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mdp
formula AgentCannotMoveEastWall = (colAgent=4&rowAgent=1) | (colAgent=4&rowAgent=2) | (colAgent=4&rowAgent=3) | (colAgent=4&rowAgent=4); formula AgentCannotMoveNorthWall = (colAgent=3&rowAgent=1) | (colAgent=4&rowAgent=1) | (colAgent=1&rowAgent=1) | (colAgent=2&rowAgent=1); formula AgentCannotMoveSouthWall = (colAgent=1&rowAgent=4) | (colAgent=3&rowAgent=4) | (colAgent=4&rowAgent=4) | (colAgent=2&rowAgent=4); formula AgentCannotMoveWestWall = (colAgent=1&rowAgent=2) | (colAgent=1&rowAgent=3) | (colAgent=1&rowAgent=4) | (colAgent=1&rowAgent=1); formula AgentIsOnSlippery = false; formula AgentIsOnLava = (colAgent=2&rowAgent=1) | (colAgent=2&rowAgent=3) | (colAgent=2&rowAgent=4); label "AgentIsOnLava" = AgentIsOnLava; formula AgentIsOnGoal = (colAgent=4&rowAgent=4); init true endinit
module Agent colAgent : [1..4]; rowAgent : [1..4]; viewAgent : [0..3];
[Agent_turn_right] !AgentIsOnLava &true -> 1.000000: (viewAgent'=mod(viewAgent+1,4)); [Agent_turn_left] !AgentIsOnLava &viewAgent>0 -> 1.000000: (viewAgent'=viewAgent-1); [Agent_turn_left] !AgentIsOnLava &viewAgent=0 -> 1.000000: (viewAgent'=3); [Agent_move_North] viewAgent=3 & !AgentIsOnLava & !AgentIsOnGoal & !AgentCannotMoveNorthWall -> 1.000000: (rowAgent'=rowAgent-1); [Agent_move_East] viewAgent=0 & !AgentIsOnLava & !AgentIsOnGoal & !AgentCannotMoveEastWall -> 1.000000: (colAgent'=colAgent+1); [Agent_move_South] viewAgent=1 & !AgentIsOnLava & !AgentIsOnGoal & !AgentCannotMoveSouthWall -> 1.000000: (rowAgent'=rowAgent+1); [Agent_move_West] viewAgent=2 & !AgentIsOnLava & !AgentIsOnGoal & !AgentCannotMoveWestWall -> 1.000000: (colAgent'=colAgent-1); endmodule
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