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"""
Copied and adapted from https://github.com/mila-iqia/babyai.
Levels described in the Baby AI ICLR 2019 submission, with the `Put Next` instruction.
"""
from __future__ import annotations
from minigrid.envs.babyai.core.roomgrid_level import RoomGridLevel
from minigrid.envs.babyai.core.verifier import ObjDesc, PutNextInstr
class PutNextLocal(RoomGridLevel):
"""
## Description
Put an object next to another object, inside a single room
with no doors, no distractors
## Mission Space
"put the {color} {type} next to the {color} {type}"
{color} is the color of the box. Can be "red", "green", "blue", "purple",
"yellow" or "grey".
{type} is the type of the object. Can be "ball", "box" or "key".
## Action Space
| Num | Name | Action |
|-----|--------------|-------------------|
| 0 | left | Turn left |
| 1 | right | Turn right |
| 2 | forward | Move forward |
| 3 | pickup | Pick up an object |
| 4 | drop | Unused |
| 5 | toggle | Unused |
| 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent finishes the instructed task.
2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-PutNextLocal-v0`
- `BabyAI-PutNextLocalS5N3-v0`
- `BabyAI-PutNextLocalS6N4-v0``
"""
def __init__(self, room_size=8, num_objs=8, **kwargs):
self.num_objs = num_objs
super().__init__(num_rows=1, num_cols=1, room_size=room_size, **kwargs)
def gen_mission(self):
self.place_agent()
objs = self.add_distractors(num_distractors=self.num_objs, all_unique=True)
self.check_objs_reachable()
o1, o2 = self._rand_subset(objs, 2)
self.instrs = PutNextInstr(
ObjDesc(o1.type, o1.color), ObjDesc(o2.type, o2.color)
)
class PutNext(RoomGridLevel):
"""
## Description
Task of the form: move the A next to the B and the C next to the D.
This task is structured to have a very large number of possible
instructions.
## Mission Space
"put the {color} {type} next to the {color} {type}"
{color} is the color of the box. Can be "red", "green", "blue", "purple",
"yellow" or "grey".
{type} is the type of the object. Can be "ball", "box" or "key".
## Action Space
| Num | Name | Action |
|-----|--------------|-------------------|
| 0 | left | Turn left |
| 1 | right | Turn right |
| 2 | forward | Move forward |
| 3 | pickup | Pick up an object |
| 4 | drop | Unused |
| 5 | toggle | Unused |
| 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent finishes the instructed task.
2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-PutNextS4N1-v0`
- `BabyAI-PutNextS5N2-v0`
- `BabyAI-PutNextS5N1-v0`
- `BabyAI-PutNextS6N3-v0`
- `BabyAI-PutNextS7N4-v0`
- `BabyAI-PutNextS5N2Carrying-v0`
- `BabyAI-PutNextS6N3Carrying-v0`
- `BabyAI-PutNextS7N4Carrying-v0`
## Additional Notes
The BabyAI bot is unable to solve the bonus PutNextCarrying configurations.
"""
def __init__(
self,
room_size,
objs_per_room,
start_carrying=False,
max_steps: int | None = None,
**kwargs,
):
assert room_size >= 4
assert objs_per_room <= 9
self.objs_per_room = objs_per_room
self.start_carrying = start_carrying
if max_steps is None:
max_steps = 8 * room_size**2
super().__init__(
num_rows=1, num_cols=2, room_size=room_size, max_steps=max_steps, **kwargs
)
def gen_mission(self):
self.place_agent(0, 0)
# Add objects to both the left and right rooms
# so that we know that we have two non-adjacent set of objects
objs_l = self.add_distractors(0, 0, self.objs_per_room)
objs_r = self.add_distractors(1, 0, self.objs_per_room)
# Remove the wall between the two rooms
self.remove_wall(0, 0, 0)
# Select objects from both subsets
a = self._rand_elem(objs_l)
b = self._rand_elem(objs_r)
# Randomly flip the object to be moved
if self._rand_bool():
t = a
a = b
b = t
self.obj_a = a
self.instrs = PutNextInstr(ObjDesc(a.type, a.color), ObjDesc(b.type, b.color))
def reset(self, **kwargs):
obs = super().reset(**kwargs)
# If the agent starts off carrying the object
if self.start_carrying:
assert self.obj_a.init_pos is not None
self.grid.set(*self.obj_a.init_pos, None)
self.carrying = self.obj_a
return obs