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#include "storm/storage/StronglyConnectedComponentDecomposition.h"
#include "storm/models/sparse/Model.h"
#include "storm/models/sparse/StandardRewardModel.h"
#include "storm/adapters/CarlAdapter.h"
namespace storm { namespace storage { template <typename ValueType> StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition() : Decomposition() { // Intentionally left empty.
}
template <typename ValueType> template <typename RewardModelType> StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<ValueType, RewardModelType> const& model, bool dropNaiveSccs, bool onlyBottomSccs) : Decomposition() { performSccDecomposition(model, dropNaiveSccs, onlyBottomSccs); } template <typename ValueType> template <typename RewardModelType> StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<ValueType, RewardModelType> const& model, StateBlock const& block, bool dropNaiveSccs, bool onlyBottomSccs) { storm::storage::BitVector subsystem(model.getNumberOfStates(), block.begin(), block.end()); performSccDecomposition(model.getTransitionMatrix(), subsystem, dropNaiveSccs, onlyBottomSccs); } template <typename ValueType> template <typename RewardModelType> StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<ValueType, RewardModelType> const& model, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs) { performSccDecomposition(model.getTransitionMatrix(), subsystem, dropNaiveSccs, onlyBottomSccs); } template <typename ValueType> StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, StateBlock const& block, bool dropNaiveSccs, bool onlyBottomSccs) { storm::storage::BitVector subsystem(transitionMatrix.getRowGroupCount(), block.begin(), block.end()); performSccDecomposition(transitionMatrix, subsystem, dropNaiveSccs, onlyBottomSccs); } template <typename ValueType> StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, bool dropNaiveSccs, bool onlyBottomSccs) { performSccDecomposition(transitionMatrix, storm::storage::BitVector(transitionMatrix.getRowGroupCount(), true), dropNaiveSccs, onlyBottomSccs); }
template <typename ValueType> StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs) { performSccDecomposition(transitionMatrix, subsystem, dropNaiveSccs, onlyBottomSccs); } template <typename ValueType> StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(StronglyConnectedComponentDecomposition const& other) : Decomposition(other) { // Intentionally left empty.
} template <typename ValueType> StronglyConnectedComponentDecomposition<ValueType>& StronglyConnectedComponentDecomposition<ValueType>::operator=(StronglyConnectedComponentDecomposition const& other) { this->blocks = other.blocks; return *this; } template <typename ValueType> StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(StronglyConnectedComponentDecomposition&& other) : Decomposition(std::move(other)) { // Intentionally left empty.
} template <typename ValueType> StronglyConnectedComponentDecomposition<ValueType>& StronglyConnectedComponentDecomposition<ValueType>::operator=(StronglyConnectedComponentDecomposition&& other) { this->blocks = std::move(other.blocks); return *this; }
template <typename ValueType> void StronglyConnectedComponentDecomposition<ValueType>::performSccDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs) { uint_fast64_t numberOfStates = transitionMatrix.getRowGroupCount();
// Set up the environment of the algorithm.
// Start with the two stacks it maintains.
std::vector<uint_fast64_t> s; s.reserve(numberOfStates); std::vector<uint_fast64_t> p; p.reserve(numberOfStates); // We also need to store the preorder numbers of states and which states have been assigned to which SCC.
std::vector<uint_fast64_t> preorderNumbers(numberOfStates); storm::storage::BitVector hasPreorderNumber(numberOfStates); storm::storage::BitVector stateHasScc(numberOfStates); std::vector<uint_fast64_t> stateToSccMapping(numberOfStates); uint_fast64_t sccCount = 0; // Finally, we need to keep track of the states with a self-loop to identify naive SCCs.
storm::storage::BitVector statesWithSelfLoop(numberOfStates); // Start the search for SCCs from every state in the block.
uint_fast64_t currentIndex = 0; for (auto state : subsystem) { if (!hasPreorderNumber.get(state)) { performSccDecompositionGCM(transitionMatrix, state, statesWithSelfLoop, subsystem, currentIndex, hasPreorderNumber, preorderNumbers, s, p, stateHasScc, stateToSccMapping, sccCount); } }
// After we obtained the state-to-SCC mapping, we build the actual blocks.
this->blocks.resize(sccCount); for (auto state : subsystem) { this->blocks[stateToSccMapping[state]].insert(state); } // Now flag all trivial SCCs as such.
for (uint_fast64_t sccIndex = 0; sccIndex < sccCount; ++sccIndex) { if (this->blocks[sccIndex].size() == 1) { uint_fast64_t onlyState = *this->blocks[sccIndex].begin(); if (!statesWithSelfLoop.get(onlyState)) { this->blocks[sccIndex].setIsTrivial(true); } } } // If requested, we need to drop some SCCs.
if (onlyBottomSccs || dropNaiveSccs) { storm::storage::BitVector blocksToDrop(sccCount); // If requested, we need to delete all naive SCCs.
if (dropNaiveSccs) { for (uint_fast64_t sccIndex = 0; sccIndex < sccCount; ++sccIndex) { if (this->blocks[sccIndex].isTrivial()) { blocksToDrop.set(sccIndex); } } } // If requested, we need to drop all non-bottom SCCs.
if (onlyBottomSccs) { for (uint_fast64_t state = 0; state < numberOfStates; ++state) { // If the block of the state is already known to be dropped, we don't need to check the transitions.
if (!blocksToDrop.get(stateToSccMapping[state])) { for (typename storm::storage::SparseMatrix<ValueType>::const_iterator successorIt = transitionMatrix.getRowGroup(state).begin(), successorIte = transitionMatrix.getRowGroup(state).end(); successorIt != successorIte; ++successorIt) { if (subsystem.get(successorIt->getColumn()) && stateToSccMapping[state] != stateToSccMapping[successorIt->getColumn()]) { blocksToDrop.set(stateToSccMapping[state]); break; } } } } } // Create the new set of blocks by moving all the blocks we need to keep into it.
std::vector<block_type> newBlocks((~blocksToDrop).getNumberOfSetBits()); uint_fast64_t currentBlock = 0; for (uint_fast64_t blockIndex = 0; blockIndex < this->blocks.size(); ++blockIndex) { if (!blocksToDrop.get(blockIndex)) { newBlocks[currentBlock] = std::move(this->blocks[blockIndex]); ++currentBlock; } } // Now set this new set of blocks as the result of the decomposition.
this->blocks = std::move(newBlocks); } } template <typename ValueType> template <typename RewardModelType> void StronglyConnectedComponentDecomposition<ValueType>::performSccDecomposition(storm::models::sparse::Model<ValueType, RewardModelType> const& model, bool dropNaiveSccs, bool onlyBottomSccs) { // Prepare a block that contains all states for a call to the other overload of this function.
storm::storage::BitVector fullSystem(model.getNumberOfStates(), true); // Call the overloaded function.
performSccDecomposition(model.getTransitionMatrix(), fullSystem, dropNaiveSccs, onlyBottomSccs); } template <typename ValueType> void StronglyConnectedComponentDecomposition<ValueType>::performSccDecompositionGCM(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, uint_fast64_t startState, storm::storage::BitVector& statesWithSelfLoop, storm::storage::BitVector const& subsystem, uint_fast64_t& currentIndex, storm::storage::BitVector& hasPreorderNumber, std::vector<uint_fast64_t>& preorderNumbers, std::vector<uint_fast64_t>& s, std::vector<uint_fast64_t>& p, storm::storage::BitVector& stateHasScc, std::vector<uint_fast64_t>& stateToSccMapping, uint_fast64_t& sccCount) { // Prepare the stack used for turning the recursive procedure into an iterative one.
std::vector<uint_fast64_t> recursionStateStack; recursionStateStack.reserve(transitionMatrix.getRowGroupCount()); recursionStateStack.push_back(startState);
while (!recursionStateStack.empty()) { // Peek at the topmost state in the stack, but leave it on there for now.
uint_fast64_t currentState = recursionStateStack.back();
// If the state has not yet been seen, we need to assign it a preorder number and iterate over its successors.
if (!hasPreorderNumber.get(currentState)) { preorderNumbers[currentState] = currentIndex++; hasPreorderNumber.set(currentState, true); s.push_back(currentState); p.push_back(currentState); for (auto const& successor : transitionMatrix.getRowGroup(currentState)) { if (subsystem.get(successor.getColumn()) && successor.getValue() != storm::utility::zero<ValueType>()) { if (currentState == successor.getColumn()) { statesWithSelfLoop.set(currentState); } if (!hasPreorderNumber.get(successor.getColumn())) { // In this case, we must recursively visit the successor. We therefore push the state
// onto the recursion stack.
recursionStateStack.push_back(successor.getColumn()); } else { if (!stateHasScc.get(successor.getColumn())) { while (preorderNumbers[p.back()] > preorderNumbers[successor.getColumn()]) { p.pop_back(); } } } } } } else { // In this case, we have searched all successors of the current state and can exit the "recursion"
// on the current state.
if (currentState == p.back()) { p.pop_back(); uint_fast64_t poppedState = 0; do { poppedState = s.back(); s.pop_back(); stateToSccMapping[poppedState] = sccCount; stateHasScc.set(poppedState); } while (poppedState != currentState); ++sccCount; } recursionStateStack.pop_back(); } } } // Explicitly instantiate the SCC decomposition.
template class StronglyConnectedComponentDecomposition<double>; template StronglyConnectedComponentDecomposition<double>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<double> const& model, bool dropNaiveSccs, bool onlyBottomSccs); template StronglyConnectedComponentDecomposition<double>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<double> const& model, StateBlock const& block, bool dropNaiveSccs, bool onlyBottomSccs); template StronglyConnectedComponentDecomposition<double>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<double> const& model, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs); template class StronglyConnectedComponentDecomposition<float>; template StronglyConnectedComponentDecomposition<float>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<float> const& model, bool dropNaiveSccs, bool onlyBottomSccs); template StronglyConnectedComponentDecomposition<float>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<float> const& model, StateBlock const& block, bool dropNaiveSccs, bool onlyBottomSccs); template StronglyConnectedComponentDecomposition<float>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<float> const& model, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs);
#ifdef STORM_HAVE_CARL
template class StronglyConnectedComponentDecomposition<storm::RationalNumber>; template StronglyConnectedComponentDecomposition<storm::RationalNumber>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<storm::RationalNumber> const& model, bool dropNaiveSccs, bool onlyBottomSccs); template StronglyConnectedComponentDecomposition<storm::RationalNumber>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<storm::RationalNumber> const& model, StateBlock const& block, bool dropNaiveSccs, bool onlyBottomSccs); template StronglyConnectedComponentDecomposition<storm::RationalNumber>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<storm::RationalNumber> const& model, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs); template class StronglyConnectedComponentDecomposition<storm::RationalFunction>; template StronglyConnectedComponentDecomposition<storm::RationalFunction>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<storm::RationalFunction> const& model, bool dropNaiveSccs, bool onlyBottomSccs); template StronglyConnectedComponentDecomposition<storm::RationalFunction>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<storm::RationalFunction> const& model, StateBlock const& block, bool dropNaiveSccs, bool onlyBottomSccs); template StronglyConnectedComponentDecomposition<storm::RationalFunction>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<storm::RationalFunction> const& model, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs); #endif
} // namespace storage
} // namespace storm
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