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fixing statistics

tempestpy_adaptions
dehnert 6 years ago
parent
commit
2c82f6554c
  1. 3
      src/storm/modelchecker/abstraction/GameBasedMdpModelChecker.cpp

3
src/storm/modelchecker/abstraction/GameBasedMdpModelChecker.cpp

@ -1265,7 +1265,6 @@ namespace storm {
std::cout << "Statistics:" << std::endl;
std::cout << " * size of final game: " << game.getReachableStates().getNonZeroCount() << " player 1 states, " << game.getTransitionMatrix().getNonZeroCount() << " transitions" << std::endl;
std::cout << " * peak size of game: " << peakPlayer1States << " player 1 states, " << peakTransitions << " transitions" << std::endl;
std::cout << " * transitions (final game): " << game.getTransitionMatrix().getNonZeroCount() << std::endl;
std::cout << " * refinements: " << refinements << std::endl;
std::cout << " * predicates: " << abstractionInformation.getNumberOfPredicates() << std::endl << std::endl;
@ -1278,7 +1277,7 @@ namespace storm {
uint64_t totalTimeMillis = totalWatch.getTimeInMilliseconds();
std::cout << "Time breakdown:" << std::endl;
std::cout << " * setup: " << setupTime << "ms (" << 100 * static_cast<double>(totalSetupTime)/totalTimeMillis << "%)" << std::endl;
std::cout << " * setup: " << setupTime << "ms (" << 100 * static_cast<double>(setupTime)/totalTimeMillis << "%)" << std::endl;
std::cout << " * abstraction: " << totalAbstractionTimeMillis << "ms (" << 100 * static_cast<double>(totalAbstractionTimeMillis)/totalTimeMillis << "%)" << std::endl;
if (this->solveMode == storm::settings::modules::AbstractionSettings::SolveMode::Sparse) {
std::cout << " * translation: " << totalTranslationTimeMillis << "ms (" << 100 * static_cast<double>(totalTranslationTimeMillis)/totalTimeMillis << "%)" << std::endl;

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