|  |  | @ -257,6 +257,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |                 if (!this->hasUniqueSolution()) { | 
			
		
	
		
			
				
					|  |  |  |                     requirements.requireNoEndComponents(); | 
			
		
	
		
			
				
					|  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |                 requirements.requireBounds(); | 
			
		
	
		
			
				
					|  |  |  |             } else { | 
			
		
	
		
			
				
					|  |  |  |                 STORM_LOG_THROW(false, storm::exceptions::InvalidEnvironmentException, "Unsupported technique for iterative MinMax linear equation solver."); | 
			
		
	
		
			
				
					|  |  |  |             } | 
			
		
	
	
		
			
				
					|  |  | @ -686,6 +687,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |             // If minimizing, the primary bound is the lower bound; if maximizing, the primary bound is the upper bound.
 | 
			
		
	
		
			
				
					|  |  |  |             ValueType& primaryBound = minimize(dir) ? currentLowerBound : currentUpperBound; | 
			
		
	
		
			
				
					|  |  |  |             bool& hasPrimaryBound = minimize(dir) ? hasCurrentLowerBound : hasCurrentUpperBound; | 
			
		
	
		
			
				
					|  |  |  |             STORM_LOG_INFO_COND(!hasPrimaryBound, "Initial bound on the result is " << primaryBound); | 
			
		
	
		
			
				
					|  |  |  |              | 
			
		
	
		
			
				
					|  |  |  |             // Proceed with the iterations as long as the method did not converge or reach the maximum number of iterations.
 | 
			
		
	
		
			
				
					|  |  |  |             SolverStatus status = SolverStatus::InProgress; | 
			
		
	
	
		
			
				
					|  |  | @ -733,7 +735,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |                             ValueType bestValue = yTmp.front(); | 
			
		
	
		
			
				
					|  |  |  |                             for (uint64_t choice = 1; choice < xTmp.size(); ++choice) { | 
			
		
	
		
			
				
					|  |  |  |                                 ValueType const& value = yTmp[choice]; | 
			
		
	
		
			
				
					|  |  |  |                                 if (betterEqual(value, bestValue) && (value != bestValue || better(xTmp[choice], xTmp[bestChoice]))) { | 
			
		
	
		
			
				
					|  |  |  |                                 if (value >= bestValue && (value != bestValue || better(xTmp[choice], xTmp[bestChoice]))) { | 
			
		
	
		
			
				
					|  |  |  |                                     bestValue = std::move(value); | 
			
		
	
		
			
				
					|  |  |  |                                     bestChoice = choice; | 
			
		
	
		
			
				
					|  |  |  |                                 } | 
			
		
	
	
		
			
				
					|  |  | @ -749,7 +751,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |                                 if (deltaY > storm::utility::zero<ValueType>()) { | 
			
		
	
		
			
				
					|  |  |  |                                    ValueType newDecisionValue = (xTmp[choice] - *xIt) / deltaY; | 
			
		
	
		
			
				
					|  |  |  |                                     if (!hasDecisionValue || better(newDecisionValue, decisionValue)) { | 
			
		
	
		
			
				
					|  |  |  |              //                           std::cout << "Updating decision value to " << newDecisionValue << ", where deltaX = " << xTmp[choice] << " - " << *xIt << " = " << (xTmp[choice] - *xIt) << " and deltaY= " << *yIt << " - " << yTmp[choice] << " = " << deltaY << "." << std::endl;
 | 
			
		
	
		
			
				
					|  |  |  |                                    //     std::cout << "Updating decision value in Iteration " << iterations << " to " << newDecisionValue << ", where deltaX = " << xTmp[choice] << " - " << *xIt << " = " << (xTmp[choice] - *xIt) << " and deltaY= " << *yIt << " - " << yTmp[choice] << " = " << deltaY << "." << std::endl;
 | 
			
		
	
		
			
				
					|  |  |  |                                         decisionValue = std::move(newDecisionValue); | 
			
		
	
		
			
				
					|  |  |  |                                         hasDecisionValue = true; | 
			
		
	
		
			
				
					|  |  |  |                                     } | 
			
		
	
	
		
			
				
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