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@ -16,8 +16,8 @@ std::string westUpdate(const AgentName &a) { return "(col"+a+"'=col"+a+"-1)"; } |
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namespace prism { |
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namespace prism { |
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PrismModulesPrinter::PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const std::map<std::string, cells> &slipperyTiles, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float probIntended, const float faultyProbability) |
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: os(os), modelType(modelType), maxBoundaries(maxBoundaries), boxes(boxes), balls(balls), lockedDoors(lockedDoors), unlockedDoors(unlockedDoors), keys(keys), slipperyTiles(slipperyTiles), agentNameAndPositionMap(agentNameAndPositionMap), configuration(config), probIntended(probIntended), faultyProbability(faultyProbability) { |
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PrismModulesPrinter::PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const std::map<std::string, cells> &slipperyTiles, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float probIntended, const float faultyProbability, const bool anyLava, const bool anyGoals) |
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: os(os), modelType(modelType), maxBoundaries(maxBoundaries), boxes(boxes), balls(balls), lockedDoors(lockedDoors), unlockedDoors(unlockedDoors), keys(keys), slipperyTiles(slipperyTiles), agentNameAndPositionMap(agentNameAndPositionMap), configuration(config), probIntended(probIntended), faultyProbability(faultyProbability), anyLava(anyLava), anyGoals(anyGoals) { |
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numberOfPlayer = agentNameAndPositionMap.size(); |
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numberOfPlayer = agentNameAndPositionMap.size(); |
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size_t index = 0; |
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size_t index = 0; |
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for(auto begin = agentNameAndPositionMap.begin(); begin != agentNameAndPositionMap.end(); begin++, index++) { |
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for(auto begin = agentNameAndPositionMap.begin(); begin != agentNameAndPositionMap.end(); begin++, index++) { |
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@ -104,9 +104,9 @@ namespace prism { |
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void PrismModulesPrinter::printPortableObjectModule(const cell &object) { |
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void PrismModulesPrinter::printPortableObjectModule(const cell &object) { |
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std::string identifier = capitalize(object.getColor()) + object.getType(); |
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std::string identifier = capitalize(object.getColor()) + object.getType(); |
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os << "\nmodule " << identifier << std::endl; |
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os << "\nmodule " << identifier << std::endl; |
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os << "\tx" << identifier << " : [-1.." << maxBoundaries.second << "] init " << object.column << ";\n"; |
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os << "\ty" << identifier << " : [-1.." << maxBoundaries.first << "] init " << object.row << ";\n"; |
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os << "\t" << identifier << "PickedUp : bool;\n"; |
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os << " x" << identifier << " : [-1.." << maxBoundaries.second << "] init " << object.column << ";\n"; |
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os << " y" << identifier << " : [-1.." << maxBoundaries.first << "] init " << object.row << ";\n"; |
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os << " " << identifier << "PickedUp : bool;\n"; |
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os << "\n"; |
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os << "\n"; |
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for(const auto [name, position] : agentNameAndPositionMap) { |
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for(const auto [name, position] : agentNameAndPositionMap) { |
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@ -118,25 +118,25 @@ namespace prism { |
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void PrismModulesPrinter::printPortableObjectActions(const std::string &agentName, const std::string &identifier) { |
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void PrismModulesPrinter::printPortableObjectActions(const std::string &agentName, const std::string &identifier) { |
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std::string actionName = "[" + agentName + "_pickup_" + identifier + "]"; |
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std::string actionName = "[" + agentName + "_pickup_" + identifier + "]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " true -> (x" << identifier << "'=-1) & (y" << identifier << "'=-1) & (" << identifier << "PickedUp'=true);\n"; |
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os << " " << actionName << " true -> (x" << identifier << "'=-1) & (y" << identifier << "'=-1) & (" << identifier << "PickedUp'=true);\n"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_north]"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_north]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "-1) & (" << identifier << "PickedUp'=false);\n"; |
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os << " " << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "-1) & (" << identifier << "PickedUp'=false);\n"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_west]"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_west]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << "-1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; |
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os << " " << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << "-1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_south]"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_south]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "+1) & (" << identifier << "PickedUp'=false);\n"; |
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os << " " << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "+1) & (" << identifier << "PickedUp'=false);\n"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_east]"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_east]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " " << " ttrue -> (x" << identifier << "'=x" << agentName << "+1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; |
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os << " " << actionName << " " << " ttrue -> (x" << identifier << "'=x" << agentName << "+1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; |
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} |
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} |
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void PrismModulesPrinter::printDoorModule(const cell &door, const bool &opened) { |
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void PrismModulesPrinter::printDoorModule(const cell &door, const bool &opened) { |
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std::string identifier = capitalize(door.getColor()) + door.getType(); |
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std::string identifier = capitalize(door.getColor()) + door.getType(); |
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os << "\nmodule " << identifier << std::endl; |
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os << "\nmodule " << identifier << std::endl; |
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os << "\t" << identifier << "Open : bool init false;\n"; |
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os << " " << identifier << "Open : bool init false;\n"; |
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os << "\n"; |
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os << "\n"; |
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if(opened) { |
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if(opened) { |
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@ -154,26 +154,26 @@ namespace prism { |
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void PrismModulesPrinter::printLockedDoorActions(const std::string &agentName, const std::string &identifier) { |
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void PrismModulesPrinter::printLockedDoorActions(const std::string &agentName, const std::string &identifier) { |
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std::string actionName = "[" + agentName + "_unlock_" + identifier + "]"; |
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std::string actionName = "[" + agentName + "_unlock_" + identifier + "]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; |
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os << " " << actionName << " !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; |
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actionName = "[" + agentName + "_close_" + identifier + "]"; |
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actionName = "[" + agentName + "_close_" + identifier + "]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n"; |
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os << " " << actionName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n"; |
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} |
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} |
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void PrismModulesPrinter::printUnlockedDoorActions(const std::string &agentName, const std::string &identifier) { |
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void PrismModulesPrinter::printUnlockedDoorActions(const std::string &agentName, const std::string &identifier) { |
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std::string actionName = "[" + agentName + "_open_" + identifier + "]"; |
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std::string actionName = "[" + agentName + "_open_" + identifier + "]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; |
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os << " !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; |
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actionName = "[" + agentName + "_close_" + identifier + "]"; |
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actionName = "[" + agentName + "_close_" + identifier + "]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << agentName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n"; |
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os << " " << agentName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n"; |
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} |
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} |
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void PrismModulesPrinter::printRobotModule(const AgentName &agentName, const coordinates &initialPosition) { |
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void PrismModulesPrinter::printRobotModule(const AgentName &agentName, const coordinates &initialPosition) { |
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os << "\nmodule " << agentName << std::endl; |
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os << "\nmodule " << agentName << std::endl; |
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os << "\tcol" << agentName << " : [1.." << maxBoundaries.second << "] init " << initialPosition.second << ";\n"; |
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os << "\trow" << agentName << " : [1.." << maxBoundaries.first << "] init " << initialPosition.first << ";\n"; |
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os << "\tview" << agentName << " : [0..3] init 1;\n"; |
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os << " col" << agentName << " : [1.." << maxBoundaries.second << "] init " << initialPosition.second << ";\n"; |
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os << " row" << agentName << " : [1.." << maxBoundaries.first << "] init " << initialPosition.first << ";\n"; |
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os << " view" << agentName << " : [0..3] init 1;\n"; |
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printTurnActionsForRobot(agentName); |
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printTurnActionsForRobot(agentName); |
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printMovementActionsForRobot(agentName); |
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printMovementActionsForRobot(agentName); |
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@ -192,19 +192,19 @@ namespace prism { |
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for(const auto &key : keys) { |
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for(const auto &key : keys) { |
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std::string identifier = capitalize(key.getColor()) + key.getType(); |
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std::string identifier = capitalize(key.getColor()) + key.getType(); |
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os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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os << " " << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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printPortableObjectActionsForRobot(agentName, identifier); |
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printPortableObjectActionsForRobot(agentName, identifier); |
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} |
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} |
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for(const auto &ball : balls) { |
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for(const auto &ball : balls) { |
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std::string identifier = capitalize(ball.getColor()) + ball.getType(); |
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std::string identifier = capitalize(ball.getColor()) + ball.getType(); |
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os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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os << " " << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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printPortableObjectActionsForRobot(agentName, identifier); |
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printPortableObjectActionsForRobot(agentName, identifier); |
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} |
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} |
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for(const auto &box : boxes) { |
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for(const auto &box : boxes) { |
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std::string identifier = capitalize(box.getColor()) + box.getType(); |
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std::string identifier = capitalize(box.getColor()) + box.getType(); |
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os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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os << " " << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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printPortableObjectActionsForRobot(agentName, identifier); |
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printPortableObjectActionsForRobot(agentName, identifier); |
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} |
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} |
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@ -214,23 +214,23 @@ namespace prism { |
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} |
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} |
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void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) { |
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void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) { |
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actionStream << "\t[" << a << "_pickup_" << i << "] " << " !" << a << "IsCarrying & " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_north]\t" << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_west] \t" << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_south]\t" << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_east] \t" << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << " [" << a << "_pickup_" << i << "] " << " !" << a << "IsCarrying & " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n"; |
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actionStream << " [" << a << "_drop_" << i << "_north]\t" << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << " [" << a << "_drop_" << i << "_west] \t" << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << " [" << a << "_drop_" << i << "_south]\t" << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << " [" << a << "_drop_" << i << "_east] \t" << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\n"; |
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actionStream << "\n"; |
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} |
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} |
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void PrismModulesPrinter::printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier) { |
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void PrismModulesPrinter::printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier) { |
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actionStream << "\t[" << agentName << "_open_" << identifier << "] " << agentName << "CannotMove" << identifier << " -> true;\n"; |
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actionStream << "\t[" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " -> true;\n"; |
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actionStream << " [" << agentName << "_open_" << identifier << "] " << agentName << "CannotMove" << identifier << " -> true;\n"; |
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actionStream << " [" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " -> true;\n"; |
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actionStream << "\n"; |
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actionStream << "\n"; |
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} |
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} |
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void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) { |
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void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) { |
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actionStream << "\t[" << agentName << "_unlock_" << identifier << "] " << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << "\t[" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << " [" << agentName << "_unlock_" << identifier << "] " << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << " [" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << "\n"; |
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actionStream << "\n"; |
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} |
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} |
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@ -248,7 +248,7 @@ namespace prism { |
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if(faultyBehaviour()) { |
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if(faultyBehaviour()) { |
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std::string actionName = "[" + a + "_stuck]"; |
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std::string actionName = "[" + a + "_stuck]"; |
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agentNameActionMap.at(a).insert({FORWARD, actionName}); |
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agentNameActionMap.at(a).insert({FORWARD, actionName}); |
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actionStream << "\t" << actionName << " " << "previousAction" << a << "=" << std::to_string(FORWARD); |
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actionStream << " " << actionName << " " << "previousAction" << a << "=" << std::to_string(FORWARD); |
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actionStream << " & ((view" << a << "=0 & " << a << "CannotMoveEastWall) |"; |
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actionStream << " & ((view" << a << "=0 & " << a << "CannotMoveEastWall) |"; |
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actionStream << " (view" << a << "=1 & " << a << "CannotMoveSouthWall) |"; |
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actionStream << " (view" << a << "=1 & " << a << "CannotMoveSouthWall) |"; |
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actionStream << " (view" << a << "=2 & " << a << "CannotMoveWestWall) |"; |
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actionStream << " (view" << a << "=2 & " << a << "CannotMoveWestWall) |"; |
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@ -259,7 +259,14 @@ namespace prism { |
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std::string PrismModulesPrinter::printMovementGuard(const AgentName &a, const std::string &direction, const size_t &viewDirection) { |
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std::string PrismModulesPrinter::printMovementGuard(const AgentName &a, const std::string &direction, const size_t &viewDirection) { |
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std::string actionName = "[" + a + "_move_" + direction + "]"; |
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std::string actionName = "[" + a + "_move_" + direction + "]"; |
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agentNameActionMap.at(a).insert({FORWARD, actionName}); |
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agentNameActionMap.at(a).insert({FORWARD, actionName}); |
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return "\t" + actionName + " " + viewVariable(a, viewDirection) + " !" + a + "IsOnSlippery & !" + a + "IsOnLava & !" + a + "IsOnGoal & !" + a + "CannotMove" + direction + "Wall &!" + a + "CannotMoveConditionally -> "; |
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std::string guard = " " + actionName + " " + viewVariable(a, viewDirection); |
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if(slipperyBehaviour()) guard += " & !" + a + "IsOnSlippery"; |
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if(anyLava) guard += " & !" + a + "IsOnLava"; |
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if(anyGoals) guard += " & !" + a + "IsOnGoal"; |
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guard += " & !" + a + "CannotMove" + direction + "Wall"; |
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if(anyPortableObject()) guard += " & !" + a + "CannotMoveConditionally"; |
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guard += " -> "; |
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return guard; |
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} |
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} |
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std::string PrismModulesPrinter::printMovementUpdate(const AgentName &a, const update &u) const { |
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std::string PrismModulesPrinter::printMovementUpdate(const AgentName &a, const update &u) const { |
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@ -269,7 +276,7 @@ namespace prism { |
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std::string PrismModulesPrinter::printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond) { |
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std::string PrismModulesPrinter::printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond) { |
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std::string actionName = "[" + a + "_turn_" + direction + "]"; |
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std::string actionName = "[" + a + "_turn_" + direction + "]"; |
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agentNameActionMap.at(a).insert({actionId, actionName}); |
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agentNameActionMap.at(a).insert({actionId, actionName}); |
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return "\t" + actionName + " " + cond + " -> "; |
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return " " + actionName + " " + cond + " -> "; |
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} |
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} |
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std::string PrismModulesPrinter::printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const { |
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std::string PrismModulesPrinter::printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const { |
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@ -442,7 +449,7 @@ namespace prism { |
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std::string PrismModulesPrinter::printSlipperyMovementGuard(const AgentName &a, const std::string &direction, const ViewDirection &viewDirection, const std::vector<std::string> &guards) { |
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std::string PrismModulesPrinter::printSlipperyMovementGuard(const AgentName &a, const std::string &direction, const ViewDirection &viewDirection, const std::vector<std::string> &guards) { |
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std::string actionName = "[" + a + "_move_" + viewDirectionToString.at(viewDirection) + "]"; |
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std::string actionName = "[" + a + "_move_" + viewDirectionToString.at(viewDirection) + "]"; |
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agentNameActionMap.at(a).insert({FORWARD, actionName}); |
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agentNameActionMap.at(a).insert({FORWARD, actionName}); |
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return "\t" + actionName + " " + viewVariable(a, viewDirection) + a + "IsOnSlippery" + direction + " & " + buildConjunction(a, guards) + " -> "; |
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return " " + actionName + " " + viewVariable(a, viewDirection) + " & " + a + "IsOnSlippery" + direction + " & " + buildConjunction(a, guards) + " -> "; |
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} |
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} |
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std::string PrismModulesPrinter::printSlipperyMovementUpdate(const AgentName &a, const std::string &direction, const updates &u) const { |
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std::string PrismModulesPrinter::printSlipperyMovementUpdate(const AgentName &a, const std::string &direction, const updates &u) const { |
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@ -452,7 +459,7 @@ namespace prism { |
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std::string PrismModulesPrinter::printSlipperyTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::vector<std::string> &guards, const std::string &cond) { |
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std::string PrismModulesPrinter::printSlipperyTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::vector<std::string> &guards, const std::string &cond) { |
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std::string actionName = "[" + a + "_turn_" + direction + "]"; |
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std::string actionName = "[" + a + "_turn_" + direction + "]"; |
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agentNameActionMap.at(a).insert({actionId, actionName}); |
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agentNameActionMap.at(a).insert({actionId, actionName}); |
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return "\t" + actionName + " " + buildConjunction(a, guards) + " & " + cond + " -> "; |
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return " " + actionName + " " + buildConjunction(a, guards) + " & " + cond + " -> "; |
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} |
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} |
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std::string PrismModulesPrinter::printSlipperyTurnUpdate(const AgentName &a, const updates &u) { |
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std::string PrismModulesPrinter::printSlipperyTurnUpdate(const AgentName &a, const updates &u) { |
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@ -461,21 +468,21 @@ namespace prism { |
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void PrismModulesPrinter::printFaultyMovementModule(const AgentName &a) { |
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void PrismModulesPrinter::printFaultyMovementModule(const AgentName &a) { |
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os << "\nmodule " << a << "FaultyBehaviour" << std::endl; |
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os << "\nmodule " << a << "FaultyBehaviour" << std::endl; |
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os << "\tpreviousAction" << a << " : [-1..2] init -1;\n"; |
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os << " previousAction" << a << " : [-1..2] init -1;\n"; |
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for(const auto [actionId, actionName] : agentNameActionMap.at(a)) { |
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for(const auto [actionId, actionName] : agentNameActionMap.at(a)) { |
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os << "\t" << actionName << faultyBehaviourGuard(a, actionId) << " -> " << faultyBehaviourUpdate(a, actionId) << ";\n"; |
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os << " " << actionName << faultyBehaviourGuard(a, actionId) << " -> " << faultyBehaviourUpdate(a, actionId) << ";\n"; |
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} |
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} |
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os << "endmodule\n\n"; |
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os << "endmodule\n\n"; |
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} |
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} |
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void PrismModulesPrinter::printMoveModule() { |
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void PrismModulesPrinter::printMoveModule() { |
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os << "\nmodule " << "Arbiter" << std::endl; |
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os << "\nmodule " << "Arbiter" << std::endl; |
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|
os << "\tclock : [0.." << agentIndexMap.size() - 1 << "] init 0;\n"; |
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os << " clock : [0.." << agentIndexMap.size() - 1 << "] init 0;\n"; |
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for(const auto [agentName, actions] : agentNameActionMap) { |
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for(const auto [agentName, actions] : agentNameActionMap) { |
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|
for(const auto [actionId, actionName] : actions) { |
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for(const auto [actionId, actionName] : actions) { |
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os << "\t" << actionName << " " << moveGuard(agentName) << " -> " << moveUpdate(agentName) << ";\n"; |
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os << " " << actionName << " " << moveGuard(agentName) << " -> " << moveUpdate(agentName) << ";\n"; |
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} |
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} |
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|
} |
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} |
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|
os << "endmodule\n\n"; |
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|
os << "endmodule\n\n"; |
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@ -492,7 +499,7 @@ namespace prism { |
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} |
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} |
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void PrismModulesPrinter::printDoneActions(const AgentName &agentName) { |
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|
void PrismModulesPrinter::printDoneActions(const AgentName &agentName) { |
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|
os << "\t[" << agentName << "_done]" << moveGuard(agentName) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n"; |
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os << " [" << agentName << "_done]" << moveGuard(agentName) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n"; |
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|
} |
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} |
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void PrismModulesPrinter::printPlayerStruct(const AgentName &agentName) { |
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|
void PrismModulesPrinter::printPlayerStruct(const AgentName &agentName) { |
|
@ -618,7 +625,7 @@ namespace prism { |
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} |
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} |
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std::string PrismModulesPrinter::viewVariable(const AgentName &agentName, const size_t &agentDirection) const { |
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|
std::string PrismModulesPrinter::viewVariable(const AgentName &agentName, const size_t &agentDirection) const { |
|
|
return "view" + agentName + "=" + std::to_string(agentDirection) + " & "; |
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|
return "view" + agentName + "=" + std::to_string(agentDirection); |
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} |
|
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} |
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bool PrismModulesPrinter::anyPortableObject() const { |
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|
bool PrismModulesPrinter::anyPortableObject() const { |
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