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28 lines
1.6 KiB
28 lines
1.6 KiB
mdp
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formula AgentCannotMoveEastWall = (colAgent=4&rowAgent=1) | (colAgent=4&rowAgent=2) | (colAgent=4&rowAgent=3) | (colAgent=4&rowAgent=4);
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formula AgentCannotMoveNorthWall = (colAgent=3&rowAgent=1) | (colAgent=4&rowAgent=1) | (colAgent=1&rowAgent=1) | (colAgent=2&rowAgent=1);
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formula AgentCannotMoveSouthWall = (colAgent=1&rowAgent=4) | (colAgent=3&rowAgent=4) | (colAgent=4&rowAgent=4) | (colAgent=2&rowAgent=4);
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formula AgentCannotMoveWestWall = (colAgent=1&rowAgent=2) | (colAgent=1&rowAgent=3) | (colAgent=1&rowAgent=4) | (colAgent=1&rowAgent=1);
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formula AgentIsOnSlippery = false;
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formula AgentIsOnLava = (colAgent=2&rowAgent=1) | (colAgent=2&rowAgent=3) | (colAgent=2&rowAgent=4);
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label "AgentIsOnLava" = AgentIsOnLava;
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formula AgentIsOnGoal = (colAgent=4&rowAgent=4);
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init
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true
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endinit
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module Agent
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colAgent : [1..4];
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rowAgent : [1..4];
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viewAgent : [0..3];
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[Agent_turn_right] !AgentIsOnLava &true -> 1.000000: (viewAgent'=mod(viewAgent+1,4));
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[Agent_turn_left] !AgentIsOnLava &viewAgent>0 -> 1.000000: (viewAgent'=viewAgent-1);
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[Agent_turn_left] !AgentIsOnLava &viewAgent=0 -> 1.000000: (viewAgent'=3);
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[Agent_move_North] viewAgent=3 & !AgentIsOnLava & !AgentIsOnGoal & !AgentCannotMoveNorthWall -> 1.000000: (rowAgent'=rowAgent-1);
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[Agent_move_East] viewAgent=0 & !AgentIsOnLava & !AgentIsOnGoal & !AgentCannotMoveEastWall -> 1.000000: (colAgent'=colAgent+1);
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[Agent_move_South] viewAgent=1 & !AgentIsOnLava & !AgentIsOnGoal & !AgentCannotMoveSouthWall -> 1.000000: (rowAgent'=rowAgent+1);
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[Agent_move_West] viewAgent=2 & !AgentIsOnLava & !AgentIsOnGoal & !AgentCannotMoveWestWall -> 1.000000: (colAgent'=colAgent-1);
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endmodule
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