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201 lines
5.8 KiB
201 lines
5.8 KiB
"""
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Copied and adapted from https://github.com/mila-iqia/babyai.
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Levels described in the Baby AI ICLR 2019 submission, with the `Put Next` instruction.
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"""
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from __future__ import annotations
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from minigrid.envs.babyai.core.roomgrid_level import RoomGridLevel
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from minigrid.envs.babyai.core.verifier import ObjDesc, PutNextInstr
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class PutNextLocal(RoomGridLevel):
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"""
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## Description
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Put an object next to another object, inside a single room
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with no doors, no distractors
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## Mission Space
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"put the {color} {type} next to the {color} {type}"
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{color} is the color of the box. Can be "red", "green", "blue", "purple",
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"yellow" or "grey".
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{type} is the type of the object. Can be "ball", "box" or "key".
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## Action Space
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| Num | Name | Action |
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|-----|--------------|-------------------|
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| 0 | left | Turn left |
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| 1 | right | Turn right |
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| 2 | forward | Move forward |
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| 3 | pickup | Pick up an object |
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| 4 | drop | Unused |
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| 5 | toggle | Unused |
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| 6 | done | Unused |
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## Observation Encoding
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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[minigrid/minigrid.py](minigrid/minigrid.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
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## Termination
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The episode ends if any one of the following conditions is met:
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1. The agent finishes the instructed task.
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2. Timeout (see `max_steps`).
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## Registered Configurations
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- `BabyAI-PutNextLocal-v0`
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- `BabyAI-PutNextLocalS5N3-v0`
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- `BabyAI-PutNextLocalS6N4-v0``
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"""
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def __init__(self, room_size=8, num_objs=8, **kwargs):
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self.num_objs = num_objs
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super().__init__(num_rows=1, num_cols=1, room_size=room_size, **kwargs)
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def gen_mission(self):
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self.place_agent()
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objs = self.add_distractors(num_distractors=self.num_objs, all_unique=True)
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self.check_objs_reachable()
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o1, o2 = self._rand_subset(objs, 2)
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self.instrs = PutNextInstr(
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ObjDesc(o1.type, o1.color), ObjDesc(o2.type, o2.color)
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)
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class PutNext(RoomGridLevel):
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"""
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## Description
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Task of the form: move the A next to the B and the C next to the D.
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This task is structured to have a very large number of possible
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instructions.
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## Mission Space
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"put the {color} {type} next to the {color} {type}"
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{color} is the color of the box. Can be "red", "green", "blue", "purple",
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"yellow" or "grey".
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{type} is the type of the object. Can be "ball", "box" or "key".
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## Action Space
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| Num | Name | Action |
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|-----|--------------|-------------------|
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| 0 | left | Turn left |
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| 1 | right | Turn right |
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| 2 | forward | Move forward |
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| 3 | pickup | Pick up an object |
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| 4 | drop | Unused |
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| 5 | toggle | Unused |
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| 6 | done | Unused |
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## Observation Encoding
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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[minigrid/minigrid.py](minigrid/minigrid.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
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## Termination
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The episode ends if any one of the following conditions is met:
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1. The agent finishes the instructed task.
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2. Timeout (see `max_steps`).
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## Registered Configurations
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- `BabyAI-PutNextS4N1-v0`
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- `BabyAI-PutNextS5N2-v0`
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- `BabyAI-PutNextS5N1-v0`
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- `BabyAI-PutNextS6N3-v0`
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- `BabyAI-PutNextS7N4-v0`
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- `BabyAI-PutNextS5N2Carrying-v0`
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- `BabyAI-PutNextS6N3Carrying-v0`
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- `BabyAI-PutNextS7N4Carrying-v0`
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## Additional Notes
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The BabyAI bot is unable to solve the bonus PutNextCarrying configurations.
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"""
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def __init__(
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self,
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room_size,
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objs_per_room,
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start_carrying=False,
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max_steps: int | None = None,
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**kwargs,
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):
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assert room_size >= 4
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assert objs_per_room <= 9
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self.objs_per_room = objs_per_room
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self.start_carrying = start_carrying
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if max_steps is None:
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max_steps = 8 * room_size**2
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super().__init__(
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num_rows=1, num_cols=2, room_size=room_size, max_steps=max_steps, **kwargs
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)
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def gen_mission(self):
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self.place_agent(0, 0)
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# Add objects to both the left and right rooms
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# so that we know that we have two non-adjacent set of objects
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objs_l = self.add_distractors(0, 0, self.objs_per_room)
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objs_r = self.add_distractors(1, 0, self.objs_per_room)
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# Remove the wall between the two rooms
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self.remove_wall(0, 0, 0)
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# Select objects from both subsets
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a = self._rand_elem(objs_l)
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b = self._rand_elem(objs_r)
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# Randomly flip the object to be moved
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if self._rand_bool():
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t = a
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a = b
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b = t
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self.obj_a = a
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self.instrs = PutNextInstr(ObjDesc(a.type, a.color), ObjDesc(b.type, b.color))
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def reset(self, **kwargs):
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obs = super().reset(**kwargs)
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# If the agent starts off carrying the object
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if self.start_carrying:
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assert self.obj_a.init_pos is not None
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self.grid.set(*self.obj_a.init_pos, None)
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self.carrying = self.obj_a
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return obs
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