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// PRISM Model of a decision for a shortcut
// - A hiker has to make a decision of taking a shortcut.
// - On the shortcut a native can be asked for getting to the target waypoint.
// - The native can lead the hiker to the goal or can give a proposal for getting to 0.9 to the target.
smg
player hiker
[startShortcut], [startWay], [waypoint1], [waypoint2target], [waypoint2start], [target], [lost]
endplayer
player native
[wait], [shortcutBad], [shortcutGood]
endplayer
// 0 bob, 1 native,
global move : [0..1] init 0;
global shortcut : [0..1] init 0;
global target : [0..1] init 0;
global lost : [0..1] init 0;
label "target" = target=1;
module hikerModule
startpoint : [0..1] init 1;
waypoints : [0..2] init 0;
[startShortcut] move=0 & startpoint=1 -> (shortcut'=1) & (startpoint'=0) & (move'=1);
[startWay] move=0 & startpoint=1 -> (waypoints'=1) & (startpoint'=0) & (move'=1);
[waypoint1] move=0 & waypoints=1 -> (waypoints'=2) & (move'=1);
[waypoint2target] move=0 & waypoints=2 -> (waypoints'=0) & (target'=1) & (move'=1);
[waypoint2start] move=0 & waypoints=2 -> (waypoints'=0) & (startpoint'=1) & (move'=1);
[target] move=0 & target=1 -> (move'=1);
[lost] move=0 & lost=1 -> (move'=1);
endmodule
module nativeModule
[wait] move=1 & !(shortcut=1) -> (move'=0);
[shortcutBad] move=1 & shortcut=1 -> 0.9: (shortcut'=0) & (target'=1) & (move'=0) + 0.1: (shortcut'=0) & (lost'=1) & (move'=0);
[shortcutGood] move=1 & shortcut=1 -> (shortcut'=0) & (target'=1) & (move'=0);
endmodule