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@ -8,8 +8,6 @@ |
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#include "storm/utility/SignalHandler.h"
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#include "storm/utility/vector.h"
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// TODO this will undergo major refactoring as soon as we implement model checking of further properties
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namespace storm { |
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namespace modelchecker { |
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namespace helper { |
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@ -21,10 +19,6 @@ namespace storm { |
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template <typename ValueType> |
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void GameViHelper<ValueType>::prepareSolversAndMultipliers(const Environment& env) { |
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// TODO we get whole transitionmatrix and psistates DONE IN smgrpatlhelper
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// -> clip statesofcoalition
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// -> compute b vector from psiStates
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// -> clip transitionmatrix and create multiplier
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_multiplier = storm::solver::MultiplierFactory<ValueType>().create(env, _transitionMatrix); |
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_x1IsCurrent = false; |
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@ -75,29 +69,16 @@ namespace storm { |
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} |
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_x1IsCurrent = !_x1IsCurrent; |
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// multiplyandreducegaussseidel
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// Ax + b
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if (choices == nullptr) { |
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//STORM_LOG_DEBUG("\n" << _transitionMatrix);
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//STORM_LOG_DEBUG("xOld = " << storm::utility::vector::toString(xOld()));
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//STORM_LOG_DEBUG("b = " << storm::utility::vector::toString(_b));
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//STORM_LOG_DEBUG("xNew = " << storm::utility::vector::toString(xNew()));
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_multiplier->multiplyAndReduce(env, dir, xOld(), &_b, xNew(), nullptr, &_statesOfCoalition); |
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//std::cin.get();
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} else { |
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// Also keep track of the choices made.
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_multiplier->multiplyAndReduce(env, dir, xOld(), &_b, xNew(), choices, &_statesOfCoalition); |
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} |
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// compare applyPointwise
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storm::utility::vector::applyPointwise<ValueType, ValueType, ValueType>(xOld(), xNew(), xNew(), [&dir] (ValueType const& a, ValueType const& b) -> ValueType { |
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if(storm::solver::maximize(dir)) { |
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if(a > b) return a; |
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else return b; |
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} else { |
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if(a > b) return a; |
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else return b; |
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} |
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}); |
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} |
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@ -129,7 +110,6 @@ namespace storm { |
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return false; |
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} |
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} |
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// TODO needs checking
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return true; |
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} |
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