5 changed files with 213 additions and 0 deletions
			
			
		- 
					5examples/dft/and_approx.dft
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					6examples/dft/and_approx_param.dft
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					6examples/dft/nonmonoton.dft
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					156src/generator/DftNextStateGenerator.cpp
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					40src/generator/DftNextStateGenerator.h
 
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toplevel "A"; | 
				
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"A" and "B" "C" "D"; | 
				
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"B" lambda=1 dorm=0; | 
				
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"C" lambda=100 dorm=0; | 
				
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"D" lambda=50 dorm=0; | 
				
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param x; | 
				
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toplevel "A"; | 
				
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"A" and "B" "C" "D"; | 
				
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"B" lambda=1 dorm=0; | 
				
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"C" lambda=100 dorm=0; | 
				
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"D" lambda=100*x dorm=0; | 
				
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toplevel "A"; | 
				
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"A" or "B" "Z"; | 
				
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"B" pand "D" "S"; | 
				
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"Z" lambda=1 dorm=0; | 
				
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"D" lambda=100 dorm=0; | 
				
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"S" lambda=50 dorm=0; | 
				
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#include "src/generator/DftNextStateGenerator.h"
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 | 
				
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#include "src/utility/constants.h"
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#include "src/utility/macros.h"
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#include "src/exceptions/WrongFormatException.h"
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 | 
				
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namespace storm { | 
				
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    namespace generator { | 
				
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         | 
				
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        template<typename ValueType, typename StateType> | 
				
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        DftNextStateGenerator<ValueType, StateType>::DftNextStateGenerator(storm::storage::DFT<ValueType> const& dft) : mDft(dft), state(nullptr), comparator() { | 
				
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            // Intentionally left empty.
 | 
				
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        } | 
				
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         | 
				
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        template<typename ValueType, typename StateType> | 
				
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        bool DftNextStateGenerator<ValueType, StateType>::isDeterministicModel() const { | 
				
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            assert(false); | 
				
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            return true; | 
				
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        } | 
				
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         | 
				
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        template<typename ValueType, typename StateType> | 
				
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        std::vector<StateType> DftNextStateGenerator<ValueType, StateType>::getInitialStates(StateToIdCallback const& stateToIdCallback) { | 
				
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            // FIXME: This only works for models with exactly one initial state. We should make this more general.
 | 
				
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            /*CompressedState initialState(variableInformation.getTotalBitOffset());
 | 
				
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             | 
				
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            // We need to initialize the values of the variables to their initial value.
 | 
				
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            for (auto const& booleanVariable : variableInformation.booleanVariables) { | 
				
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                initialState.set(booleanVariable.bitOffset, booleanVariable.initialValue); | 
				
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            } | 
				
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            for (auto const& integerVariable : variableInformation.integerVariables) { | 
				
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                initialState.setFromInt(integerVariable.bitOffset, integerVariable.bitWidth, static_cast<uint_fast64_t>(integerVariable.initialValue - integerVariable.lowerBound)); | 
				
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            } | 
				
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 | 
				
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            // Register initial state and return it.
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            StateType id = stateToIdCallback(initialState); | 
				
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            return {id};*/ | 
				
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        } | 
				
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         | 
				
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        template<typename ValueType, typename StateType> | 
				
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        void DftNextStateGenerator<ValueType, StateType>::load(std::shared_ptr<storm::storage::DFTState<ValueType>> const& state) { | 
				
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            /*// Since almost all subsequent operations are based on the evaluator, we load the state into it now.
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            unpackStateIntoEvaluator(state, variableInformation, evaluator); | 
				
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             | 
				
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            // Also, we need to store a pointer to the state itself, because we need to be able to access it when expanding it.
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            this->state = &state;*/ | 
				
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        } | 
				
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         | 
				
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        template<typename ValueType, typename StateType> | 
				
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        bool DftNextStateGenerator<ValueType, StateType>::satisfies(storm::expressions::Expression const& expression) const { | 
				
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           /* if (expression.isTrue()) {
 | 
				
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                return true; | 
				
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            } | 
				
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            return evaluator.asBool(expression);*/ | 
				
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        } | 
				
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         | 
				
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        template<typename ValueType, typename StateType> | 
				
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        StateBehavior<ValueType, StateType> DftNextStateGenerator<ValueType, StateType>::expand(StateToIdCallback const& stateToIdCallback) { | 
				
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            /*// Prepare the result, in case we return early.
 | 
				
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            StateBehavior<ValueType, StateType> result; | 
				
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             | 
				
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            // First, construct the state rewards, as we may return early if there are no choices later and we already
 | 
				
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            // need the state rewards then.
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            for (auto const& rewardModel : selectedRewardModels) { | 
				
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                ValueType stateRewardValue = storm::utility::zero<ValueType>(); | 
				
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                if (rewardModel.get().hasStateRewards()) { | 
				
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                    for (auto const& stateReward : rewardModel.get().getStateRewards()) { | 
				
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                        if (evaluator.asBool(stateReward.getStatePredicateExpression())) { | 
				
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                            stateRewardValue += ValueType(evaluator.asRational(stateReward.getRewardValueExpression())); | 
				
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                        } | 
				
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                    } | 
				
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                } | 
				
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                result.addStateReward(stateRewardValue); | 
				
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            } | 
				
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             | 
				
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            // If a terminal expression was set and we must not expand this state, return now.
 | 
				
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            if (terminalExpression && evaluator.asBool(terminalExpression.get())) { | 
				
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                return result; | 
				
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            } | 
				
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             | 
				
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            // Get all choices for the state.
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            std::vector<Choice<ValueType>> allChoices = getUnlabeledChoices(*this->state, stateToIdCallback); | 
				
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            std::vector<Choice<ValueType>> allLabeledChoices = getLabeledChoices(*this->state, stateToIdCallback); | 
				
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            for (auto& choice : allLabeledChoices) { | 
				
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                allChoices.push_back(std::move(choice)); | 
				
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            } | 
				
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             | 
				
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            std::size_t totalNumberOfChoices = allChoices.size(); | 
				
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             | 
				
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            // If there is not a single choice, we return immediately, because the state has no behavior (other than
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            // the state reward).
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            if (totalNumberOfChoices == 0) { | 
				
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                return result; | 
				
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            } | 
				
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             | 
				
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            // If the model is a deterministic model, we need to fuse the choices into one.
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            if (program.isDeterministicModel() && totalNumberOfChoices > 1) { | 
				
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                Choice<ValueType> globalChoice; | 
				
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                 | 
				
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                // For CTMCs, we need to keep track of the total exit rate to scale the action rewards later. For DTMCs
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                // this is equal to the number of choices, which is why we initialize it like this here.
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                ValueType totalExitRate = program.isDiscreteTimeModel() ? static_cast<ValueType>(totalNumberOfChoices) : storm::utility::zero<ValueType>(); | 
				
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                 | 
				
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                // Iterate over all choices and combine the probabilities/rates into one choice.
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                for (auto const& choice : allChoices) { | 
				
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                    for (auto const& stateProbabilityPair : choice) { | 
				
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                        if (program.isDiscreteTimeModel()) { | 
				
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                            globalChoice.addProbability(stateProbabilityPair.first, stateProbabilityPair.second / totalNumberOfChoices); | 
				
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                        } else { | 
				
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                            globalChoice.addProbability(stateProbabilityPair.first, stateProbabilityPair.second); | 
				
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                        } | 
				
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                    } | 
				
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                     | 
				
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                    if (hasStateActionRewards && !program.isDiscreteTimeModel()) { | 
				
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                        totalExitRate += choice.getTotalMass(); | 
				
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                    } | 
				
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                     | 
				
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                    if (buildChoiceLabeling) { | 
				
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                        globalChoice.addChoiceLabels(choice.getChoiceLabels()); | 
				
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                    } | 
				
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                } | 
				
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                 | 
				
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                // Now construct the state-action reward for all selected reward models.
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                for (auto const& rewardModel : selectedRewardModels) { | 
				
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                    ValueType stateActionRewardValue = storm::utility::zero<ValueType>(); | 
				
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                    if (rewardModel.get().hasStateActionRewards()) { | 
				
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                        for (auto const& stateActionReward : rewardModel.get().getStateActionRewards()) { | 
				
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                            for (auto const& choice : allChoices) { | 
				
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                                if (stateActionReward.getActionIndex() == choice.getActionIndex() && evaluator.asBool(stateActionReward.getStatePredicateExpression())) { | 
				
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                                    stateActionRewardValue += ValueType(evaluator.asRational(stateActionReward.getRewardValueExpression())) * choice.getTotalMass() / totalExitRate; | 
				
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                                } | 
				
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                            } | 
				
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                             | 
				
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                        } | 
				
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                    } | 
				
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                    globalChoice.addChoiceReward(stateActionRewardValue); | 
				
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                } | 
				
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                 | 
				
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                // Move the newly fused choice in place.
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                allChoices.clear(); | 
				
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                allChoices.push_back(std::move(globalChoice)); | 
				
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            } | 
				
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             | 
				
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            // Move all remaining choices in place.
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            for (auto& choice : allChoices) { | 
				
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                result.addChoice(std::move(choice)); | 
				
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            } | 
				
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             | 
				
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            result.setExpanded(); | 
				
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            return result;*/ | 
				
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        } | 
				
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         | 
				
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         | 
				
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        template class DftNextStateGenerator<double>; | 
				
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        template class DftNextStateGenerator<storm::RationalFunction>; | 
				
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    } | 
				
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} | 
				
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#ifndef STORM_GENERATOR_DFTNEXTSTATEGENERATOR_H_ | 
				
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#define STORM_GENERATOR_DFTNEXTSTATEGENERATOR_H_ | 
				
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 | 
				
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#include "src/generator/NextStateGenerator.h" | 
				
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#include "src/storage/dft/DFT.h" | 
				
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 | 
				
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#include "src/utility/ConstantsComparator.h" | 
				
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 | 
				
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namespace storm { | 
				
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    namespace generator { | 
				
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         | 
				
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        template<typename ValueType, typename StateType = uint32_t> | 
				
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        class DftNextStateGenerator : public NextStateGenerator<ValueType, std::shared_ptr<storm::storage::DFTState<ValueType>>, StateType> { | 
				
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        public: | 
				
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            typedef typename NextStateGenerator<ValueType, std::shared_ptr<storm::storage::DFTState<ValueType>>, StateType>::StateToIdCallback StateToIdCallback; | 
				
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             | 
				
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            DftNextStateGenerator(storm::storage::DFT<ValueType> const& dft); | 
				
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                         | 
				
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            virtual bool isDeterministicModel() const override; | 
				
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            virtual std::vector<StateType> getInitialStates(StateToIdCallback const& stateToIdCallback) override; | 
				
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 | 
				
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            virtual void load(std::shared_ptr<storm::storage::DFTState<ValueType>> const& state) override; | 
				
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            virtual StateBehavior<ValueType, StateType> expand(StateToIdCallback const& stateToIdCallback) override; | 
				
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            virtual bool satisfies(storm::expressions::Expression const& expression) const override; | 
				
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 | 
				
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        private: | 
				
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             | 
				
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            // The program used for the generation of next states. | 
				
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            storm::storage::DFT<ValueType> const& mDft; | 
				
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             | 
				
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            CompressedState const* state; | 
				
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             | 
				
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            // A comparator used to compare constants. | 
				
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            storm::utility::ConstantsComparator<ValueType> comparator; | 
				
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        }; | 
				
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         | 
				
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    } | 
				
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} | 
				
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 | 
				
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#endif /* STORM_GENERATOR_DFTNEXTSTATEGENERATOR_H_ */ | 
				
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