Browse Source

added view adaptions

pull/3/head
Thomas Knoll 12 months ago
parent
commit
55c14a3c23
  1. 9
      main.cpp
  2. 104
      util/PrismModulesPrinter.cpp

9
main.cpp

@ -106,10 +106,11 @@ int main(int argc, char* argv[]) {
std::fstream file {outputFilename->value(0), file.trunc | file.out};
std::fstream infile {inputFilename->value(0), infile.in};
std::string line, content, background, rewards;
std::string line, content, background, rewards, properties;
std::cout << "\n";
bool parsingBackground = false;
bool parsingStateRewards = false;
bool parsingEnvironmentProperties = false;
while (std::getline(infile, line) && !line.empty()) {
if(line.at(0) == '-' && line.at(line.size() - 1) == '-' && parsingBackground) {
parsingStateRewards = true;
@ -127,6 +128,12 @@ int main(int argc, char* argv[]) {
background += line + "\n";
} else if(parsingStateRewards) {
rewards += line + "\n";
} else if (line.at(0) == '-' && line.at(line.size() - 1 ) == '-' && parsingStateRewards) {
parsingStateRewards = false;
parsingEnvironmentProperties = true;
continue;
} else if (parsingEnvironmentProperties) {
properties += line + "\n";
}
}
std::cout << "\n";

104
util/PrismModulesPrinter.cpp

@ -804,11 +804,20 @@ namespace prism {
// direction specifics
std::size_t straightPosIndex;
std::size_t straightPosIndex, straightPosIndex_east, straightPosIndex_south, straightPosIndex_west, straightPosIndex_north;
std::string actionName, specialTransition; // if straight ahead is blocked
std::string positionGuard;
std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir; // { n, ne, w, se, s, sw, w, nw }
std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir; // { n, ne, e, se, s, sw, w, nw }
std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir_agent_north; // { n, ne, e, se, s, sw, w, nw }
std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir_agent_east; // { n, ne, e, se, s, sw, w, nw }
std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir_agent_south; // { n, ne, e, se, s, sw, w, nw }
std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir_agent_west; // { n, ne, e, se, s, sw, w, nw }
std::array<std::string, ALL_POSS_DIRECTIONS> prob_piece_dir_constants;
std::array<std::string, ALL_POSS_DIRECTIONS> prob_piece_dir_constants_agent_north;
std::array<std::string, ALL_POSS_DIRECTIONS> prob_piece_dir_constants_agent_east;
std::array<std::string, ALL_POSS_DIRECTIONS> prob_piece_dir_constants_agent_south;
std::array<std::string, ALL_POSS_DIRECTIONS> prob_piece_dir_constants_agent_west;
switch (orientation)
{
@ -816,8 +825,25 @@ namespace prism {
actionName = "\t[" + agentName + "move_on_slip_north]";
positionGuard = "\t" + agentName + "IsOnSlipperyNorth";
prob_piece_dir = { 0, 0, 1, 2, 0 /* <- R */, 2, 1, 0 };
prob_piece_dir_agent_south = { 0 , 0, 0, 1, 0 /*s <- R */, 1, 0, 0};
prob_piece_dir_agent_east = { 0, 0, 0 /*e <- R */, 2, 0, 0, 0, 0 };
prob_piece_dir_agent_north = { 0 /*n <- R */, 0, 0, 0, 2 , 0, 0, 0 };
prob_piece_dir_agent_west = { 0, 0, 0, 0, 0, 2, 0 /* <- R */, 0 };
prob_piece_dir_constants = { "prop_zero", "prop_zero", "prop_next_neighbour", "prop_direct_neighbour", "prop_zero" /* <- R */, "prop_direct_neighbour", "prop_next_neighbour", "prop_zero" };
prob_piece_dir_constants_agent_south = { "prop_zero", "prop_zero", "prop_zero", "prop_next_neighbour", "prop_zero" /* <- R */, "prop_next_neighbour", "prop_zero", "prop_zero" };
prob_piece_dir_constants_agent_east = { "prop_zero", "prop_zero", "prop_zero", "prop_direct_neighbour", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
prob_piece_dir_constants_agent_north = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_direct_neighbour" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
prob_piece_dir_constants_agent_west ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_direct_neighbour", "prop_zero", "prop_zero" } ;
straightPosIndex = 4;
straightPosIndex_east = 2;
straightPosIndex_south = 4;
straightPosIndex_west = 6;
straightPosIndex_north = 0;
specialTransition = "(y" + agentName + "'=y" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "+1)");
break;
@ -825,8 +851,23 @@ namespace prism {
actionName = "\t[" + agentName + "move_on_slip_south]";
positionGuard = "\t" + agentName + "IsOnSlipperySouth";
prob_piece_dir = { 0 /* <- R */, 2, 1, 0, 0, 0, 1, 2 };
prob_piece_dir_constants = { "prop_zero" /* <- R */, "prop_direct_neighbour", "prop_next_neighbour", "prop_zero", "prop_zero", "prop_zero", "prop_next_neighbour", "prop_direct_neighbour" };
// { n, ne, e, se, s, sw, w, nw }
prob_piece_dir_agent_north = { 0 /*n <- R */, 1, 0, 0, 0, 0, 0, 1};
prob_piece_dir_agent_east = { 0, 2, 0 /*e <- R */, 0, 0, 0, 0, 0 };
prob_piece_dir_agent_south = { 2, 0, 0, 0, 0 /*s <- R */, 0, 0, 0 };
prob_piece_dir_agent_west = { 0, 0, 0, 0, 0, 0, 0 /* <- R */, 2 };
prob_piece_dir_constants = { "prop_zero" /* <- R */, "prop_direct_neighbour", "prop_next_neighbour", "prop_zero", "prop_zero", "prop_zero", "prop_next_neighbour", "prop_direct_neighbour" };
prob_piece_dir_constants_agent_north = { "prop_zero", "prop_next_neighbour", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_next_neighbour" };
prob_piece_dir_constants_agent_east = { "prop_zero", "prop_direct_neighbour", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
prob_piece_dir_constants_agent_south = { "prop_direct_neighbour", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
prob_piece_dir_constants_agent_west ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_direct_neighbour" } ;
straightPosIndex = 0; // always north
straightPosIndex_east = 2;
straightPosIndex_south = 4;
straightPosIndex_west = 6;
straightPosIndex_north = 0;
specialTransition = "(y" + agentName + "'=y" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "-1)");
break;
@ -834,7 +875,19 @@ namespace prism {
actionName = "\t[" + agentName + "move_on_slip_east]";
positionGuard = "\t" + agentName + "IsOnSlipperyEast";
prob_piece_dir = { 1, 0, 0, 0, 1, 2, 0 /* <- R */, 2 };
// TODO
// prob_piece_dir_zero = { 0 /*n <- R */, 1, 0, 0, 0, 0, 0, 1};
// prob_piece_dir_ninety = { 0, 2, 0 /*e <- R */, 0, 0, 0, 0, 0 };
// prob_piece_dir_oneeighty = { 2, 0, 0, 0, 0 /*s <- R */, 0, 0, 0 };
// prob_piece_dir_twoseventy = { 0, 0, 0, 0, 0, 0, 0 /* <- R */, 2 };
prob_piece_dir_constants = { "prop_next_neighbour", "prop_zero", "prop_zero", "prop_zero", "prop_next_neighbour", "prop_direct_neighbour", "prop_zero" /* <- R */, "prop_direct_neighbour" };
// prob_piece_dir_constants_zero = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
// prob_piece_dir_constants_ninety = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
// prob_piece_dir_constants_oneeighty = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
// prob_piece_dir_constants_twoseventy ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
straightPosIndex = 6;
specialTransition = "(x" + agentName + "'=x" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "-1)");
break;
@ -843,7 +896,19 @@ namespace prism {
actionName = "\t[" + agentName + "move_on_slip_west]";
positionGuard = "\t" + agentName + "IsOnSlipperyWest";
prob_piece_dir = { 1, 2, 0 /* <- R */, 2, 1, 0, 0, 0 };
// TODO
// prob_piece_dir_zero = { 0 /*n <- R */, 1, 0, 0, 0, 0, 0, 1};
// prob_piece_dir_ninety = { 0, 2, 0 /*e <- R */, 0, 0, 0, 0, 0 };
// prob_piece_dir_oneeighty = { 2, 0, 0, 0, 0 /*s <- R */, 0, 0, 0 };
// prob_piece_dir_twoseventy = { 0, 0, 0, 0, 0, 0, 0 /* <- R */, 2 };
prob_piece_dir_constants = {"prop_next_neighbour", "prop_direct_neighbour", "prop_zero" /* <- R */, "prop_direct_neighbour", "prop_next_neighbour", "prop_zero","prop_zero", "prop_zero" };
// prob_piece_dir_constants_zero = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
// prob_piece_dir_constants_ninety = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
// prob_piece_dir_constants_oneeighty = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
// prob_piece_dir_constants_twoseventy ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
straightPosIndex = 2;
specialTransition = "(x" + agentName + "'=x" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "+1)");
break;
@ -865,6 +930,10 @@ namespace prism {
}
prob_piece_dir.at(straightPosIndex) = PROB_PIECES - std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0);
prob_piece_dir_constants.at(straightPosIndex) = "prop_slippery_move_forward";
prob_piece_dir_constants_agent_east.at(straightPosIndex_east) = "prop_slippery_move_forward";
prob_piece_dir_constants_agent_south.at(straightPosIndex_south) = "prop_slippery_move_forward";
prob_piece_dir_constants_agent_west.at(straightPosIndex_west) = "prop_slippery_move_forward";
prob_piece_dir_constants_agent_north.at(straightPosIndex_north) = "prop_slippery_move_forward";
// <DEBUG_AREA>
{
assert(prob_piece_dir.at(straightPosIndex) <= 9 && prob_piece_dir.at(straightPosIndex) >= 3 && "Value not in Range!");
@ -881,11 +950,36 @@ namespace prism {
positionTransition.at(straightPosIndex) = specialTransition;
// generic output (for every view and every possible view direction)
size_t current_dir = 0; // East
os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir;
for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) {
os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_east.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << "/" << "total_prob" << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
}
current_dir = 1; // South
os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir;
for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) {
os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_south.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << "/" << "total_prob" << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
}
current_dir = 2; // West
os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir;
for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) {
os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_west.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << "/" << "total_prob" << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
}
os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed ";
current_dir = 3; // North
os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir;
for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) {
os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_north.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << "/" << "total_prob" << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
}

Loading…
Cancel
Save