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"""
Copied and adapted from https://github.com/mila-iqia/babyai.
Levels described in the Baby AI ICLR 2019 submission, with the `Open` instruction.
"""
from __future__ import annotations
from minigrid.core.constants import COLOR_NAMES
from minigrid.envs.babyai.core.roomgrid_level import RoomGridLevel
from minigrid.envs.babyai.core.verifier import (
LOC_NAMES,
AfterInstr,
BeforeInstr,
ObjDesc,
OpenInstr,
)
class Open(RoomGridLevel):
"""
## Description
Open a door, which may be in another room
## Mission Space
"open a {color} door"
{color} is the color of the box. Can be "red", "green", "blue", "purple",
"yellow" or "grey".
## Action Space
| Num | Name | Action |
|-----|--------------|-------------------|
| 0 | left | Turn left |
| 1 | right | Turn right |
| 2 | forward | Move forward |
| 3 | pickup | Pick up an object |
| 4 | drop | Unused |
| 5 | toggle | Unused |
| 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent opens the door.
2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-Open-v0`
"""
def gen_mission(self):
self.place_agent()
self.connect_all()
self.add_distractors(num_distractors=18, all_unique=False)
self.check_objs_reachable()
# Collect a list of all the doors in the environment
doors = []
for i in range(self.num_cols):
for j in range(self.num_rows):
room = self.get_room(i, j)
for door in room.doors:
if door:
doors.append(door)
door = self._rand_elem(doors)
self.instrs = OpenInstr(ObjDesc(door.type, door.color))
class OpenRedDoor(RoomGridLevel):
"""
## Description
Go to the red door
(always unlocked, in the current room)
Note: this level is intentionally meant for debugging and is
intentionally kept very simple.
## Mission Space
"open the red door"
## Action Space
| Num | Name | Action |
|-----|--------------|-------------------|
| 0 | left | Turn left |
| 1 | right | Turn right |
| 2 | forward | Move forward |
| 3 | pickup | Pick up an object |
| 4 | drop | Unused |
| 5 | toggle | Unused |
| 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent opens the door.
2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-OpenRedDoor-v0`
"""
def __init__(self, **kwargs):
super().__init__(num_rows=1, num_cols=2, room_size=5, **kwargs)
def gen_mission(self):
obj, _ = self.add_door(0, 0, 0, "red", locked=False)
self.place_agent(0, 0)
self.instrs = OpenInstr(ObjDesc("door", "red"))
class OpenDoor(RoomGridLevel):
"""
## Description
Go to the door
The door to open is given by its color or by its location.
(always unlocked, in the current room)
## Mission Space
"open the {color} door"
{color} is the color of the box. Can be "red", "green", "blue", "purple",
"yellow" or "grey".
## Action Space
| Num | Name | Action |
|-----|--------------|-------------------|
| 0 | left | Turn left |
| 1 | right | Turn right |
| 2 | forward | Move forward |
| 3 | pickup | Pick up an object |
| 4 | drop | Unused |
| 5 | toggle | Unused |
| 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent opens the door.
2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-OpenDoor-v0`
- `BabyAI-OpenDoorDebug-v0`
- `BabyAI-OpenDoorColor-v0`
- `BabyAI-OpenDoorLoc-v0`
"""
def __init__(self, debug=False, select_by=None, **kwargs):
self.select_by = select_by
self.debug = debug
super().__init__(**kwargs)
def gen_mission(self):
door_colors = self._rand_subset(COLOR_NAMES, 4)
objs = []
for i, color in enumerate(door_colors):
obj, _ = self.add_door(1, 1, door_idx=i, color=color, locked=False)
objs.append(obj)
select_by = self.select_by
if select_by is None:
select_by = self._rand_elem(["color", "loc"])
if select_by == "color":
object = ObjDesc(objs[0].type, color=objs[0].color)
elif select_by == "loc":
object = ObjDesc(objs[0].type, loc=self._rand_elem(LOC_NAMES))
else:
raise NotImplementedError("Not implemented.")
self.place_agent(1, 1)
self.instrs = OpenInstr(object, strict=self.debug)
class OpenTwoDoors(RoomGridLevel):
"""
## Description
Open door X, then open door Y
The two doors are facing opposite directions, so that the agent
Can't see whether the door behind him is open.
This task requires memory (recurrent policy) to be solved effectively.
## Mission Space
"open the {color} door, the open the {color} door"
{color} is the color of the box. Can be "red", "green", "blue", "purple",
"yellow" or "grey".
## Action Space
| Num | Name | Action |
|-----|--------------|-------------------|
| 0 | left | Turn left |
| 1 | right | Turn right |
| 2 | forward | Move forward |
| 3 | pickup | Pick up an object |
| 4 | drop | Unused |
| 5 | toggle | Unused |
| 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent opens the door.
2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-OpenTwoDoors-v0`
- `BabyAI-OpenRedBlueDoors-v0`
- `BabyAI-OpenRedBlueDoorsDebug-v0`
"""
def __init__(
self,
first_color=None,
second_color=None,
strict=False,
max_steps: int | None = None,
**kwargs,
):
self.first_color = first_color
self.second_color = second_color
self.strict = strict
room_size = 6
if max_steps is None:
max_steps = 20 * room_size**2
super().__init__(room_size=room_size, max_steps=max_steps, **kwargs)
def gen_mission(self):
colors = self._rand_subset(COLOR_NAMES, 2)
first_color = self.first_color
if first_color is None:
first_color = colors[0]
second_color = self.second_color
if second_color is None:
second_color = colors[1]
door1, _ = self.add_door(1, 1, 2, color=first_color, locked=False)
door2, _ = self.add_door(1, 1, 0, color=second_color, locked=False)
self.place_agent(1, 1)
self.instrs = BeforeInstr(
OpenInstr(ObjDesc(door1.type, door1.color), strict=self.strict),
OpenInstr(ObjDesc(door2.type, door2.color)),
)
class OpenDoorsOrder(RoomGridLevel):
"""
## Description
Open one or two doors in the order specified.
## Mission Space
"open the {color} door, the open the {color} door"
or
"open the {color} door after you open the {color} door"
or
"open the {color} door"
{color} is the color of the box. Can be "red", "green", "blue", "purple",
"yellow" or "grey".
## Action Space
| Num | Name | Action |
|-----|--------------|-------------------|
| 0 | left | Turn left |
| 1 | right | Turn right |
| 2 | forward | Move forward |
| 3 | pickup | Pick up an object |
| 4 | drop | Unused |
| 5 | toggle | Unused |
| 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent opens the door.
2. Timeout (see `max_steps`).
## Registered Configurations
- `BabyAI-OpenDoorsOrderN2-v0`
- `BabyAI-OpenDoorsOrderN4-v0`
- `BabyAI-OpenDoorsOrderN2Debug-v0`
- `BabyAI-OpenDoorsOrderN4Debug-v0`
"""
def __init__(self, num_doors, debug=False, max_steps: int | None = None, **kwargs):
assert num_doors >= 2
self.num_doors = num_doors
self.debug = debug
room_size = 6
if max_steps is None:
max_steps = 20 * room_size**2
super().__init__(room_size=room_size, max_steps=max_steps, **kwargs)
def gen_mission(self):
colors = self._rand_subset(COLOR_NAMES, self.num_doors)
doors = []
for i in range(self.num_doors):
door, _ = self.add_door(1, 1, color=colors[i], locked=False)
doors.append(door)
self.place_agent(1, 1)
door1, door2 = self._rand_subset(doors, 2)
desc1 = ObjDesc(door1.type, door1.color)
desc2 = ObjDesc(door2.type, door2.color)
mode = self._rand_int(0, 3)
if mode == 0:
self.instrs = OpenInstr(desc1, strict=self.debug)
elif mode == 1:
self.instrs = BeforeInstr(
OpenInstr(desc1, strict=self.debug), OpenInstr(desc2, strict=self.debug)
)
elif mode == 2:
self.instrs = AfterInstr(
OpenInstr(desc1, strict=self.debug), OpenInstr(desc2, strict=self.debug)
)
else:
assert False