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// CSMA/CD protocol - probabilistic version of kronos model (3 stations) // gxn/dxp 04/12/01
mdp
// note made changes since cannot have strict inequalities // in digital clocks approach and suppose a station only sends one message
// simplified parameters scaled const int sigma=1; // time for messages to propagate along the bus const int lambda=30; // time to send a message
// actual parameters const int N = 2; // number of processes const int K = 2; // exponential backoff limit const int slot = 2*sigma; // length of slot // const int M = floor(pow(2, K))-1 ; // max number of slots to wait const int M = 3 ; // max number of slots to wait //const int lambda=782; //const int sigma=26;
// formula min_backoff_after_success = min(s1=4?cd1:K+1,s2=4?cd2:K+1); // formula min_collisions = min(cd1,cd2); // formula max_collisions = max(cd1,cd2);
//---------------------------------------------------------------------------------------------------------------------------- // the bus module bus b : [0..2]; // b=0 - idle // b=1 - active // b=2 - collision // clocks of bus y1 : [0..sigma+1]; // time since first send (used find time until channel sensed busy) y2 : [0..sigma+1]; // time since second send (used to find time until collision detected) // a sender sends (ok - no other message being sent) [send1] (b=0) -> (b'=1); [send2] (b=0) -> (b'=1); // a sender sends (bus busy - collision) [send1] (b=1|b=2) & (y1<sigma) -> (b'=2); [send2] (b=1|b=2) & (y1<sigma) -> (b'=2); // finish sending [end1] (b=1) -> (b'=0) & (y1'=0); [end2] (b=1) -> (b'=0) & (y1'=0); // bus busy [busy1] (b=1|b=2) & (y1>=sigma) -> (b'=b); [busy2] (b=1|b=2) & (y1>=sigma) -> (b'=b); // collision detected [cd] (b=2) & (y2<=sigma) -> (b'=0) & (y1'=0) & (y2'=0); // time passage [time] (b=0) -> (y1'=0); // value of y1/y2 does not matter in state 0 [time] (b=1) -> (y1'=min(y1+1,sigma+1)); // no invariant in state 1 [time] (b=2) & (y2<sigma) -> (y1'=min(y1+1,sigma+1)) & (y2'=min(y2+1,sigma+1)); // invariant in state 2 (time until collision detected) endmodule
//---------------------------------------------------------------------------------------------------------------------------- // model of first sender module station1 // LOCAL STATE s1 : [0..5]; // s1=0 - initial state // s1=1 - transmit // s1=2 - collision (set backoff) // s1=3 - wait (bus busy) // s1=4 - successfully sent // LOCAL CLOCK x1 : [0..max(lambda,slot)]; // BACKOFF COUNTER (number of slots to wait) bc1 : [0..M]; // COLLISION COUNTER cd1 : [0..K]; // start sending [send1] (s1=0) -> (s1'=1) & (x1'=0); // start sending [busy1] (s1=0) -> (s1'=2) & (x1'=0) & (cd1'=min(K,cd1+1)); // detects channel is busy so go into backoff // transmitting [time] (s1=1) & (x1<lambda) -> (x1'=min(x1+1,lambda)); // let time pass [end1] (s1=1) & (x1=lambda) -> (s1'=4) & (x1'=0); // finished [cd] (s1=1) -> (s1'=2) & (x1'=0) & (cd1'=min(K,cd1+1)); // collision detected (increment backoff counter) [cd] !(s1=1) -> (s1'=s1); // add loop for collision detection when not important // set backoff (no time can pass in this state) // probability depends on which transmission this is (cd1) [] s1=2 & cd1=1 -> 1/2 : (s1'=3) & (bc1'=0) + 1/2 : (s1'=3) & (bc1'=1) ; [] s1=2 & cd1=2 -> 1/4 : (s1'=3) & (bc1'=0) + 1/4 : (s1'=3) & (bc1'=1) + 1/4 : (s1'=3) & (bc1'=2) + 1/4 : (s1'=3) & (bc1'=3) ; // wait until backoff counter reaches 0 then send again [time] (s1=3) & (x1<slot) -> (x1'=x1+1); // let time pass (in slot) [time] (s1=3) & (x1=slot) & (bc1>0) -> (x1'=1) & (bc1'=bc1-1); // let time pass (move slots) [send1] (s1=3) & (x1=slot) & (bc1=0) -> (s1'=1) & (x1'=0); // finished backoff (bus appears free) [busy1] (s1=3) & (x1=slot) & (bc1=0) -> (s1'=2) & (x1'=0) & (cd1'=min(K,cd1+1)); // finished backoff (bus busy) // once finished nothing matters [time] (s1>=4) -> (x1'=0);
endmodule
//----------------------------------------------------------------------------------------------------------------------------
// construct further stations through renaming module station2=station1[s1=s2,x1=x2,cd1=cd2,bc1=bc2,send1=send2,busy1=busy2,end1=end2] endmodule
//----------------------------------------------------------------------------------------------------------------------------
// reward structure for expected time rewards "time" [time] true : 1; endrewards
//----------------------------------------------------------------------------------------------------------------------------
// labels/formulae label "all_delivered" = s1=4&s2=4; label "one_delivered" = s1=4|s2=4; label "collision_max_backoff" = (cd1=K & s1=1 & b=2)|(cd2=K & s2=1 & b=2);
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