : endl ;
std : : cout < < " * transitions (final game): " < < game . getTransitionMatrix ( ) . getNonZeroCount ( ) < < std : : endl ;
std : : cout < < " * refinements: " < < refinements < < std : : endl ;
std : : cout < < " * predicates: " < < abstractionInformation . getNumberOfPredicates ( ) < < std : : endl < < std : : endl ;
@ -1278,7 +1277,7 @@ namespace storm {
uint64_t totalTimeMillis = totalWatch . getTimeInMilliseconds ( ) ;
std : : cout < < " Time breakdown: " < < std : : endl ;
std : : cout < < " * setup: " < < setupTime < < " ms ( " < < 100 * static_cast < double > ( totalS etupTime) / totalTimeMillis < < " %) " < < std : : endl ;
std : : cout < < " * setup: " < < setupTime < < " ms ( " < < 100 * static_cast < double > ( s etupTime) / totalTimeMillis < < " %) " < < std : : endl ;
std : : cout < < " * abstraction: " < < totalAbstractionTimeMillis < < " ms ( " < < 100 * static_cast < double > ( totalAbstractionTimeMillis ) / totalTimeMillis < < " %) " < < std : : endl ;
if ( this - > solveMode = = storm : : settings : : modules : : AbstractionSettings : : SolveMode : : Sparse ) {
std : : cout < < " * translation: " < < totalTranslationTimeMillis < < " ms ( " < < 100 * static_cast < double > ( totalTranslationTimeMillis ) / totalTimeMillis < < " %) " < < std : : endl ;