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@ -100,9 +100,9 @@ namespace prism { |
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void PrismModulesPrinter::printPortableObjectModule(const cell &object) { |
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std::string identifier = capitalize(object.getColor()) + object.getType(); |
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os << "\nmodule " << identifier << std::endl; |
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os << "\tx" << identifier << " : [-1.." << maxBoundaries.second << "] init " << object.column << ";\n"; |
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os << "\ty" << identifier << " : [-1.." << maxBoundaries.first << "] init " << object.row << ";\n"; |
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os << "\t" << identifier << "PickedUp : bool;\n"; |
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os << " x" << identifier << " : [-1.." << maxBoundaries.second << "] init " << object.column << ";\n"; |
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os << " y" << identifier << " : [-1.." << maxBoundaries.first << "] init " << object.row << ";\n"; |
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os << " " << identifier << "PickedUp : bool;\n"; |
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os << "\n"; |
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for(const auto [name, position] : agentNameAndPositionMap) { |
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@ -114,25 +114,25 @@ namespace prism { |
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void PrismModulesPrinter::printPortableObjectActions(const std::string &agentName, const std::string &identifier) { |
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std::string actionName = "[" + agentName + "_pickup_" + identifier + "]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " true -> (x" << identifier << "'=-1) & (y" << identifier << "'=-1) & (" << identifier << "PickedUp'=true);\n"; |
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os << " " << actionName << " true -> (x" << identifier << "'=-1) & (y" << identifier << "'=-1) & (" << identifier << "PickedUp'=true);\n"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_north]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "-1) & (" << identifier << "PickedUp'=false);\n"; |
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os << " " << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "-1) & (" << identifier << "PickedUp'=false);\n"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_west]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << "-1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; |
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os << " " << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << "-1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_south]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "+1) & (" << identifier << "PickedUp'=false);\n"; |
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os << " " << actionName << " " << " true -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "+1) & (" << identifier << "PickedUp'=false);\n"; |
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actionName = "[" + agentName + "_drop_" + identifier + "_east]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " " << " ttrue -> (x" << identifier << "'=x" << agentName << "+1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; |
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os << " " << actionName << " " << " ttrue -> (x" << identifier << "'=x" << agentName << "+1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; |
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} |
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void PrismModulesPrinter::printDoorModule(const cell &door, const bool &opened) { |
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std::string identifier = capitalize(door.getColor()) + door.getType(); |
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os << "\nmodule " << identifier << std::endl; |
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os << "\t" << identifier << "Open : bool init false;\n"; |
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os << " " << identifier << "Open : bool init false;\n"; |
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os << "\n"; |
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if(opened) { |
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@ -150,26 +150,26 @@ namespace prism { |
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void PrismModulesPrinter::printLockedDoorActions(const std::string &agentName, const std::string &identifier) { |
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std::string actionName = "[" + agentName + "_unlock_" + identifier + "]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; |
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os << " " << actionName << " !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; |
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actionName = "[" + agentName + "_close_" + identifier + "]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << actionName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n"; |
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os << " " << actionName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n"; |
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} |
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void PrismModulesPrinter::printUnlockedDoorActions(const std::string &agentName, const std::string &identifier) { |
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std::string actionName = "[" + agentName + "_open_" + identifier + "]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; |
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os << " !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; |
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actionName = "[" + agentName + "_close_" + identifier + "]"; |
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agentNameActionMap.at(agentName).insert({NOFAULT, actionName}); |
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os << "\t" << agentName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n"; |
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os << " " << agentName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n"; |
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} |
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void PrismModulesPrinter::printRobotModule(const AgentName &agentName, const coordinates &initialPosition) { |
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os << "\nmodule " << agentName << std::endl; |
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os << "\tcol" << agentName << " : [1.." << maxBoundaries.second << "] init " << initialPosition.second << ";\n"; |
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os << "\trow" << agentName << " : [1.." << maxBoundaries.first << "] init " << initialPosition.first << ";\n"; |
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os << "\tview" << agentName << " : [0..3] init 1;\n"; |
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os << " col" << agentName << " : [1.." << maxBoundaries.second << "] init " << initialPosition.second << ";\n"; |
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os << " row" << agentName << " : [1.." << maxBoundaries.first << "] init " << initialPosition.first << ";\n"; |
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os << " view" << agentName << " : [0..3] init 1;\n"; |
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printTurnActionsForRobot(agentName); |
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printMovementActionsForRobot(agentName); |
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@ -188,19 +188,19 @@ namespace prism { |
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for(const auto &key : keys) { |
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std::string identifier = capitalize(key.getColor()) + key.getType(); |
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os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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os << " " << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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printPortableObjectActionsForRobot(agentName, identifier); |
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} |
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for(const auto &ball : balls) { |
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std::string identifier = capitalize(ball.getColor()) + ball.getType(); |
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os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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os << " " << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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printPortableObjectActionsForRobot(agentName, identifier); |
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} |
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for(const auto &box : boxes) { |
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std::string identifier = capitalize(box.getColor()) + box.getType(); |
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os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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os << " " << agentName << "Carrying" << identifier << " : bool init false;\n"; |
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printPortableObjectActionsForRobot(agentName, identifier); |
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} |
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@ -210,23 +210,23 @@ namespace prism { |
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} |
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void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) { |
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actionStream << "\t[" << a << "_pickup_" << i << "] " << " !" << a << "IsCarrying & " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_north]\t" << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_west] \t" << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_south]\t" << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\t[" << a << "_drop_" << i << "_east] \t" << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << " [" << a << "_pickup_" << i << "] " << " !" << a << "IsCarrying & " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n"; |
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actionStream << " [" << a << "_drop_" << i << "_north]\t" << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << " [" << a << "_drop_" << i << "_west] \t" << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << " [" << a << "_drop_" << i << "_south]\t" << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << " [" << a << "_drop_" << i << "_east] \t" << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n"; |
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actionStream << "\n"; |
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} |
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void PrismModulesPrinter::printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier) { |
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actionStream << "\t[" << agentName << "_open_" << identifier << "] " << agentName << "CannotMove" << identifier << " -> true;\n"; |
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actionStream << "\t[" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " -> true;\n"; |
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actionStream << " [" << agentName << "_open_" << identifier << "] " << agentName << "CannotMove" << identifier << " -> true;\n"; |
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actionStream << " [" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " -> true;\n"; |
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actionStream << "\n"; |
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} |
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void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) { |
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actionStream << "\t[" << agentName << "_unlock_" << identifier << "] " << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << "\t[" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << " [" << agentName << "_unlock_" << identifier << "] " << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << " [" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; |
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actionStream << "\n"; |
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} |
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@ -244,7 +244,7 @@ namespace prism { |
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if(faultyBehaviour()) { |
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std::string actionName = "[" + a + "_stuck]"; |
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agentNameActionMap.at(a).insert({FORWARD, actionName}); |
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actionStream << "\t" << actionName << " " << "previousAction" << a << "=" << std::to_string(FORWARD); |
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actionStream << " " << actionName << " " << "previousAction" << a << "=" << std::to_string(FORWARD); |
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actionStream << " & ((view" << a << "=0 & " << a << "CannotMoveEastWall) |"; |
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actionStream << " (view" << a << "=1 & " << a << "CannotMoveSouthWall) |"; |
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actionStream << " (view" << a << "=2 & " << a << "CannotMoveWestWall) |"; |
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@ -272,7 +272,7 @@ namespace prism { |
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std::string PrismModulesPrinter::printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond) { |
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std::string actionName = "[" + a + "_turn_" + direction + "]"; |
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agentNameActionMap.at(a).insert({actionId, actionName}); |
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return "\t" + actionName + " " + cond + " -> "; |
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return " " + actionName + " " + cond + " -> "; |
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} |
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std::string PrismModulesPrinter::printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const { |
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@ -445,7 +445,7 @@ namespace prism { |
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std::string PrismModulesPrinter::printSlipperyMovementGuard(const AgentName &a, const std::string &direction, const ViewDirection &viewDirection, const std::vector<std::string> &guards) { |
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std::string actionName = "[" + a + "_move_" + viewDirectionToString.at(viewDirection) + "]"; |
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agentNameActionMap.at(a).insert({FORWARD, actionName}); |
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return "\t" + actionName + " " + viewVariable(a, viewDirection) + a + "IsOnSlippery" + direction + " & " + buildConjunction(a, guards) + " -> "; |
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return " " + actionName + " " + viewVariable(a, viewDirection) + " & " + a + "IsOnSlippery" + direction + " & " + buildConjunction(a, guards) + " -> "; |
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} |
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std::string PrismModulesPrinter::printSlipperyMovementUpdate(const AgentName &a, const std::string &direction, const updates &u) const { |
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@ -455,7 +455,7 @@ namespace prism { |
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std::string PrismModulesPrinter::printSlipperyTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::vector<std::string> &guards, const std::string &cond) { |
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std::string actionName = "[" + a + "_turn_" + direction + "]"; |
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agentNameActionMap.at(a).insert({actionId, actionName}); |
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return "\t" + actionName + " " + buildConjunction(a, guards) + " & " + cond + " -> "; |
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return " " + actionName + " " + buildConjunction(a, guards) + " & " + cond + " -> "; |
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} |
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std::string PrismModulesPrinter::printSlipperyTurnUpdate(const AgentName &a, const updates &u) { |
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@ -464,21 +464,21 @@ namespace prism { |
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void PrismModulesPrinter::printFaultyMovementModule(const AgentName &a) { |
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os << "\nmodule " << a << "FaultyBehaviour" << std::endl; |
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os << "\tpreviousAction" << a << " : [-1..2] init -1;\n"; |
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os << " previousAction" << a << " : [-1..2] init -1;\n"; |
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for(const auto [actionId, actionName] : agentNameActionMap.at(a)) { |
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os << "\t" << actionName << faultyBehaviourGuard(a, actionId) << " -> " << faultyBehaviourUpdate(a, actionId) << ";\n"; |
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os << " " << actionName << faultyBehaviourGuard(a, actionId) << " -> " << faultyBehaviourUpdate(a, actionId) << ";\n"; |
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} |
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os << "endmodule\n\n"; |
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} |
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void PrismModulesPrinter::printMoveModule() { |
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os << "\nmodule " << "Arbiter" << std::endl; |
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os << "\tclock : [0.." << agentIndexMap.size() - 1 << "] init 0;\n"; |
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os << " clock : [0.." << agentIndexMap.size() - 1 << "] init 0;\n"; |
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for(const auto [agentName, actions] : agentNameActionMap) { |
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for(const auto [actionId, actionName] : actions) { |
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os << "\t" << actionName << " " << moveGuard(agentName) << " -> " << moveUpdate(agentName) << ";\n"; |
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os << " " << actionName << " " << moveGuard(agentName) << " -> " << moveUpdate(agentName) << ";\n"; |
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} |
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} |
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os << "endmodule\n\n"; |
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@ -495,7 +495,7 @@ namespace prism { |
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} |
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void PrismModulesPrinter::printDoneActions(const AgentName &agentName) { |
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os << "\t[" << agentName << "_done]" << moveGuard(agentName) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n"; |
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os << " [" << agentName << "_done]" << moveGuard(agentName) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n"; |
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} |
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void PrismModulesPrinter::printPlayerStruct(const AgentName &agentName) { |
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@ -621,7 +621,7 @@ namespace prism { |
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} |
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std::string PrismModulesPrinter::viewVariable(const AgentName &agentName, const size_t &agentDirection) const { |
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return "view" + agentName + "=" + std::to_string(agentDirection) + " & "; |
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return "view" + agentName + "=" + std::to_string(agentDirection); |
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} |
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bool PrismModulesPrinter::anyPortableObject() const { |
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