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"""
Copied and adapted from https://github.com/mila-iqia/babyai. Levels described in the Baby AI ICLR 2019 submission, with the `Open` instruction. """
from __future__ import annotations
from minigrid.core.constants import COLOR_NAMES from minigrid.envs.babyai.core.roomgrid_level import RoomGridLevel from minigrid.envs.babyai.core.verifier import ( LOC_NAMES, AfterInstr, BeforeInstr, ObjDesc, OpenInstr, )
class Open(RoomGridLevel): """
## Description
Open a door, which may be in another room
## Mission Space
"open a {color} door"
{color} is the color of the box. Can be "red", "green", "blue", "purple", "yellow" or "grey".
## Action Space
| Num | Name | Action | |-----|--------------|-------------------| | 0 | left | Turn left | | 1 | right | Turn right | | 2 | forward | Move forward | | 3 | pickup | Pick up an object | | 4 | drop | Unused | | 5 | toggle | Unused | | 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple: `(OBJECT_IDX, COLOR_IDX, STATE)` - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in [minigrid/minigrid.py](minigrid/minigrid.py) - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent opens the door. 2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-Open-v0`
"""
def gen_mission(self): self.place_agent() self.connect_all() self.add_distractors(num_distractors=18, all_unique=False) self.check_objs_reachable()
# Collect a list of all the doors in the environment doors = [] for i in range(self.num_cols): for j in range(self.num_rows): room = self.get_room(i, j) for door in room.doors: if door: doors.append(door)
door = self._rand_elem(doors) self.instrs = OpenInstr(ObjDesc(door.type, door.color))
class OpenRedDoor(RoomGridLevel): """
## Description
Go to the red door (always unlocked, in the current room) Note: this level is intentionally meant for debugging and is intentionally kept very simple.
## Mission Space
"open the red door"
## Action Space
| Num | Name | Action | |-----|--------------|-------------------| | 0 | left | Turn left | | 1 | right | Turn right | | 2 | forward | Move forward | | 3 | pickup | Pick up an object | | 4 | drop | Unused | | 5 | toggle | Unused | | 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple: `(OBJECT_IDX, COLOR_IDX, STATE)` - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in [minigrid/minigrid.py](minigrid/minigrid.py) - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent opens the door. 2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-OpenRedDoor-v0`
"""
def __init__(self, **kwargs): super().__init__(num_rows=1, num_cols=2, room_size=5, **kwargs)
def gen_mission(self): obj, _ = self.add_door(0, 0, 0, "red", locked=False) self.place_agent(0, 0) self.instrs = OpenInstr(ObjDesc("door", "red"))
class OpenDoor(RoomGridLevel): """
## Description
Go to the door The door to open is given by its color or by its location. (always unlocked, in the current room)
## Mission Space
"open the {color} door"
{color} is the color of the box. Can be "red", "green", "blue", "purple", "yellow" or "grey".
## Action Space
| Num | Name | Action | |-----|--------------|-------------------| | 0 | left | Turn left | | 1 | right | Turn right | | 2 | forward | Move forward | | 3 | pickup | Pick up an object | | 4 | drop | Unused | | 5 | toggle | Unused | | 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple: `(OBJECT_IDX, COLOR_IDX, STATE)` - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in [minigrid/minigrid.py](minigrid/minigrid.py) - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent opens the door. 2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-OpenDoor-v0` - `BabyAI-OpenDoorDebug-v0` - `BabyAI-OpenDoorColor-v0` - `BabyAI-OpenDoorLoc-v0`
"""
def __init__(self, debug=False, select_by=None, **kwargs): self.select_by = select_by self.debug = debug super().__init__(**kwargs)
def gen_mission(self): door_colors = self._rand_subset(COLOR_NAMES, 4) objs = []
for i, color in enumerate(door_colors): obj, _ = self.add_door(1, 1, door_idx=i, color=color, locked=False) objs.append(obj)
select_by = self.select_by if select_by is None: select_by = self._rand_elem(["color", "loc"]) if select_by == "color": object = ObjDesc(objs[0].type, color=objs[0].color) elif select_by == "loc": object = ObjDesc(objs[0].type, loc=self._rand_elem(LOC_NAMES)) else: raise NotImplementedError("Not implemented.")
self.place_agent(1, 1) self.instrs = OpenInstr(object, strict=self.debug)
class OpenTwoDoors(RoomGridLevel): """
## Description
Open door X, then open door Y The two doors are facing opposite directions, so that the agent Can't see whether the door behind him is open. This task requires memory (recurrent policy) to be solved effectively.
## Mission Space
"open the {color} door, the open the {color} door"
{color} is the color of the box. Can be "red", "green", "blue", "purple", "yellow" or "grey".
## Action Space
| Num | Name | Action | |-----|--------------|-------------------| | 0 | left | Turn left | | 1 | right | Turn right | | 2 | forward | Move forward | | 3 | pickup | Pick up an object | | 4 | drop | Unused | | 5 | toggle | Unused | | 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple: `(OBJECT_IDX, COLOR_IDX, STATE)` - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in [minigrid/minigrid.py](minigrid/minigrid.py) - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent opens the door. 2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-OpenTwoDoors-v0` - `BabyAI-OpenRedBlueDoors-v0` - `BabyAI-OpenRedBlueDoorsDebug-v0`
"""
def __init__( self, first_color=None, second_color=None, strict=False, max_steps: int | None = None, **kwargs, ): self.first_color = first_color self.second_color = second_color self.strict = strict
room_size = 6 if max_steps is None: max_steps = 20 * room_size**2
super().__init__(room_size=room_size, max_steps=max_steps, **kwargs)
def gen_mission(self): colors = self._rand_subset(COLOR_NAMES, 2)
first_color = self.first_color if first_color is None: first_color = colors[0] second_color = self.second_color if second_color is None: second_color = colors[1]
door1, _ = self.add_door(1, 1, 2, color=first_color, locked=False) door2, _ = self.add_door(1, 1, 0, color=second_color, locked=False)
self.place_agent(1, 1)
self.instrs = BeforeInstr( OpenInstr(ObjDesc(door1.type, door1.color), strict=self.strict), OpenInstr(ObjDesc(door2.type, door2.color)), )
class OpenDoorsOrder(RoomGridLevel): """
## Description
Open one or two doors in the order specified.
## Mission Space
"open the {color} door, the open the {color} door"
or
"open the {color} door after you open the {color} door"
or
"open the {color} door"
{color} is the color of the box. Can be "red", "green", "blue", "purple", "yellow" or "grey".
## Action Space
| Num | Name | Action | |-----|--------------|-------------------| | 0 | left | Turn left | | 1 | right | Turn right | | 2 | forward | Move forward | | 3 | pickup | Pick up an object | | 4 | drop | Unused | | 5 | toggle | Unused | | 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple: `(OBJECT_IDX, COLOR_IDX, STATE)` - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in [minigrid/minigrid.py](minigrid/minigrid.py) - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent opens the door. 2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-OpenDoorsOrderN2-v0` - `BabyAI-OpenDoorsOrderN4-v0` - `BabyAI-OpenDoorsOrderN2Debug-v0` - `BabyAI-OpenDoorsOrderN4Debug-v0` """
def __init__(self, num_doors, debug=False, max_steps: int | None = None, **kwargs): assert num_doors >= 2 self.num_doors = num_doors self.debug = debug
room_size = 6 if max_steps is None: max_steps = 20 * room_size**2
super().__init__(room_size=room_size, max_steps=max_steps, **kwargs)
def gen_mission(self): colors = self._rand_subset(COLOR_NAMES, self.num_doors) doors = [] for i in range(self.num_doors): door, _ = self.add_door(1, 1, color=colors[i], locked=False) doors.append(door) self.place_agent(1, 1)
door1, door2 = self._rand_subset(doors, 2) desc1 = ObjDesc(door1.type, door1.color) desc2 = ObjDesc(door2.type, door2.color)
mode = self._rand_int(0, 3) if mode == 0: self.instrs = OpenInstr(desc1, strict=self.debug) elif mode == 1: self.instrs = BeforeInstr( OpenInstr(desc1, strict=self.debug), OpenInstr(desc2, strict=self.debug) ) elif mode == 2: self.instrs = AfterInstr( OpenInstr(desc1, strict=self.debug), OpenInstr(desc2, strict=self.debug) ) else: assert False
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