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// PRISM Model of a decision for a shortcut // - A hiker has to make a decision of taking a shortcut. // - On the shortcut a native can be asked for getting to the target waypoint. // - The native can lead the hiker to the goal or can give a proposal for getting to 0.9 to the target.
smg
player hiker [startShortcut], [startWay], [waypoint1], [waypoint2target], [waypoint2start], [target], [lost] endplayer
player native [wait], [shortcutBad], [shortcutGood] endplayer
// 0 bob, 1 native, global move : [0..1] init 0;
global shortcut : [0..1] init 0; global target : [0..1] init 0; global lost : [0..1] init 0;
label "target" = target=1;
module hikerModule startpoint : [0..1] init 1; waypoints : [0..2] init 0;
[startShortcut] move=0 & startpoint=1 -> (shortcut'=1) & (startpoint'=0) & (move'=1); [startWay] move=0 & startpoint=1 -> (waypoints'=1) & (startpoint'=0) & (move'=1); [waypoint1] move=0 & waypoints=1 -> (waypoints'=2) & (move'=1); [waypoint2target] move=0 & waypoints=2 -> (waypoints'=0) & (target'=1) & (move'=1); [waypoint2start] move=0 & waypoints=2 -> (waypoints'=0) & (startpoint'=1) & (move'=1); [target] move=0 & target=1 -> (move'=1); [lost] move=0 & lost=1 -> (move'=1); endmodule
module nativeModule [wait] move=1 & !(shortcut=1) -> (move'=0); [shortcutBad] move=1 & shortcut=1 -> 0.9: (shortcut'=0) & (target'=1) & (move'=0) + 0.1: (shortcut'=0) & (lost'=1) & (move'=0); [shortcutGood] move=1 & shortcut=1 -> (shortcut'=0) & (target'=1) & (move'=0); endmodule
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